Casty Posted November 12, 2012 Share Posted November 12, 2012 Is there a way to register your battle videos or otherwise block them from viewing by the third party? I'm participating in Wi-Fi tournaments hosted on various Pokemon sites, and VS. Player honestly ruins the entire experience for everyone of us. I already had a situation where some random asshole saved the video of a battle we had, showed it to his friend via VS Player, and then said friend proceeded to knock me out of tournament because he knew the ENTIRE SETS and EVs of the Pokemon I was going to use. Ridiculous. I BEG you to do something about this... I can't enjoy the Wi-Fi tournaments in this state any more... :frown: Link to comment Share on other sites More sharing options...
Kaphotics Posted November 12, 2012 Share Posted November 12, 2012 Is there a way to register your battle videos or otherwise block them from viewing by the third party? I'm participating in Wi-Fi tournaments hosted on various Pokemon sites, and VS. Player honestly ruins the entire experience for everyone of us. I already had a situation where some random asshole saved the video of a battle we had, showed it to his friend via VS Player, and then said friend proceeded to knock me out of tournament because he knew the ENTIRE SETS and EVs of the Pokemon I was going to use. Ridiculous. I BEG you to do something about this... I can't enjoy the Wi-Fi tournaments in this state any more... :frown: There's a japanese site that also takes a battle video and tells you what sets were used. That's an issue you should take up with the Pokemon site you participated at. Link to comment Share on other sites More sharing options...
Casty Posted November 12, 2012 Share Posted November 12, 2012 There's a japanese site that also takes a battle video and tells you what sets were used. Well, the japanese site isn't very well known, so I'd be mostly safe even if it was only Pokecheck that allowed vid-blocking. That's an issue you should take up with the Pokemon site you participated at. Even if I told the hosts of the tournament about the cheating, they can't really prevent people from passing the video numbers behind the scenes. I only got to know about the scam because the guy who beat me told me about this. There is really no telling how many people know my team by now, and how many will know my future teams because of VS Player. And all they have to do to not get caught is to stay quiet... Link to comment Share on other sites More sharing options...
Kaphotics Posted November 12, 2012 Share Posted November 12, 2012 Even if I told the hosts of the tournament about the cheating, they can't really prevent people from passing the video numbers behind the scenes. I only got to know about the scam because the guy who beat me told me about this. There is really no telling how many people know my team by now, and how many will know my future teams because of VS Player. And all they have to do to not get caught is to stay quiet... Both participants can save battle videos. Even if privatization was allowed, your opponent could still print-screen and send an image to another person of the sets a player used. There's absolutely no point. For official Nintendo VGC events, we do impair the system for the day of the event such that no new battle videos are able to be cached/viewed. Link to comment Share on other sites More sharing options...
Casty Posted November 13, 2012 Share Posted November 13, 2012 Knowing random moves =/= knowing every set of every Pokemon and the exact EV spreads used. The fact that both parties can view their teams doesn't really help matters. It definitely removes the element of surprise, which is fundamental to competitive Pokemon, and arguably makes future battles unexciting, now that you know absolutely everything the opponent can possibly throw at you. I can't think of many viable solutions though, other than removing the "show sets" window and keeping the battles strictly warstory-like... Link to comment Share on other sites More sharing options...
Rayce Posted November 17, 2012 Share Posted November 17, 2012 http://vsplayer.pokecheck.org/?bid=273219967425 Entrainment works the first time. Here, though, it misses that my Shedinja had a Focus Sash. Link to comment Share on other sites More sharing options...
pika25 Posted November 26, 2012 Share Posted November 26, 2012 Wasn't the sash broken on turn 1? Wait... It's the Entrained Truant Ability. Link to comment Share on other sites More sharing options...
Kaphotics Posted November 26, 2012 Share Posted November 26, 2012 Wasn't the sash broken on turn 1? yes It's a critical hit! SHEDINJA lost 306 HP (30600%). SHEDINJA hung on with its focus sash! It probably requires watching and comparing though; usually it's not something visible (ie, a missing/misplaced RNG call) Link to comment Share on other sites More sharing options...
