Ayakura Posted April 10, 2013 Share Posted April 10, 2013 I should definitely stop asking question... =A= Anyway, i'm sorry if i created another topic, i didn't felt like posting again on my other thread (since it's not the same "subject"). yeah i have another problem (other was about .narc files, thx to cpan1 again !), well i'm not really in a hurry (cause i can wait for that) but still. As the title says, how to enable the National Pokedex at the beginning without using cheats? it would be a little problem if, for example, the starters (here Turtwig/Charmander/Mudkip) won't evolve until i beat Ghetsis =s=. (and if there is a solution, it is the same for B2W2? just asking, maybe i'll edit those games someday...) Link to comment Share on other sites More sharing options...
Michielleus Posted April 10, 2013 Share Posted April 10, 2013 The starters will just evolve without the national pokedex...that's only a problem in gen III. But if you really want to add the national dex, you should do so by script editing. Link to comment Share on other sites More sharing options...
Ayakura Posted April 10, 2013 Author Share Posted April 10, 2013 Which tool allow me to do that? I think PPTXT only change texts so... Link to comment Share on other sites More sharing options...
cpan1 Posted April 10, 2013 Share Posted April 10, 2013 (edited) Changing text won't really help in this case. Currently hex editing only will change scripts. Find the script that triggers national dex mode and move it so you somehow get N-Dex early. (I've never tried this before so I'm not 100% sure of script.) NPRE can help you view scripts. Edited April 11, 2013 by cpan1 Link to comment Share on other sites More sharing options...
Kaphotics Posted April 11, 2013 Share Posted April 11, 2013 Command 0x1C6 activates the national dex in B2W2; you'd have to inspect scripts in BW1 since the command #s are shifted around. You have to hex edit a script file to include the instruction to add the national dex. Drayano's Blaze Black / Volt White 2 had the Rich Kid unlocker guy at the start of the game give the national dex. Link to comment Share on other sites More sharing options...
Ayakura Posted April 11, 2013 Author Share Posted April 11, 2013 Was looking for a script editor for BW, but seems that no tools exist for that... I think Tinke is good for hexing' scripts, but i don't know what script have that event, do you know which one contains that? (i think it's when Juniper gives Pokedex, i'd like to replace that with National one) EDIT : wasn't that a/0/0/2 or a/0/0/3 or something like that? And maybe if i'm looking at it in hex, which command active the normal Pokedex? in that way i can found and replace the command °° Link to comment Share on other sites More sharing options...
Kaphotics Posted April 11, 2013 Share Posted April 11, 2013 lol "Event Scripts" are entirely different from "textual scripts" There aren't any scripting programs for Gen V (although NPRE has parsing functionality for B2W2) so you're stuck editing the hex manually. I have a few tutorials on my youtube channel. 1C6 is just an enabler that doesn't give anything. Iirc all it does is set a flag. When the pokedex is booted by the player, it checks the flag to see if it should load in national mode. It's essentially an upgrade flag. In a script, you can't just give the national dex... You have to give the pokedex (default dex) then upgrade it. Link to comment Share on other sites More sharing options...
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