Bond697 Posted August 12, 2011 Posted August 12, 2011 this is just gonna be a link dump right now. i'll organize later... Spoiler http://devkitpro.org/ ** http://interdpth.arc-nova.org/PJs%20stuff/Lists/THUMB%20opcodes.txt http://interdpth.arc-nova.org/PJs%20stuff/Lists/ARM%20opcodes.txt http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm www.daftcode.net/gbatek/ds http://doc.kodewerx.org/hacking_nds.html http://doc.kodewerx.org/hacking_gba.html http://doc.kodewerx.org/tools.html#gba http://www.heyrick.co.uk/assembler/qfinder.html http://www.dev-scene.com/NDS/Tutorials http://static.patater.com/gbaguy/gbaasm.htm http://www.coranac.com/tonc/text/toc.htm http://www.davespace.co.uk/arm/introduction-to-arm/immediates.html http://www.patater.com/manual http://mh-nexus.de/en/hxd/ http://labmaster.bios.net.nz/vba-sdl-h/ http://www.ee.ic.ac.uk/pcheung/teaching/ee2_computing/ http://nintendowfc.blogspot.com/ http://code.google.com/p/dsdecmp/downloads/detail?name=DSDecmp.zip http://hp.vector.co.jp/authors/VA018359/nds/ndshack.html http://crackerscrap.com/ http://dsibrew.org/wiki/Main_Page http://3dbrew.org/wiki/Main_Page http://www.peter-cockerell.net/aalp/html/frames.html http://infocenter.arm.com/help/topic/com.arm.doc.qrc0001l/QRC0001_UAL.pdf http://www.scss.tcd.ie/~waldroj/3d1/arm_arm.pdf ** http://infocenter.arm.com/help/topic/com.arm.doc.ddi0201d/DDI0201D_arm946es_r1p1_trm.pdf ** http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/ ** General File Formats/Tutorials Spoiler General file format/header information - http://www.romhacking.net/docs/%5B469%5Dnds_formats.htm http://llref.emutalk.net/docs/ General file format/header information - http://d.hatena.ne.jp/loveemu/20091002/nds_formats General/Comprehensive ROM Hacking Tutorial - http://gbatemp.net/index.php?showtopic=291274&st=0&start=0 General extension info (left panel) - http://dotwhat.net/narc/10730/ NARC file format - http://www.pipian.com/ierukana/hacking/ds_narc.html General introduction to ROM hacking - http://www.romhacking.net/start/#text Graphics/Text Editing Spoiler Graphics editing tutorial (with CT2) - https://sites.google.com/site/otomegameguide/tutorials/ct2-graphic-edit Graphics editing tutorial - http://www.pokecommunity.com/archive/index.php/t-244408.html Script translating/editing tutorial - http://www.romhacking.net/forum/index.php?topic=8509.75 Sound Editing Spoiler .riff/wav/header info - http://www.topherlee.com/software/pcm-tut-wavformat.html .sseq info - http://dshack.wikia.com/wiki/.sseq Useful sound-hacking info - http://ezflash.sosuke.com/viewtopic.php?f=8&t=15187 Important Tools Edit: Head over to the ROM Editing Directory to find your files even faster. Spoiler Edit: Head over to the ROM Editing Directory to find your files even faster. The Console Tool - http://www.romhacking.net/forum/index.php?topic=8407.0 Various sound-hacking utilities - http://code.google.com/p/loveemu/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+ReleaseDate+Size+DownloadCount NDS Editor/Tahaxan Tihaxa/Narctool - http://gbatemp.net/t132677-narc-file?view=findpost&p=1742779 CrystalTile2 - http://gbatemp.net/index.php?showtopic=206673 Assorted ROM-hacking Tools (from gbatemp tutorial ^) - http://filetrip.net/ajax.php?action=download&id=25181 PPTXT - http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool PPRE - http://projectpokemon.org/forums/showthread.php?303-PPRE-Project-Pokemon-s-ROM-Editor Tarhaxan - http://www.romhacking.net/utils/455/ Tile Molester - http://www.romhacking.net/utils/109/ narctool - http://members.cox.net/dexter0/DSTools/narctool.shtml DSBuff - http://wb3000.nintendo-scene.com/dsbuff.html DSLazy - http://dev-scene.com/NDS/Dslazy Kiwi.ds - https://sites.google.com/site/kiwids/ NDSheader - http://filetrip.net/f572-NDSHeader-2-0.html NDSTop - http://filetrip.net/f224-NDS-Top-System-0-2.html thenewpoketext - http://projectpokemon.org/wiki/Thenewpoketext PokeText (translated) - http://filetrip.net/f4560-PokeTex-Translated.html Nitro Explorer - http://gbatemp.net/index.php?showtopic=65870 PokeDSPic (Plat) - http://megaupload.com/?d=YRTSK6HS ndssndext - http://dshack.wikia.com/wiki/NDS_Sound_Extractor EDIT:Located in ROM Editing Downloads section Contains heaps of valuable resources
