Hide Posted January 9, 2014 Posted January 9, 2014 (edited) Hey there, as some off you may have noticed, I've been looking for a way to calculate the SID of a Pokémon, without the use of applications such as Instachek ('cause these are locked-down). My preliminary investigation shows that PIDs of chained shiny Pokémon are created in a similar fashion than in previous generations: If you fetch the PKX of a chained shiny Pokémon, recreate it under Pokegén and employ the PID finder, you shall get a PID that matches the SID When you take the PID and proceed to calculate the SID using the "manual method" you will get a SID value that is very close to the real SID (with a spread/margin of +/- 7 or less, meaning that if your resulting SID was "714", it might be in a range from 707 to 721). I believe such spread is the result of the normal in-game dynamics (described in the method's tutorial) So, considering these results, I theorize that PID generation dynamics for CS pokémon in Gen 6 could have been retained If you wanna give it a try (remember, it must be a chained shiny PKX's data): 1. Fetch PKX editor and read the Pokémon’s data 2. Introduce the following data in pokégen: On the FIFTH TAB: OT ID OT SID OT Name On the FIRST TAB > "F" button > PID FINDER: Pokémon nature Pokémon species Gender (set to either) Ability (set to either) IVs (set to "=" on its respective drop-menu) CS method 3. Hit "Search" (you'll most likely get a single PID) 4. Take the PID and use the aforementioned method to calculate the SID. How is this helpful? Well, I believe there are 2 reasons: This may ease the identification of the game's Pokémon seeds There are higher chances to find a SID reversing the PID generation process (I am currently working on this) Credits to the creators/researchers that respectively designed/deduced Pokégen & the SID manual calculation method. Comments appreciated, - Hide Edited January 10, 2014 by Hide
Kaphotics Posted January 9, 2014 Posted January 9, 2014 The Chained Shiny PID method creates shiny PIDIVs with modifications for a loaded ID-SID. http://www.smogon.com/ingame/rng/pid_iv_creation#pid_chained_shiny The X/Y PID-IVs do not match the gen 4 method. So essentially, you started with your answer to receive your answer. Doesn't do any good, I'm afraid.
Hide Posted January 10, 2014 Author Posted January 10, 2014 The Chained Shiny PID method creates shiny PIDIVs with modifications for a loaded ID-SID.http://www.smogon.com/ingame/rng/pid_iv_creation#pid_chained_shiny The X/Y PID-IVs do not match the gen 4 method. So essentially, you started with your answer to receive your answer. Doesn't do any good, I'm afraid. Thank you very much for the comments Kaphotics; I understand what you mean, but trying doesn't do any bad as well, don't you think? The link you provided is quite useful and has helped me a lot! I read your comments on SVExchange, the spinda method's very interesting, do you know more about this? - Hide
Kaphotics Posted January 10, 2014 Posted January 10, 2014 Thank you very much for the comments Kaphotics; I understand what you mean, but trying doesn't do any bad as well, don't you think?The link you provided is quite useful and has helped me a lot! I read your comments on SVExchange, the spinda method's very interesting, do you know more about this? - Hide Spinda method (probably) won't work; we currently believe the spots for X/Y origin are based on the encryption constant not the PID.
IcedPlatinum Posted November 5, 2015 Posted November 5, 2015 Too complicated, just use ram2sav and look at the sid in pkhex :tongue:
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