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Posted

Ok so all I want is a code that changes a pokemon's base happiness to max (255)... I've been trying myself and failing miserably, so I've decided to take another approach.

I've generated a code from pokegen, it's an abomasnow with literally NOTHING, other than 255 happiness

94000130 FFFB0000  <trigger = select?
B2101D40 00000000 < ID = platinum (J) right? (need to change that to B/W... Can't find the B/W ID 
E00000B4 000000EC
208E7AAC 54730000
B334622E 404D4CD8
5BA55369 95BDE7F7
ADF03678 8594B9D0
9FD3140C E7AABBF5
D956C380 8BD2279D
D5FA83E6 1A8BA1EA
BF32FBE8 CE35DE04
6612BCB8 C1976B12
2B69B300 0AC821E9
6D79ED28 DAA09AEE
113B8DF9 3704132C
DB70E07A 332230EA
5ED8E076 B22FD122
0FA8A659 0014CAFD
951C9412 DFFC2823
40B333DA D8FF6E60
F292D313 D206DF41
28E46CED B1970DE9
AB41DC92 8D4FA7D8
5F8535F7 D40F709F
BEC5A7A5 A0DD32CD
43DF67FC DCED6AC2
79DC9B1F 9BBBACEA
6EB5864E 15723B2E
8E61A47A E3917DAD
2A0E701A 63CC52AC
2FADF63F 652F69CA
D5B486E5 83891E77
3F1E168C 00000000
D2000000 00000000

Now of what I know about codes, which is very little, is that in there somewhere is the happiness part of the code, the trigger, the game ID and the bit that tells me it's in the first spot of the party, the rest I need nothing of.

This too could be going the whole wrong way about it, but it's worth a shot xD.

Posted

94000130 FFFB0000 <--perform the the following code when the value at 0x4000130 is equal to 0xfffb

B2101D40 00000000 <--essentially a version number

E00000B4 000000EC <-- tells you to write the next 0xEC bytes starting at location 0x00000b4

208E7AAC 54730000\

B334622E 404D4CD8 |

5BA55369 95BDE7F7 |

ADF03678 8594B9D0 |

9FD3140C E7AABBF5 |

D956C380 8BD2279D |

D5FA83E6 1A8BA1EA |

BF32FBE8 CE35DE04 |

6612BCB8 C1976B12 |

2B69B300 0AC821E9 |

6D79ED28 DAA09AEE|

113B8DF9 3704132C |

DB70E07A 332230EA |

5ED8E076 B22FD122 |

0FA8A659 0014CAFD |

951C9412 DFFC2823 |

40B333DA D8FF6E60 | This is the information to be written i.e. the pokemon data

F292D313 D206DF41 |

28E46CED B1970DE9 |

AB41DC92 8D4FA7D8 |

5F8535F7 D40F709F |

BEC5A7A5 A0DD32CD |

43DF67FC DCED6AC2 |

79DC9B1F 9BBBACEA |

6EB5864E 15723B2E |

8E61A47A E3917DAD |

2A0E701A 63CC52AC |

2FADF63F 652F69CA |

D5B486E5 83891E77 |

3F1E168C 00000000/

D2000000 00000000 End-if

The problem is that the pokemon data is encrypted, which means that its not as easy as finding the value 0xff and telling the ar device to write 0xff to that location every time you use the code

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