Team Fail Posted August 11, 2011 Share Posted August 11, 2011 I found a Pokemon Diamond/Pearl LUA script for X/Y co-ordinates (this one, to be precise) but it no longer works on Desmume anymore because the numbers will not change correctly (Being in Twinleaf town and having X 0 Y 140 when it should be X 115 Y 880). Can I get an updated version that will work, as well as have Z-axis support as well? Link to comment Share on other sites More sharing options...
Kaphotics Posted August 12, 2011 Share Posted August 12, 2011 while true do gui.text(1,184, string.format("Map: %d, X: %d, Y: %d, Z: %d", memory.readword(0x0226E750), memory.readword(0x0226E758,2), memory.readword(0x0226E75C), memory.readword(0x021CEF76))) emu.frameadvance() end Link to comment Share on other sites More sharing options...
Team Fail Posted August 12, 2011 Author Share Posted August 12, 2011 while true do gui.text(1,184, string.format("Map: %d, X: %d, Y: %d, Z: %d", memory.readword(0x0226E750), memory.readword(0x0226E758,2), memory.readword(0x0226E75C), memory.readword(0x021CEF76))) emu.frameadvance() end Thanks. But for some reason, it still refuses to work. When I stand in front of the Rival's house, it tells me I'm on map 876, X 414 Y 0 Z 1 when it should Map 410, X should be in the 100s, and Y should be in the 800s (knowing this from my scripting work on my hack). Why does Desmume hate me? Oddly, HGSS position LUA scripts work fine. And to boot, those values change randomly. In this example, Map turned into my Y co-ordinate. But I can't get them to work correctly. -Taken using a clean rom Link to comment Share on other sites More sharing options...
Kaphotics Posted August 12, 2011 Share Posted August 12, 2011 save game, save state open pokesav, get coordinates ram search the hex values of the coordinates (4 hex long) eliminate by moving and resaving, etc. Change the memory locations to reflect the correct location. Link to comment Share on other sites More sharing options...
Team Fail Posted August 12, 2011 Author Share Posted August 12, 2011 save game, save stateopen pokesav, get coordinates ram search the hex values of the coordinates (4 hex long) eliminate by moving and resaving, etc. Change the memory locations to reflect the correct location. Ok. I'll try that. More than likely fail, but try. Edit: Thanks for telling me that. I got it to register correctly and now it is far more accurate. Thanks. Link to comment Share on other sites More sharing options...
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