Rayce Posted November 30, 2012 Share Posted November 30, 2012 Wasn't the sash broken on turn 1?Wait... It's the Entrained Truant Ability. Right, Sash broken on turn 1, but the entrained truant prevented the next crunch. I'd have to re-watch the video to double check. Link to comment Share on other sites More sharing options...
piuchester Posted December 3, 2012 Share Posted December 3, 2012 I know the first post mention that single battles aren't supported, but there are other people posting singles and getting replied, so... http://vsplayer.pokecheck.org/?bid=85-99788-60707 Turn 6 and 7: Intimidate isn't being factored (now and later on), the damage output makes it desync afterwards (turns 8~11) Turn 19: Focus Blast not only hit, but it was a Critical Hit, leaving Munchlax with way low HP (in range to be killed by the following Ice Beam Turn 21: Leaf Storm was also a Critical Hit, although it doesn't change the flow of battle Link to comment Share on other sites More sharing options...
Kuroemon485 Posted December 4, 2012 Share Posted December 4, 2012 This site worked pretty well for me lately but I notice something might improve it In this sentence, it says クレセリア is Cresselia, it's quite good because most of us dont know what does クレセリア mean (I dont even know if that's Japanese name or specie), and we only keep in my クレセリア's specie and almost dont pay any attention to the name. RAYAD replaced LATIOS with クレセリア (level 50 Cresselia). But, in those sentences, it doesn't mention about the specie of クレセリア. As I said before, this mean we have to look back to the previous sentences or keep reading til we see the avatar of クレセリア. It distract us from the development of the battle. RAYAD's HEATRAN used Protect. Rikka's Lunar Dial used Dragon Claw on クレセリア. クレセリア lost 51 HP (22%). I think put the specie after the Pokemon name's not a big deal in the code but it can help us a lot to view battles clearly. Rikka's Lunar Dial[color="red"] (Garchomp) [/color]used Dragon Claw on クレセリア[color="red"](Cresselia)[/color]. クレセリア[color="red"] (Cresselia)[/color] lost 51 HP (22%). One more thing, please put the Pokemon's conditions of the winner at the end if you can . Link to comment Share on other sites More sharing options...
pika25 Posted December 6, 2012 Share Posted December 6, 2012 クレセリア is indeed Cresselia's species name. http://vsplayer.pokecheck.org/?bid=72-95416-22993 Another problem with truant!? Link to comment Share on other sites More sharing options...
RacieB Posted December 9, 2012 Share Posted December 9, 2012 Here's a fun one for the RNG to choke on, a Moody Metronome Smeargle battle: http://vsplayer.pokecheck.org/?bid=38-43200-76205 It's okay up until turn 2, when Comic Sans uses Bone Rush - in the log, Bob Ross dodged it but in the real video he got hit twice. All the reported moves and stat changes are jacked up after that, of course. Link to comment Share on other sites More sharing options...
ProjectTitan313 Posted December 11, 2012 Share Posted December 11, 2012 http://vsplayer.pokecheck.org/?bid=10-80687-70699 Mandibuzz's Taunt on turn 2 prevents Light Screen from activating; by extension this means he failed all attempts to use Last Resort as all other moves must successfully activate first; missing/failing a move won't allow Last Resort to activate. That caused the player to bug from Turn 4 onwards. Link to comment Share on other sites More sharing options...
voodoo pimp Posted December 15, 2012 Share Posted December 15, 2012 http://vsplayer.pokecheck.org/?bid=52-66455-24507 On turn 2, Staraptor was burned by Volcarona's Flame Body. It didn't make any difference in the RNG for the rest of the battle, but I'm not sure if that was because it was still accounted for or just coincidence. Link to comment Share on other sites More sharing options...
pika25 Posted December 24, 2012 Share Posted December 24, 2012 Having problems with transform? http://vsplayer.pokecheck.org/?bid=46-42996-07594 According to Vs. Player, the real Excadrill broke the speed tie on the last turn when it was actually Ditto who broke the speed tie. Upon transformation to Excadrill, Ditto actually gains immunity to sandstorm damage. That may be the reason for the RNG desync. Link to comment Share on other sites More sharing options...
