DarkStar Posted June 2, 2009 Posted June 2, 2009 if i load a pokemon into pal park and then catch it, will it look as if it were really migrated in both legal and hex?
damio Posted June 2, 2009 Posted June 2, 2009 No. The trash bytes will not be correct, so you might as well make it in storage.
DarkStar Posted June 2, 2009 Author Posted June 2, 2009 is there a way to fix trash bytes and hex values without actually pal parking? does the trash byte normalizer alone do this, would it appear pal parked in hex if i used the normalizer?
FLOOTENKERP Posted June 2, 2009 Posted June 2, 2009 is there a way to fix trash bytes and hex values without actually pal parking? does the trash byte normalizer alone do this, would it appear pal parked in hex if i used the normalizer? Yes, it does. If you need a trash byte normalizer, here it is. TrashBytes.exe
DarkStar Posted June 2, 2009 Author Posted June 2, 2009 Thank you, but I already have the normalizer. So using this would make a pokemon appear pal parked in a hex editor, and give it the appropriate values?
GollyWog Posted June 3, 2009 Posted June 3, 2009 How about you try it out then check it using legal!?! Thank you, but I already have the normalizer. So using this would make a pokemon appear pal parked in a hex editor, and give it the appropriate values?
DarkStar Posted June 3, 2009 Author Posted June 3, 2009 If you had read my post, you would have seen that I specifically said hex editor. I know it'll look ok in legal.
damio Posted June 3, 2009 Posted June 3, 2009 If it looks okay in legal, and the 46h value is NOT 37 it will look fine in a hex editor.
DarkStar Posted June 3, 2009 Author Posted June 3, 2009 Can someone check if this looks legal in hex? MYSTRY Mew.pkm
DarkStar Posted June 4, 2009 Author Posted June 4, 2009 Another thing. is the pid/iv generator in pokesav capable of making common gba event <restricted> PIDs? i can tell type 1 is normal nds/gba, 2 is wild nds/gba, 3 is uncommon gba or something, 4 is unrestricted gba event, and after that it's all B-A-D-E or something.
GollyWog Posted June 8, 2009 Posted June 8, 2009 5-8 are all theoretical algorithms. And no, pokesav is not capable of generating common gba event (restricted) PID/IV combos. Another thing.is the pid/iv generator in pokesav capable of making common gba event <restricted> PIDs? i can tell type 1 is normal nds/gba, 2 is wild nds/gba, 3 is uncommon gba or something, 4 is unrestricted gba event, and after that it's all B-A-D-E or something.
Poryhack Posted June 8, 2009 Posted June 8, 2009 If you had read my post, you would have seen that I specifically said hex editor.I know it'll look ok in legal. Legal checks everything that you could check in a hex editor and more, period.
damio Posted June 9, 2009 Posted June 9, 2009 Legal checks everything that you could check in a hex editor and more, period. Until it comes to Platinum Trash Bytes :wink: :mad:
isnorden Posted January 19, 2015 Posted January 19, 2015 I've had trouble getting Gen3 Pokémon into Pal Park myself; I'm using Pokesav Platinum, which includes a button for editing Pal Park but no way to enable that button. (Since I've always used emulators to play, an editing tool is probably the simplest way to get my catches from Gen 3. Have I been overlooking some crucial step? Please let me know soon!
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