StarsMmd Posted May 10, 2015 Posted May 10, 2015 (edited) ** You may want to understand Part 1 of this tutorial before you can extract the files used in any other parts** **I haven't found this data in XD yet so it is currently only information on Colosseum. Pokémon that are given to you have their data loaded by the .dol file. For Duking's Plusle, mt.battle ho-oh, agate Pikachu and agate Celebi you can change the Pokémon and its level and its moves will be taken from the last 4 of its natural level up moves at that level. With Espeon and Umbreon you can also edit their moves as you please. For the ones which you can't change their moves, I recommend just changing their level up moves before that level to the moves you want it to have since those Pokémon can only be caught once and without a move tutor level up moves from levels below the level any Pokémon is caught at are useless (as well as level up moves for Pokémon that are unobtainable) don't count for anything else. The following are the starting offsets for the gift Pokémon in Colosseum: Pokémon Offset Value Espeon 0x12DAC8 388000C4 Umbreon 0x12DBF0 388000C5 Duking's Plusle 0x12D9C8 38800161 Mt. Battle Ho-Oh 0x12D8E4 388000FA Agate Celebi 0x12D6B4 388000FB Agate Pikachu 0x12D7C4 38800019 Counting the first byte (0x38) as offset 0 from the start of the Pokémon's data, the Pokémon's species is at offset 0x2 and is 2 bytes long. The Pokémon's level is at offset 0x7 and is 1 byte long. For the Pokémon with editable moves (Espeon and Umbreon) the moves are at offsets, 0x16, 0x26, 0x36 and 0x46 and each is 2 bytes long. I will add the information for XD once I find it. Part 4: View full tutorial Edited June 25, 2016 by StarsMmd
FgglPggl Posted June 24, 2016 Posted June 24, 2016 I was thinking about getting into modding this game, but I'd much rather go into modding than Colosseum (I grew up with but not Colo), so I was wondering if you ever found out what the starting offsets for the gift Pokemon for were. Or at least a process by which I could find them easily. I thought I had it figured out, but it didn't seem to work and I don't know enough about modding to come up with a good process.
StarsMmd Posted June 24, 2016 Author Posted June 24, 2016 I was thinking about getting into modding this game, but I'd much rather go into modding than Colosseum (I grew up with but not Colo), so I was wondering if you ever found out what the starting offsets for the gift Pokemon for were. Or at least a process by which I could find them easily. I thought I had it figured out, but it didn't seem to work and I don't know enough about modding to come up with a good process. Yeah I know where they all are. I'm just about to upload an update to Pokemon XG then I'll document it here for you.
StarsMmd Posted June 24, 2016 Author Posted June 24, 2016 These offsets are in Start.Dol. Add the offset of the value you want to change to the start offset for that pokemon to find it's address (you might need a hex calculator of which many exist online). Simply change the hex value at that address in a hex editor. Set shiny to: 0x0000 for never shiny 0x0001 for always shiny 0xFFFF for random Some have an Exp value which is how many experience points they will have. You will want this to match up with the level you set. Starter Eevee - 0x1CBC50 Species = 0x02 Level = 0x0B Move 1 = 0x12 Move 2 = 0x16 Move 3 = 0x1A Move 4 = 0x1E Shiny = -0x102 (i.e. offset 0x1cbb4e) Exp = 0x66 Demo Starter Vaporeon - 0x14F614 Demo Starter Jolteon - 0x14F73C Species = 0x02 Level = 0x07 Move 1 = 0x16 Move 2 = 0x26 Move 3 = 0x36 Move 4 = 0x46 Shiny = 0x5E Exp = 0x92 These were the starters in the demo version of . To make the player start with these instead of eevee change the values at these offsets: Offset : New Value 0x1CBCC8 : 0x4BF8390D 0x1CBCCC : 0x7FE3FB78 0x1CBCD0 : 0x4BF83A2D Mt.Battle Chikorita - 0x1C5974 Mt.Battle Cyndaquil - 0x1C59A0 Mt.Battle Totodile - 0x1C59CC Species = 0x02 Move 1 = 0x06 Move 2 = 0x0A Move 3 = 0x0E Move 4 = 0x12 I suspect the level for all 3 of them is at 0x1c56eb but I haven't confirmed this yet. HORDEL's shadow Togepi - 0x1C5760 Species = 0x02 Level = 0x0B Move 1 = 0x0E Move 2 = 0x12 Move 3 = 0x16 Move 4 = 0x1A HORDEL's Elekid (Zaprong) - 0x1C57A4 Species = 0x02 Level = 0x0B Move 1 = 0x26 Move 2 = 0x2A Move 3 = 0x2E Move 4 = 0x32 I'm pretty sure it just uses it's natural level up moves if you trade a togetic instead of togepi so you don't specify those moves DUKING's Meditite - 0x1C5888 DUKING's Shuckle - 0x1C58D8 DUKING's Larvitar - 0x1C5928 Species = 0x02 Level = 0x0B Move 1 = 0x26 Move 2 = 0x2A Move 3 = 0x2E Move 4 = 0x32
FgglPggl Posted June 24, 2016 Posted June 24, 2016 Thank you so much! I basically just wanted to do solo/duo runs with Pokemon that weren't Eevee/Teddiursa, so this is really great!