Kaphotics Posted December 25, 2012 Share Posted December 25, 2012 Sorting actions by priority and speed... Get stat(5) on Graveler = 36 Get stat(5) on Excadrill = 308 Get stat(5) on Excadrill = 308 Get stat(5) on Ditto = 47 Get stat(5) on Graveler = 36 Get stat(5) on Ditto = 47 Get stat(5) on Ditto = 47 Get stat(5) on Excadrill = 308 Get stat(5) on Graveler = 36 Get stat(5) on Ditto = 47 Next in speed: Excadrill Next in speed: Ditto Next in speed: Graveler Resorting actions after turn start trigger... Get stat(5) on Excadrill = 308 Get stat(5) on Ditto = 47 Get stat(5) on Excadrill = 308 Get stat(5) on Graveler = 36 Get stat(5) on Ditto = 47 Get stat(5) on Graveler = 36 Affected(10): Ditto Scotty's Excadrill used Aerial Ace on Ditto. Pretty sure it's just because when it transformed it didn't copy the speed stat over to Ditto. No speed tie ever happened :} Link to comment Share on other sites More sharing options...
pika25 Posted December 25, 2012 Share Posted December 25, 2012 That explains it. It should have copied stats, typing, and Ability. Link to comment Share on other sites More sharing options...
xfr Posted January 1, 2013 Author Share Posted January 1, 2013 I made some updates to the VS. Player. I also looked at simulator implementations of some basic mechanisms (accuracy, speed resolution) and found that they are very far from being accurate (even the vsplayer code has wrong approximations and thus should not be used as reference at the moment). It appears that the research article on Smogon must be extended to cover such mechanisms extensively, similarly to what was already done for damage calculation. Without this effort I see little hope to have simulators sufficiently faithful to generate valid battle videos from logs (a process that is otherwise very straightforward and has been tested successfully for close to a year). Link to comment Share on other sites More sharing options...
lordryu2006 Posted January 4, 2013 Share Posted January 4, 2013 This is the video that messed up 19-79576-82169. Right at turn 2. This is what actually happened. Link to comment Share on other sites More sharing options...
HunterGonzo Posted January 9, 2013 Share Posted January 9, 2013 http://vsplayer.pokecheck.org/?bid=472061770362 Turn 8, Sucker Punch missed in the game, but here it said it connected Link to comment Share on other sites More sharing options...
pika25 Posted January 11, 2013 Share Posted January 11, 2013 http://vsplayer.pokecheck.org/?bid=197957682169 It messed up from turn 2 because of Beat Up mechanics. http://vsplayer.pokecheck.org/?bid=472061770362 Sucker Punch is supposed to fail if the target already used a priority move before the Sucker Punch user. Link to comment Share on other sites More sharing options...
Lorenzo The Comic Posted January 14, 2013 Share Posted January 14, 2013 https://www.pokecheck.org/?p=search&vid=&bid=605394002732 Castform didn't change Form, but not that it matters. Link to comment Share on other sites More sharing options...
V4Victini Posted January 18, 2013 Share Posted January 18, 2013 (edited) VS Player doesn't handle 0 Damage situations properly. 94-50101-05808 It says in Turn 1 that Forretress lost 1 HP, but the bar displaying its HP dropping wasnt there (in-game it dealt 0 damage) Then in this one the same issue occurs, as well as an additional one with Metal Burst. 88-74442-15336 It doesn't display the "not very effective" message for Metal Burst. When you Counter/Mirror Coat/Metal Burst a 0 Damage attack, it's treated as a regular 1 BP move. Type effectiveness, Critical Hits, and Damage Rolls included. Edited January 19, 2013 by V4Victini Link to comment Share on other sites More sharing options...
Kaphotics Posted January 24, 2013 Share Posted January 24, 2013 Right after [Level] in the PKM data is the [Fame] stat; So far I've seen Pokemon with the PokeStar animation having 0xFF as the value (in accordance with the >250 or whatever it is for the animation to occur). Level 0xD60 + 0x70*pkm Fame 0xD61 + 0x70*pkm Link to comment Share on other sites More sharing options...
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