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Posted

Maybe it's my computer then? I'll try it on another one when I get the chance and see what happens. Good to know the problem's not with the files, though.

Posted

Well, I tried running it on a different computer, but it still didn't work, so either it doesn't work on either one or that isn't the problem. I tried duplicating Pokemon to get all the boxes and tried putting the Pokemon in Box 19, and that didn't work either. I still get the "Arithmetic Overflow" error. :/

Posted

Thanks Lorenzo, I'll try if it works. Standard injection works great for me but when I use manual injection the program gives me the same error: Arithmetic operation resulted in an overflow. Now let's try it with your save file.

EDIT: I get the same error. Standard injection keeps working but manual injection doesn't.

Posted
Using that file still gets the exact same error. :/

So, the file isn't the problem. I wonder what else could be messing it up?

Thanks Lorenzo, I'll try if it works. Standard injection works great for me but when I use manual injection the program gives me the same error: Arithmetic operation resulted in an overflow. Now let's try it with your save file.

EDIT: I get the same error. Standard injection keeps working but manual injection doesn't.

How about showing me the .pkm you tried to insert?

Anyway if its a PID problem, it's resolved in the latest v1.4b :)

Posted
Hellos Peeps.

Want to own Studio Pokemon?

Here's the Program to help you do so!

Disclaimer:

VERSION 1.4B!

Standard Insert (Using lvl.5s preloaded into program)

Manual Insert (User loads a preconfigured Zekrom .pkm PC 136bytes)

Two modes of Saving

Backup upon Load

Bug regarding Manual Insert Fixed.

Use at your own risk!

Instructions:

1. Load B2 or W2 .sav file

2. Load Decrypted Zekrom (if using Manual Insert)

3. Select Species, Box and Slot

4. Inject

5. Your .sav is ready to rumble!

Tutorial Steps are also in the program!

Important Information!:

1. Do not withdraw out of PC (They will turn into unhatchable bad eggs, thats just how the game is programmed)

2. So far, the only way to use them in battle involves Battle Box.

3. I stress, do not use them against unknowing players (unless they are close friends with no qualms about such acts)

4. You can use Pokegen to "Set" and "Delete" Corrupted Slots/Bad Eggs

5. Always make your own backups

6. Any other points will be added!

Changelog:

Version 1.4b

Fixed = PID recognition used for encryption (Originally might have caused some glitches)

Fixed = Exiting "Open File Dialog" for Manual Input caused exception, notified by RubenPikachu

Added = Standard "Save" and "Save As" as Default saving method.

Added = Auto Save is now optional (might be buggy)

Version 1.3b

Fixed = Proper Saving (No Longer Dependant on Pokegen for Save Checksum Correction)

Added = Tutorial Boxes for easy reference

Version 1.2b

Added = Use preconfigured Zekrom .pkm file to edit species

(used to get desired stats, name, atk ETC.)

Version 1.1b

Added = Creates backup on open

Added = Auto saves

Added = Injects Pokémon from list into intended box

Version 1.0b

Added = Basic Program Loadup

Added = Injects Pokémon into Box 1 Slot 1 - 30

Any other Information regarding Studio Pokemon:

http://projectpokemon.org/forums/showthread.php?24466-Pokemon-B2W2-Mecha-Tyranitar!

Special Thanks To:

RubenPikachu on extensive coding advise that helped improve this project

MrBean35000vr (youtube) for sharing with me his feats through AR

Codr for his awesome .pkm editing Pokegen

All the peeps at ProjectPokemon :D

Thanks for upadting it :D Let's try if it works :3

Posted
I've been having problems with this as well. Every time I try to do a manual insert, I get an error. The standard insert works fine, so I'm not sure what the deal is. I'll attack the save file and the .pkm so you can look at it.

...And I don't know how to do spoiler tags, but the error says "Arithmetic operation resulted in an overflow." I've gotten a few other errors, but can't seem to replicate them.

Originally I could convert your zekrom to genesect but NOT to smeargle2.

But when I resaved it as a .pkm using pokegen, it worked for me.

What program were you using originally?

What were you trying to convert to?

EDIT: I can use it to become mv2 and brycenmen

Which box were you dumping into?

Posted
I've managed to brycenman it.

Which box were you inserting into.

I did it into box2

I inserted it to Box 9, 6 and others and didn't work. I don't think if I insert it in Box 2 it will work, but let's try it. Probably my .NET Framework

isn't updated or something like you said some days ago.

EDIT: It doesn't work neither D:

Posted
I inserted it to Box 9, 6 and others and didn't work. I don't think if I insert it in Box 2 it will work, but let's try it. Probably my .NET Framework

isn't updated or something like you said some days ago.

EDIT: It doesn't work neither D:

Give it a try. also screenshot the error (in full page)

If it doesnt work send me your sav I do for it

Posted
Give it a try. also screenshot the error (in full page)

If it doesnt work send me your sav I do for it

Ok, but I don't wanna make you my slave :P You're working too much. I'll give you my save file but if it doesn't work I'll manage to get the other 5 Studio Pokémon I want. I'll ask a friend or something.

