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Angelos

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About Angelos

  • Birthday 05/04/1990

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  1. I just realised ive been removing all of these items from the overworld and some are in the middle of the code such as npc 09 out of 0C, do I have to lower the Overwolrd ID by 1 if all Im doing is removing the 24 of NPC 09. so that 0A become 09 0B becomes 0A etc. or is it fine to leave the gap of ID 09 in there.
  2. I remember finding the callstd for the item but I couldnt find the item index that I was looking for. was 11 for potion and couldnt find it in order to change it.
  3. For my extreme version of White 2 I'm working on I am removing any in battle items from the game to increase the difficulty and make it as similar to online play between 2 players as possible. I am trying to remove or change the item given by several "item sprites" that are laying on the ground and have failed everytime so far usualy causing a crash. If anyone knows the way to edit the Hex values to remove/change the item given I would greatly appreciate some help. EDIT: Hmm not sure what I did wrong the first 4 times but just tryed again and was very careful about what I removed and repointing the header correctly and reducing the number of sprites and vwala worked, If anyone is able to help me with changing a few items rather then simply removing them though I still need help there please.
  4. I tryed the BWTE modded one and still only let me see 813, looked at the source code and the memory is exspandable so technicly it should be able to show the extra trainers, im not sure why it isnt. Edit: *facepalm* Wow at my own stupidity, I downloaded the wrong one didnt even notice the one saying 1000 trainers.....-.- today is not my day lol. Thanks for the help mate I'm sure it will work now. I ran into another problem though, I am trying to create my own class but have it keep the battle sprite of the Veteran, I noticed that they synch up in their files so I swapped it around so that the veteran will appear for one of the no datas. It loads the Veterans Sprite just fine but it will say "Veteran" I checked both Files in the Narc and they both say "Legendary Trainer" like I put in. the files are 383 and 485 in a/0/0/2
  5. Aight got it now finally after several dumb moments, For anyone that trys to do the same thing its very easy: The Name Data is in a/0/0/2 file 382 edit it at the end. Then create the New trainers team in BWTE in one of the blank slots such as 620, then copy file 620 and rename it say 814 if ur editing a fresh rom. Point your script to 814 using Hex and your good to go. It will not show up in BWTE I assume because BWTE is programmed only to search to 813, if you need to edit the Trainer recopy the file to 620 etc and edit it there then copy it back. Dont forget to reload all of your narcs into the game a/0/0/2 a/0/9/1 a/0/9/2 and a/0/5/6
  6. I managed to find the file to change the name, it doesn't show up on BWTE but I assume it will show up in game, havent tested yet. I am unable to make Trainer 814 show up in BWTE though, If I still point my script for the battle to Id 814 will it still show up with the same data as the file I copyed?
  7. Is there some special way to Append the file because I have already tryed copying one and simply pasteing the file to the end with the correct numbering, It usualy either throws off all of the pokemon and trainers or it simply doesnt show up on BWTE, no matter what I do BWTE only shows up to Trainer 813. Edit: Nvm I understand now. Thank you.
  8. I have looked around a bit about how to "create" new Trainers with seperate ID's using the empty spaces at the end of the narc, I have also tried filling some of the empty slots like file 620 and can get the trainer class and pokemon to copy correctly however It keeps " - 620" as the Trainer Name and when I attempt to change it I get: Unhandeled exception. Is there a way to simply add more trainers on past the 813, and to change the name am I going to have to go into a/0/0/2 and search for " "? in order to give the blanks an actual name. Edit: Did a search through all of the a/0/0/2 files using notepad++ and Trainer Class names are in there but not the Actual Names. Anyone know the narc I need?
  9. Sorry it took so long to get back, Tested the idea by swapping in 22's file for 602 and worked like a charm, thank you very much everyone for your help.
  10. Alright I will give that a try if I have to. Would the fact that it is a Hack of Draynos VOLT White2 Vanilla version have any affect on it? I am essentialy taking his Hack to save myself time for me and my friends on wild pokemon placement etc, and making all of the battles about 5x harder, every trainer having custom pokemon all with well thought out attacks etc, am also making the game more League style play, removing all inbattle items from the game entirely potions, x attacks, etc. Volt White2 was fun to play through but not nerely as challenging as I would like it to be for my friends and I.
  11. Will that work, I could swear I tryed that last night and PPTXT wouldnt let me save the edits. I will give it a try in a few moments though, working out a few other bugs, somewhere along the line one of my scripts got messed up, so am going back to a previous version. Edit: Fixed Script Issues, somewhere had accidently replaced the entire narc with a new one that had an extra line or two causing a freeze, fixed now by swapping only file 876, Will test PPTXT to see if it has any affect on it in a moment.
  12. Tryed both 0 byte and 14 byte same problem, heres a picture I just took.
  13. Just checked, and nada isnt there. I have some free time in a few minutes though, so I may try again and if the exception pops up I will copy and paste what I see, might help.
  14. No im on Windows 7 64 - bit. Its really quite odd, as far as I can tell theres no logical reason for it not to work. Is also very frustrating as adding in a battle npc with no text at all is well uninteresting. I am currently only adding 1 in though so if it comes to it I will simply remove the messages and not have him talk. Is an old habit of mine to put my self into my Hacks with a similar team to what I had 12 years ago back in Yellow. So it would be nice if I could get him to at least say something. If I can't get it fixed are there any otherways through some Hex Editing or something that I can edit his Story Text?
  15. Yes it is a/0/0/3 for Story Text, and I opened the narc in ppnfr, chose file 602 and then selectede a blank.txt file to replace it. It works fine, but then when I attempt to open the blank file through the narc in PPTXT in order to paste the text back in and make my changes, an unhandelded exception occurs and i am forced to exit out.
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