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Using CrystalTile2, if sprite are compress, simply uncompress first, and edit them with pattle, or just uncompressed and replace compressed file in narc to uncompressed file. edit. after done, compressed sprite again to compressed file(if not compressed game will no running, but is not freeze), Pokemon BW used LZSS / LZ - 11, Hex Value :: 0x11, you can used tools in http://projectpokemon.org/forums/showthread.php?14752-Kazo-s-B-W-Tools, maybe help you out for compressed sprite file.

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