Delta Blast Burn Posted October 3, 2013 Posted October 3, 2013 (edited) Action Replay DS code types, in case non-coders need to figure out how a code works step by step. ?'s Means that part does not matter/ can be anything. 0XXXXXXX YYYYYYYY 32bit write of YYYYYYYY to location: (XXXXXXX + ‘offset’) 1XXXXXXX ????YYYY 16bit write of YYYY to location: (XXXXXXX + ‘offset’) 2XXXXXXX ??????YY 8bit write of YY to location: (XXXXXXX + ‘offset’) 3XXXXXXX YYYYYYYY 32bit ‘If less-than’ instruction If the value at (XXXXXXX or ‘offset’ when address is 0) < YYYYYYYY then execute the following block of instructions. Conditional instructions can be nested. 4XXXXXXX YYYYYYYY 32bit ‘If greater-than’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) > YYYYYYYY then execute the following block of instructions. Conditional instructions can be nested. 5XXXXXXX YYYYYYYY 32bit ‘If equal’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) == YYYYYYYY then execute the following block of instructions. Conditional instructions can be nested. 6XXXXXXX YYYYYYYY 32bit ‘If not equal’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) != YYYYYYYY then execute the following block of instructions. Conditional instructions can be nested. 7XXXXXXX ZZZZYYYY 16bit ‘If less-than’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ < YYYY then execute the following block of instructions. Conditional instructions can be nested. 8XXXXXXX ZZZZYYYY 16bit ‘If greater-than’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ > YYYY then execute the following block of instructions. Conditional instructions can be nested. 9XXXXXXX ZZZZYYYY 16bit ‘If equal’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ == YYYY then execute the following block of instructions. Conditional instructions can be nested. AXXXXXXX ZZZZYYYY 16bit ‘If not equal’ instruction. If the value at (XXXXXXX or ‘offset’ when address is 0) masked by ZZZZ != YYYY then execute the following block of instructions. Conditional instructions can be nested. BXXXXXXX ???????? Load offset register. Loads the offset register with the data at address (XXXXXXX + ‘offset’) Used to perform pointer relative operations. C??????? NNNNNNNN Repeat operation. Repeats a block of codes for NNNNNNNN times. The block can include conditional instructions. Repeats blocks cannot contain further repeats. D0?????? ???????? End-if instruction. Ends the most recent conditional block. D1?????? ???????? End-repeat instruction. Ends the current repeat block. Also implicitly ends any conditional instructions inside the repeat block. D2?????? ???????? End-code instruction. Ends the current repeat block (if any), then End-if's any further outstanding conditional statements. Also sets ‘offset’ and ‘stored’ to zero. D3?????? YYYYYYYY Set offset register. Loads the offset register with the value YYYYYYYY. D4?????? YYYYYYYY Add to ‘stored’. Adds the value YYYYYYYY to the ‘stored’ register. D5?????? YYYYYYYY Set ‘stored’. Loads the value YYYYYYYY into the ‘stored’ register. D6?????? XXXXXXXX 32bit store and increment. Writes all 32 bits of ‘stored’ register to address (XXXXXXXX + ‘offset’). Postincrements ‘offset’ by 4. D7?????? XXXXXXXX 16bit store and increment. Writes bottom 16 bits of ‘stored’ register to address (XXXXXXXX + ‘offset’). Post-increments ‘offset’ by 2. D8?????? XXXXXXXX 8bit store and increment. Writes bottom 8 bits of ‘stored’ register to address (XXXXXXXX + ‘offset’). Post-increments ‘offset’ by 1. D9?????? XXXXXXXX 32bit load "stored" from address. Loads ‘stored’ with the 32bit value at address (XXXXXXXX + ‘offset’) DA?????? XXXXXXXX 16bit load ‘stored’ from address. Loads ‘stored’ with the 16bit value at address (XXXXXXXX + ‘offset’) DB?????? XXXXXXXX 8bit load "stored" from address. Loads ‘stored’ with the 8bit value at address (XXXXXXXX + ‘offset’) DC?????? XXXXXXXX Increase value in offset register by amount XXXXXXXX EXXXXXXX NNNNNNNN VVVVVVVV VVVVVVVV Direct memory write. Writes NNNNNNNN bytes from the list of values VVVVVVVV to the addresses starting at (XXXXXXX + ‘offset’) FXXXXXXX NNNNNNNN Memory copy. Copies NNNNNNNN bytes from addresses starting at the ‘offset’ register to addresses starting at XXXXXXXX. Edited October 3, 2013 by evandixon added space between ":(" to avoid unintentional smilies
hillo315 Posted May 18, 2014 Posted May 18, 2014 I wasn't really interested in doing anything today; just browsing the forums. But then this page was so awesome it aught my eye immediately!
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