StarsMmd Posted June 24, 2016 Author Posted June 24, 2016 Thank you so much! I basically just wanted to do solo/duo runs with Pokemon that weren't Eevee/Teddiursa, so this is really great! No problem. I'm hoping to document this kind of stuff in more depth at some point and make some hack tools. Soon these kinds of modifications should be as simple as clicking a few buttons. You can use the demo starters option to pick any duo you like
FgglPggl Posted June 25, 2016 Posted June 25, 2016 Well I just tried it out, and I tried replacing the Vaporeon/Jolteon thing with Skitty/Duskull and accidentally got Shiftry/Mawile. The moves, levels, and experience gained are all 100% correct, but for whatever reason the Pokemon species are all wrong. I put Skitty's species as 012C (300) and Duskull's as 0163 (355), so I don't really know what I fucked up.
StarsMmd Posted June 25, 2016 Author Posted June 25, 2016 Well I just tried it out, and I tried replacing the Vaporeon/Jolteon thing with Skitty/Duskull and accidentally got Shiftry/Mawile. The moves, levels, and experience gained are all 100% correct, but for whatever reason the Pokemon species are all wrong. I put Skitty's species as 012C (300) and Duskull's as 0163 (355), so I don't really know what I fucked up. Oh of course, maybe I should have mentioned. In Gen III the pokedex order in the game files is completely different to what you actually see in game. 1-251 are as expected. Then there are 25 empty slots. Then treeko is 277 (I think 0x115 in hex). However the ordering of the hoenn pokemon is also jumbled a little. Use this list Bulbapedia's List of Pokémon by index number (Generation III)
FgglPggl Posted June 25, 2016 Posted June 25, 2016 Okay, that makes sense. Thank you! Delcatty and Dusclops were my favorite Pokemon from the first time I played that game, which was my first Pokemon game. I have fond memories of that, so I wanted to do a run where I started with them.
StarsMmd Posted June 25, 2016 Author Posted June 25, 2016 Okay, that makes sense. Thank you! Delcatty and Dusclops were my favorite Pokemon from the first time I played that game, which was my first Pokemon game. I have fond memories of that, so I wanted to do a run where I started with them. I loved colosseum and . Such great games. There is a shadow mewtwo in pokken though which is very similar to the concept of shadow Pokemon in . I hope they're hinting at a sequel but it's been so long that it's unlikely ?
FgglPggl Posted June 25, 2016 Posted June 25, 2016 This should be the last thing for a while, but is there a way to edit the items attached to gift Pokemon? I forgot that there are no Moon Stones in the game and I want to be able to evolve Skitty, so I was thinking of putting the Moon Stone on the Shadow Togepi that you are given.
StarsMmd Posted June 25, 2016 Author Posted June 25, 2016 This should be the last thing for a while, but is there a way to edit the items attached to gift Pokemon? I forgot that there are no Moon Stones in the game and I want to be able to evolve Skitty, so I was thinking of putting the Moon Stone on the Shadow Togepi that you are given. Not that I know of. There are a few alternative options but I think the easiest would probably be to use an AR code to put one in your bag or something.
FgglPggl Posted June 26, 2016 Posted June 26, 2016 Is there at least a way to edit how a Pokemon evolves? I might be able to set it so Skitty evolves by level up or by a Fire Stone or something. I'm playing through it on my Wii and don't have tools like Action Replay available.
StarsMmd Posted June 26, 2016 Author Posted June 26, 2016 Is there at least a way to edit how a Pokemon evolves? I might be able to set it so Skitty evolves by level up or by a Fire Stone or something. I'm playing through it on my Wii and don't have tools like Action Replay available. It's all detailed in later parts of this tutorial if you follow the links. It just requires some fiddly processes is all. I could make a patch for you if you'd like? It will be really quick if it's just to mod a few specific things. It's 4am here so I'm heading to bed now but let me know and I'll see what I can cook up when I wake up.
FgglPggl Posted June 26, 2016 Posted June 26, 2016 I saw where to change the evolution stuff, I just don't know what to change it to is all. That should be the last thing.
