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Posted (edited)

Note that this is the Japanese version

OT ID Location #1:0x19414-0x19415

OT SID Location #1:0x19416-0x19417

OT Location #2:0x3F404-0x3F413

OT ID Location #2:0x3F414-0x3F415

OT SID Location #2:0x3F416-0x3F417

OT Location #3:0x77460-0x7746F

OT ID Location #3:0x77470-0x77471

OT SID Location #3:0x77472-0x77473

OT Location #4:0x77A60-0x77A6F

OT ID Location #4:0x77A70-0x77A71

OT SID Location #4:0x77A72-0x77A73

OT Location #5:0x78060-0x7806F

OT ID Location #5:0x78070-0x78071

OT SID Location #5:0x78072-0x78073

OT Location #6:0x78660-0x7866F

OT ID Location #6:0x78670-0x78671

OT SID Location #6:0x78672-0x78673

Edit: I believe Locations 5 and 6 are tournament data

Box 2 Start: 0x1400

Box 3 Start: 0x2400

Box 4 Start: 0x3400

Box 5 Start: 0x4400

Box 6 Start: 0x5400

Box 7 Start: 0x6400

Box 8 Start: 0x7400

--

Edit by evandixon: consolidated most of Chompizard25's posts here.

Edited by evandixon
Posted
Box 2 Start: 0x1400

Box 3 Start: 0x20C0

Box 4 Start: 0x3400

Box 5 Start: 0x4400

Box 6 Start: 0x5400

Box 7 Start: 0x6400

Box 8 Start: 0x7400

Box 8 Backup Start?: 2D400

Box Start

Box 1: 0x400

Box 2: 0x1400

Box 3: 0x2400

Box 4: 0x3400

Box 5: 0x4400

Box 6: 0x5400

...

Box 24: 0x17400

Add 0x1000 for each box

Posted (edited)
does anyone know the party slot locations? it will be hard for me to find because i cloned my party mon 6 times each

0x18E04 Current number of pkm in party

0x18E08 Party Pokemon start

--posts merged--

Something important to make research on, just as I posted in my app's thread http://projectpokemon.org/forums/showthread.php?23293-Pokemon-Data-Checker-BW2&p=154005&viewfull=1#post154005

I have been researching about Kyurem forms, in Black 2 I found out that Zekrom/Reshiram is stored at 0x1FA04 in the save file, however after defusing the block remains untouched so the question is how does the game recognizes that a Kyurem is fused or not? Here is the video link where is used a save file I edited to change Zekrom for a Pikachu (first pkm file I found lol) http://www.youtube.com/watch?v=G2h2_LKgKns

Edited by evandixon
Posted
are u talking about the gts automatic distribution function that we want to put in our apps?

go on the wiki and search GTS and it will be one of the results

No... this is about Kyurem forms in B2W2 save files

Posted
1) It is probably written on the alt. forms section of the pkm

2) This is probably stored in the rom

Alternate forms are written in Kyurem, however what I meant is the Zekrom/Reshiram fused is stored in the save file in another offset

I was able to modify Zekrom/Reshiram through hex editing so it is at the save file, however I couldn't find where tthe game determines if a Kyurem is fused or not, since after defusing the offsets aren't touched

Check the video http://www.youtube.com/watch?v=G2h2_LKgKns

Posted (edited)

2) This is probably stored in the rom

i was talking about the animation.

my guess is that if the kyurem is set to normal forme, the save(or rom) probably locks the data at 1FA04 until future use, therefore giving it the Unfused status

--posts merged--

From kaphotics' research 7A000-7BFFF tournament data

--posts merged--

while the ball is rolling, does anybody know how to calculate a pid [every type of pid] on paper

Edited by evandixon
  • 2 weeks later...

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