quagsire Posted March 9, 2011 Posted March 9, 2011 (edited) resolved Edited March 10, 2011 by quagsire
Kaphotics Posted March 9, 2011 Posted March 9, 2011 It's mismatching the Ability. You have to recalculate it by hand. It's the 16th bit as opposed to the 32nd.
Kaphotics Posted March 9, 2011 Posted March 9, 2011 wat, each hex is always 4 bits, remember leading zeros BEEFCAFE 10111110111011111100101011111110
Kaphotics Posted March 9, 2011 Posted March 9, 2011 0 = 0000 1 = 0001 2 = 0010 3 = 0011 4 = 0100 5 = 0101 6 = 0110 7 = 0111 8 = 1000 9 = 1001 A = 1010 B = 1011 C = 1100 D = 1101 E = 1110 F = 1111
Bond697 Posted March 10, 2011 Posted March 10, 2011 do yourself a favor. convert the pid from decimal to hexadecimal. take the 8-digit hexadecimal number and split it in half(*if it's 7 digits, add a leading zero). take the left half of the hex number and convert it back to decimal. if that number is even you use ability 1. if that number is odd, you use ability 2. problem solved.
quagsire Posted March 10, 2011 Author Posted March 10, 2011 (edited) Wow. When checking the .pkm file, I noticed that for some reason it said I caught my Samurott in a Cherish Ball. Even though I never did, and I never changed it to say that, so I changed it back to a Poke Ball, and guess what... it worked. Boy, I'm pretty stupid! Thanks for the help, though. Edited March 10, 2011 by quagsire
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