Chompizard25 Posted September 27, 2012 Posted September 27, 2012 (edited) Note that this is the Japanese version OT ID Location #1:0x19414-0x19415 OT SID Location #1:0x19416-0x19417 OT Location #2:0x3F404-0x3F413 OT ID Location #2:0x3F414-0x3F415 OT SID Location #2:0x3F416-0x3F417 OT Location #3:0x77460-0x7746F OT ID Location #3:0x77470-0x77471 OT SID Location #3:0x77472-0x77473 OT Location #4:0x77A60-0x77A6F OT ID Location #4:0x77A70-0x77A71 OT SID Location #4:0x77A72-0x77A73 OT Location #5:0x78060-0x7806F OT ID Location #5:0x78070-0x78071 OT SID Location #5:0x78072-0x78073 OT Location #6:0x78660-0x7866F OT ID Location #6:0x78670-0x78671 OT SID Location #6:0x78672-0x78673 Edit: I believe Locations 5 and 6 are tournament data Box 2 Start: 0x1400 Box 3 Start: 0x2400 Box 4 Start: 0x3400 Box 5 Start: 0x4400 Box 6 Start: 0x5400 Box 7 Start: 0x6400 Box 8 Start: 0x7400 -- Edit by evandixon: consolidated most of Chompizard25's posts here. Edited October 5, 2012 by evandixon
RubenPikachu Posted October 2, 2012 Posted October 2, 2012 Box 2 Start: 0x1400Box 3 Start: 0x20C0 Box 4 Start: 0x3400 Box 5 Start: 0x4400 Box 6 Start: 0x5400 Box 7 Start: 0x6400 Box 8 Start: 0x7400 Box 8 Backup Start?: 2D400 Box Start Box 1: 0x400 Box 2: 0x1400 Box 3: 0x2400 Box 4: 0x3400 Box 5: 0x4400 Box 6: 0x5400 ... Box 24: 0x17400 Add 0x1000 for each box
Chompizard25 Posted October 2, 2012 Author Posted October 2, 2012 does anyone know the party slot locations? it will be hard for me to find because i cloned my party mon 6 times each
RubenPikachu Posted October 2, 2012 Posted October 2, 2012 (edited) does anyone know the party slot locations? it will be hard for me to find because i cloned my party mon 6 times each 0x18E04 Current number of pkm in party 0x18E08 Party Pokemon start --posts merged-- Something important to make research on, just as I posted in my app's thread http://projectpokemon.org/forums/showthread.php?23293-Pokemon-Data-Checker-BW2&p=154005&viewfull=1#post154005 I have been researching about Kyurem forms, in Black 2 I found out that Zekrom/Reshiram is stored at 0x1FA04 in the save file, however after defusing the block remains untouched so the question is how does the game recognizes that a Kyurem is fused or not? Here is the video link where is used a save file I edited to change Zekrom for a Pikachu (first pkm file I found lol) http://www.youtube.com/watch?v=G2h2_LKgKns Edited October 5, 2012 by evandixon
Chompizard25 Posted October 2, 2012 Author Posted October 2, 2012 are u talking about the gts automatic distribution function that we want to put in our apps? go on the wiki and search GTS and it will be one of the results
RubenPikachu Posted October 2, 2012 Posted October 2, 2012 are u talking about the gts automatic distribution function that we want to put in our apps?go on the wiki and search GTS and it will be one of the results No... this is about Kyurem forms in B2W2 save files
Chompizard25 Posted October 2, 2012 Author Posted October 2, 2012 1) It is probably written on the alt. forms section of the pkm 2) This is probably stored in the rom
RubenPikachu Posted October 2, 2012 Posted October 2, 2012 1) It is probably written on the alt. forms section of the pkm2) This is probably stored in the rom Alternate forms are written in Kyurem, however what I meant is the Zekrom/Reshiram fused is stored in the save file in another offset I was able to modify Zekrom/Reshiram through hex editing so it is at the save file, however I couldn't find where tthe game determines if a Kyurem is fused or not, since after defusing the offsets aren't touched Check the video http://www.youtube.com/watch?v=G2h2_LKgKns
Chompizard25 Posted October 3, 2012 Author Posted October 3, 2012 (edited) 2) This is probably stored in the rom i was talking about the animation. my guess is that if the kyurem is set to normal forme, the save(or rom) probably locks the data at 1FA04 until future use, therefore giving it the Unfused status --posts merged-- From kaphotics' research 7A000-7BFFF tournament data --posts merged-- while the ball is rolling, does anybody know how to calculate a pid [every type of pid] on paper Edited October 5, 2012 by evandixon
pokecon Posted October 10, 2012 Posted October 10, 2012 I just discovered Trainer name is also 0x3F404 - 0x3F413
Batlover Posted October 12, 2012 Posted October 12, 2012 What part of "OT Location" do you not understand?
pokecon Posted October 22, 2012 Posted October 22, 2012 Not that I don't understand, but it is weird how the game store a couple trainer info even though only one is needed
someonewhodied Posted October 22, 2012 Posted October 22, 2012 apparently the medal box is encrypted. Save before getting a medal compared to a save after getting a medal shows over 2K bytes difference in a hex editor file comparison.
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