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Posted

Okay, as I'm still working my way through HeartGold and SoulSilver (yeah, I know, I'm way behind), I have run into two problems that probably could be solved with the same codes (if they exist).

First off, I apparently could not use the nature and IV modifier codes on Raikou, Entei, and Latios/Latias. When I caught them, they had the same natures and stats every time (so at some point the RNG just set their stats so I couldn't do anything).

Secondly, I'm curious about the stats on Event Pokémon (like the Shiny Legendary Beasts, Night's Sky Jirachi, etc). I know the natures on some of them are preset, but what about their IVs? Presuming I saved right before taking said Pokémon from the delivery guy, could I just keep resetting until I got good IVs or are they preset too? I'm going to guess the IV and nature modifiers won't work here, since these are given to you and not caught in the wild (likewise for Dialga, Palkia, and Giratina from the Arceus event)

So basically, assuming I am truly screwed by the RNG in both cases, are there AR codes for HG/SS (or even for D/P and Plat) that would allow me to change the natures and IVs on already existing Pokémon? (I know there's a code that does the former for Black and White) Also, would such a code be a huge risk to use?

Alternatively, for the first case, if I use the rebattle Raikou, Entei, and Latios/Latias codes, what would be the point where I could use the wild IV and nature modifier codes and actually get the results I want?

Posted

Okay, I THINK I may have found what I was looking for. I just want to make sure of some things before I try them (especially if there's some weird side-effect I may not want or an error that screws something up). Also considering that topic contains codes for a mix of regions (mostly on the event stuff), hard to say sometimes what goes with what.

As far as the IVs go...

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Now I'm not quite sure what that part about wild IVs is supposed to mean. Does it mean that wild IVs may wind up being affected as well as whatever I'm trying to modify? Also on the F11A line, should that also be a 201F (like the next five lines below it) or is that one correct? Lastly....what's with all those lines before it? I know the wild IV modifiers are a single line apiece (total six). Does the rest of that code work on hidden data points so that the IVs look less unnatural (since straight 31s are a bit obvious), or does it have to do with the marking, or both, or are they just filler?

Now onto the nature mod I found...

  Reveal hidden contents

.....Okay, considering I intended to use this potentially on Legendaries, the fact this code seems to only work on males or females makes it not very useful to me. Is there a genderless version of this code? Or perhaps a simplified version that ignores gender?

Sorry if I'm being a bit of a bother. I'm just a little annoyed at the RNG in general (especially after a bunch of breeding I just did, no hax involved) and I just don't feel like fighting with it with Legendaries.

Posted (edited)

For the IV code the last six lines corespond to each IV Hp, Atk, Def, Sp. A, Sp. D, Spe. and yes it changes them via marking.

The code is correct in regards to the 211F, the last byte on each line is all you need to worry about.

The nature mod code simply changes the pid so that the pokemon becomes that nature/gender (erasing shininess), and if I remember correctly the male codes make the pokemon female and vice versa, while you can use either on a genderless pokemon, if you want the pokemon to be shiny again use the shiny marking v2 code.

Edited by Delta Blast Burn
more info:)
Posted (edited)

Okay, but would it then give those genderless Pokémon a gender (which would be an obvious hax job), or does it leave that affected? Also the codes do the reverse of what they're marked as far as gender...? That's confusing (not to mention something I don't want to mess with considering one of the Pokémon I want to fix a nature on is Latios/Latias (version depending)). Don't want to have something screw up on me, after all.

Good to know the IV code is okay. Just wasn't sure about that one line being different, or all the coding above it. I'll try it myself when I get the chance.

EDIT: ...After reading through the B/W topic and seeing a ton of talk about pids, I'm curious if these codes would result in legality issues. Since I plan to transfer the things I intend to use these codes on to B/W eventually...would that cause a problem in the transfer, or am I worrying too much?

Edited by NekoSabrina
Posted

Well, what about the PIDs and natures (since I know those are linked too)? But again, since I fall almost into the OCD crowd (I'm at least one of those poor souls who must fill the National Dex, by any means), maybe I'm overthinking the potential problems. If I can at least transfer them to Gen 5 without problem, that's good enough.

At least the list of things I intend to play with the natures on is only about 8 or 9 things long (Raikou, Entei, Latios/Latias from HG/SS itself; Regirock, Regice, Registeel, and Deoxys transferred over; maybe the event Mew and Jirachi if I can't manage a good nature on them by other means).

And, well, I know it's a lot easier to use the wild IV and nature modifiers to make things look legit (since they technically are). If I could have used them on Raikou, Entei, and Latios/Latias, I would have (I tried and they didn't work). Unfortunately I have yet to find those codes in the B/W topic, but I'll keep looking (that topic is a mess...).

Posted

I'm not much of a tournament person (and even then, I likely wouldn't be using any of these things in a tournament anyway), and sadly I don't have wifi at the moment.

Right now I'll be happy to finish up what I'm doing here and finally move onto Black/White. Hopefully I can find those wild IV and nature mods for those games so I'm off to a good start (wish I had codes like those back in Gen 3....were there ever codes like those for that gen?)

Posted (edited)

I learned a new trick today. Apparently the wild IV mod can potentially work on things given to you in-game (like fossils, etc)

EDIT: The nature mod only works on wild Pokémon, not on anything given to you. Also the IV modifier does NOT work on Mystery Gift Pokémon.

Edited by NekoSabrina

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