Screamo Posted January 11, 2013 Share Posted January 11, 2013 I'm trying to replace an overworld sprite, but I think my list is for the English version or something. Anyways, my .nds file is Japanese and it's patched/modded. So far I have only replaced one regular pokemon sprite, (not the overworld), but that was a few years ago if I remember correctly. I've gotten a new computer since then, and I've lost everything. I found the .nds file on an old USB and I want to continue editing this file. When I open it in Poketex the small picture of the overworld sprites doesn't show up. I think this is because my list.txt is for the English version, am I correct? If yes, does anyone know how I can obtain one for the file I currectly have? Edit: I totally forgot... A small English patch was also applied to the file. Link to comment Share on other sites More sharing options...
Michielleus Posted January 11, 2013 Share Posted January 11, 2013 Just dropping the advice that KazoWAR also made a .btx editor to make overworld editing a lot easier. .btx files are found in the overworld narc folder. Link to comment Share on other sites More sharing options...
Screamo Posted January 11, 2013 Author Share Posted January 11, 2013 Just dropping the advice that KazoWAR also made a .btx editor to make overworld editing a lot easier. .btx files are found in the overworld narc folder. Thank you! Do you know where I can find a list for the assioated Pokémons? It's gonna take a long time to manually check them all. Edit: Seems like I'm only finding trainers. What's the path for Pokemon Overworld sprites? Link to comment Share on other sites More sharing options...
Michielleus Posted January 11, 2013 Share Posted January 11, 2013 (edited) I haven't edited HGSS myself, but it should be a/0/8/1. The Pokemon overworlds start at 1AC (aka file # 428) Edited January 11, 2013 by Michielleus Mistake Link to comment Share on other sites More sharing options...
Screamo Posted January 11, 2013 Author Share Posted January 11, 2013 I haven't edited HGSS myself, but it could be but it should be a/0/8/1. The Pokemon overworlds start at 1AC (aka file # 428) I'll try again. Will edit this post with results. Edit: Opening 1_428.btx in BTX Editor gave me an error. File not supported at the moment. Maybe I'm using an old version? Link to comment Share on other sites More sharing options...
Michielleus Posted January 11, 2013 Share Posted January 11, 2013 Ah, sorry, I just read this in the readme file: "It can open pretty much all the btx files for trainer sprite. Didnt really do much with the object/pokemon sprites, maybe later." So Pokemon sprites aren't supported yet, meaning you'll have to edit them with Poketex. Link to comment Share on other sites More sharing options...
Screamo Posted January 11, 2013 Author Share Posted January 11, 2013 Ah, sorry, I just read this in the readme file:"It can open pretty much all the btx files for trainer sprite. Didnt really do much with the object/pokemon sprites, maybe later." So Pokemon sprites aren't supported yet, meaning you'll have to edit them with Poketex. That explains a lot. Thanks. Do you have any clue on how I can extract the files with Poketex? Link to comment Share on other sites More sharing options...
aninymouse Posted January 13, 2013 Share Posted January 13, 2013 Youtube, I find, is the best method for learning how to edit sprites; mostly because there are so many steps in the process, and written instructions can become confusing. I used to do HGSS sprite editing a year or two ago, and I got quite good at it, but I have long since deleted all my work and have forgotten nearly all my methods for Gen 4. This video should explain everything! [video=youtube;IanpeTRdp24] Link to comment Share on other sites More sharing options...
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