WitchDianna Posted June 26, 2016 Posted June 26, 2016 Demo Starter Vaporeon - 0x14F614 Demo Starter Jolteon - 0x14F73C Species = 0x02 Level = 0x07 Move 1 = 0x16 Move 2 = 0x26 Move 3 = 0x36 Move 4 = 0x46 Shiny = 0x5E Exp = 0x92 These were the starters in the demo version of . To make the player start with these instead of eevee change the values at these offsets: Offset : New Value 0x1CBCC8 : 0x4BF8390D 0x1CBCCC : 0x7FE3FB78 0x1CBCD0 : 0x4BF83A2D There was a demo version of the game with these two? I could've sworn there was (and I played) a demo where you had a Parasect and Gardevoir(?) (might've been a Tangela, don't remember).
StarsMmd Posted June 26, 2016 Author Posted June 26, 2016 I saw where to change the evolution stuff, I just don't know what to change it to is all. That should be the last thing. In part one of the tutorial there is a link to a .rar file called "pokemon reference data". It contains a few files that detail these values. It includes a file called "common values which has the values for each of the evolution methods. It also has a list of the pokemon IDs and items. Let me know if you still can't figure it out. I don't mind There was a demo version of the game with these two? I could've sworn there was (and I played) a demo where you had a Parasect and Gardevoir(?) (might've been a Tangela, don't remember). Well from what I've read online I've seen jolteon and vaporeon being mentioned but never heard of any demo with the pokemon you mentioned. The demo I speak of was apparently the one from E3 back in 2005 iirc and the code for them is still in game but no sign of the ones you mentioned. Maybe you're remembering one of the teams from the "quick battle" mode of ? Of course it could have been a different demo though. Do you remember where you played it? It sounds interesting.
FgglPggl Posted June 26, 2016 Posted June 26, 2016 In part one of the tutorial there is a link to a .rar file called "pokemon reference data". It contains a few files that detail these values. It includes a file called "common values which has the values for each of the evolution methods. It also has a list of the pokemon IDs and items. Let me know if you still can't figure it out. I don't mind Oh man, I didn't see that file at all. That probably would have helped me out a lot before lol.
StarsMmd Posted June 26, 2016 Author Posted June 26, 2016 Oh man, I didn't see that file at all. That probably would have helped me out a lot before lol. Hahaha hope you can figure it out now
WitchDianna Posted June 26, 2016 Posted June 26, 2016 Well from what I've read online I've seen jolteon and vaporeon being mentioned but never heard of any demo with the pokemon you mentioned. The demo I speak of was apparently the one from E3 back in 2005 iirc and the code for them is still in game but no sign of the ones you mentioned. Maybe you're remembering one of the teams from the "quick battle" mode of ? Of course it could have been a different demo though. Do you remember where you played it? It sounds interesting. I remember playing a demo of at Shopko a long time ago that took place at the Cipher Key Lair. You had like a couple of Ultra Balls and I think a few Net Balls or so, and your pokemon were Parasect and Gardevoir (may have been another psychic type, but not sure) both at level 40. You couldn't leave the area, but I think an NPC (I think it was Professor Krane) explained to you how to catch shadow pokemon (using Spore with Parasect for example) and the first one you encountered was a shadow Shellder. When you entered the lab you encountered a peon with a shadow Butterfree and Tangela (might've been an additional peon with no shadow pokemon, but I don't remember). The demo ended after you snagged all 3 and talked to the NPC. This was before I knew what E3 was.
StarsMmd Posted June 26, 2016 Author Posted June 26, 2016 I remember playing a demo of at Shopko a long time ago that took place at the Cipher Key Lair. You had like a couple of Ultra Balls and I think a few Net Balls or so, and your pokemon were Parasect and Gardevoir (may have been another psychic type, but not sure) both at level 40.You couldn't leave the area, but I think an NPC (I think it was Professor Krane) explained to you how to catch shadow pokemon (using Spore with Parasect for example) and the first one you encountered was a shadow Shellder. When you entered the lab you encountered a peon with a shadow Butterfree and Tangela (might've been an additional peon with no shadow pokemon, but I don't remember). The demo ended after you snagged all 3 and talked to the NPC. This was before I knew what E3 was. That sounds really cool. I wonder if I'd be able to find any details about it online somewhere...
teddywestgeass Posted June 28, 2016 Posted June 28, 2016 That sounds really cool. I wonder if I'd be able to find any details about it online somewhere... I played that exact Gardevoir/Parasect demo. I think it was at a Circuit City but I'm not sure.
xDeadbear Posted November 28, 2020 Posted November 28, 2020 Sry I am new to this. What exactly would I have to do to remove shiny lock from umbreon and espeon in colosseum?
StarsMmd Posted November 28, 2020 Author Posted November 28, 2020 (edited) On 11/28/2020 at 7:44 PM, xDeadbear said: Sry I am new to this. What exactly would I have to do to remove shiny lock from umbreon and espeon in colosseum? This guide is probably outdated. Come join us here:https://discord.gg/xCPjjnv Edited January 24, 2021 by StarsMmd
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