EDIT:

Save file -----> http://www.mediafire.com/?vsavy1l43gjwztg

Screenshot ----> http://img26.imageshack.us/img26/1327/errorwm.png

Posted
Ok, but I don't wanna make you my slave :P You're working too much. I'll give you my save file but if it doesn't work I'll manage to get the other 5 Studio Pokémon I want. I'll ask a friend or something.

EDIT:

Save file -----> http://www.mediafire.com/?vsavy1l43gjwztg

Screenshot ----> http://img26.imageshack.us/img26/1327/errorwm.png

you should open the details so I can read it --.

EDIT: You can simply zip it and upload it here.

Anyway I've attached it here. I could do it for you.

My options " Disable prompts on".

When does the error occur. upon loadup or inserting. Cause its working for me I don't know why.

For starters try deleting the .ini file.

Pokemon Black 2. &#4.zip

Pokemon Black 2. .zip

Posted (edited)

I tried again with the new program, and still no luck. :/ Lorenzo was able to do it with my files with the last version of the program, so I'm not sure what the deal is.

The error happens whenever you try inserting the .pkm into the save file.

I'll put up the save file he sent me and the .pkm file, and the error message I got.

Thanks for all the help, everyone. :)

files..zip

files..zip

Edited by CompahQ
Posted

I would have never have guessed that someone made a tool for this. Thanks! I like how Spirit (Demon) is almost invincible.

Anyway, this game also has Glitch Unown that was inaccessible in BW. Would it be possible to add a second editor function to select these? I have included a list that I have posted on another site for reference.

The following are the "Glitch" Unown that you couldn't battle in BW1 
because the game crashed during mid-encounter. They have their own 
back sprites, movesets, and they are encountered as a " (Blank Space) " 
at the start of the encounter. 

The game actually displays them as ????????? (I can't remember how many "?" there are.) 
with some having a mix of various foreign characters. 
Oddly,  there is no "Glitch" Unown A, X-Z, ?, and ! .

2AF - B
2B0 - C
2B1 - D
2B2 - E
2B3 - F
2B4 - G
2B5 - H
2B6 - I
2B7 - J
2B8 - K
2B9 - L
2BA - M
2BB - N
2BC - O
2BD - P
2BE - Q
2BF - R
2C0 - S
2C1 - T
2C2 - U
2C3 - V
2C4 - W

Posted (edited)

Well, I got around to trying it on another computer, and I successfully injected the Smeargle as a Smeargle 2. :D

But, then I tried it again to make sure it wasn't a fluke, and it stayed a Zekrom. The name, moves, and stats and such were all transferred, just the species didn't change. No idea what went wrong that time. O.o

Anyway, I'll keep looking into it and let you know what I find out.

Edit: I just injected several other pokemon, and they all worked fine. Also, I don't know if this is relevant or not, but the pokemon I got to work were all edited from a Thundurus.pkm instead of Zekrom. The only real difference between the two computers is that one is XP and one is Windows 7, but I don't know that that would be causing any errors.

Edited by CompahQ
Posted
Well, I got around to trying it on another computer, and I successfully injected the Smeargle as a Smeargle 2. :D

But, then I tried it again to make sure it wasn't a fluke, and it stayed a Zekrom. The name, moves, and stats and such were all transferred, just the species didn't change. No idea what went wrong that time. O.o

Anyway, I'll keep looking into it and let you know what I find out.

Edit: I just injected several other pokemon, and they all worked fine. Also, I don't know if this is relevant or not, but the pokemon I got to work were all edited from a Thundurus.pkm instead of Zekrom. The only real difference between the two computers is that one is XP and one is Windows 7, but I don't know that that would be causing any errors.

It stayed as a Zekrom? Weird. Never happened to me before!

Well, it probably made some difference; I'm using a Windows 7 and it all works.

I'm really hoping it's not platform issues.

That being said, try updating your .NET framework on XP? (though I won't know which version is essential)

I would have never have guessed that someone made a tool for this. Thanks! I like how Spirit (Demon) is almost invincible.

Anyway, this game also has Glitch Unown that was inaccessible in BW. Would it be possible to add a second editor function to select these? I have included a list that I have posted on another site for reference.

The following are the "Glitch" Unown that you couldn't battle in BW1 
because the game crashed during mid-encounter. They have their own 
back sprites, movesets, and they are encountered as a " (Blank Space) " 
at the start of the encounter. 

The game actually displays them as ????????? (I can't remember how many "?" there are.) 
with some having a mix of various foreign characters. 
Oddly,  there is no "Glitch" Unown A, X-Z, ?, and ! .

2AF - B
2B0 - C
2B1 - D
2B2 - E
2B3 - F
2B4 - G
2B5 - H
2B6 - I
2B7 - J
2B8 - K
2B9 - L
2BA - M
2BB - N
2BC - O
2BD - P
2BE - Q
2BF - R
2C0 - S
2C1 - T
2C2 - U
2C3 - V
2C4 - W

So you're saying those are their sprite offsets right?

What's the significant difference about them?

(I'm asking so that when I code them out and play, I can "tell the difference")

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