Angelos Posted April 15, 2013 Share Posted April 15, 2013 For my extreme version of White 2 I'm working on I am removing any in battle items from the game to increase the difficulty and make it as similar to online play between 2 players as possible. I am trying to remove or change the item given by several "item sprites" that are laying on the ground and have failed everytime so far usualy causing a crash. If anyone knows the way to edit the Hex values to remove/change the item given I would greatly appreciate some help. EDIT: Hmm not sure what I did wrong the first 4 times but just tryed again and was very careful about what I removed and repointing the header correctly and reducing the number of sprites and vwala worked, If anyone is able to help me with changing a few items rather then simply removing them though I still need help there please. Link to comment Share on other sites More sharing options...
Kaphotics Posted April 15, 2013 Share Posted April 15, 2013 it's pretty easy, just check the script # that the overworld NPC is assigned. open the script file for the current location with NPRE and you can easily figure out how it's set up with item index numbers and a callstd for giving the item and removing the overworld. Link to comment Share on other sites More sharing options...
Angelos Posted April 15, 2013 Author Share Posted April 15, 2013 I remember finding the callstd for the item but I couldnt find the item index that I was looking for. was 11 for potion and couldnt find it in order to change it. Link to comment Share on other sites More sharing options...
Angelos Posted April 16, 2013 Author Share Posted April 16, 2013 I just realised ive been removing all of these items from the overworld and some are in the middle of the code such as npc 09 out of 0C, do I have to lower the Overwolrd ID by 1 if all Im doing is removing the 24 of NPC 09. so that 0A become 09 0B becomes 0A etc. or is it fine to leave the gap of ID 09 in there. Link to comment Share on other sites More sharing options...
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