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Project Pokemon ROM Editor Beta 0.14a

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About This File

Quote

*Special Note*
 The first form that loads in this program is built from the code for Nitro Explorer 2.0. Thanks to Treeki for allowing me to use his code. I have left his original About Nitro Explorer 2 information below. The main purpose of this program is not the Nitro Explorer 2 system, I kept it like that for the convenience of the users.

______________________________________________________
 This program should eventually be able to edit many aspects of DPP. For now it is mainly a research tool.

 The first feature added is an Event Editor. Not all labels have been identified so help in identifying what each data value does would be appreciated. I expect that many people will help me in making this program comprehensive; eventually maybe there can be more programmers helping me write this program. Because of this I will be keeping an extensive and detailed contribution list, so we keep track of who has contributed or helped with each aspect of the program.

This is the current list of credits:

-loadingNOW:
    -The Narc.cs class is based on his NarcReader.cs from PokeDSPic.
    -His code for PokeDSPic helped me learn about UIs in C#
    -There is more things that he has contributed but they will be added when the resulting features have been added to the program
    -It was his pAC that originally motivated me to look into pokemon hacking and into buying no$gba debug

-Sabresite:
    -It was legal.exe's code which got me started in learning C# back when I knew close to nothing about pokemon hacking

-HackMew:
    -HackMew's improvements to PPTE have improved my C# programming and I will include his latest improvents to the PPTE source as the next feature.
    -Wrote DeleteFromEnd function for Narc.cs

-damio:
    -Identified that the first event type is related to the objects/furniture at a location

-pichu2000:
    -His early research on the files in \fielddata gave me a head start when I started researching the structures of the event files.

-SCV:
    -Added ReplaceFile function in Narc.cs code
    -Researched and identified general structures for event files
    -Made an almost complete list of what location corresponds to each event file.
    -Researched and identified the general structure of script files.

-Creators of Be.HexEditor
    -Made it easier for me to make the script editor by providing a hexbox form.


Term of Use:
This program is an open source program that will hopefully get more people interested in contributing to the development of DPP hacking. Any modifications of this program must include the About information for PPRE and Nitro Explorer 2. There should be no need for unofficial versions of this program because I will gladly add any new features to the official releases with the proper credit. Hopefully you will be motivated to learn C# (if needed) and contribute to programming PPRE. If you know C# but don't know what you can help with, you can contact me. I have many planned features that I could use some help with as far as implementing them goes.

Hope you can find for this,
    -SCV

(C) Project Pokemon 2009

 


What's New in Version Beta 0.14a   See changelog

Released

No changelog available for this version.

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portu.binding

   1 of 1 member found this review helpful 1 / 1 member

im very interested in using this to tweak roms to play the way i want to. upon loading the application and selecting (load rom) nothing shows in the pop up windopw and i dpont know how to load the roms i want to hack

i have plenty on my computer but i dont know how to get the application to find them for editing

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Ghost.Slayer

   0 of 1 member found this review helpful 0 / 1 member

yeah looks pretty nice, the only problem is that this only works on the oldest pokemon games to ever exist. thats why i can only give it 3 stars.

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DragonNation5223

  

Other features such as pokemon stat editing work, but I cannot get any changes in the move editor to save(ie I changed the accuracy of rock slide to 100, went to change another move, went back and the accuracy went back to its original value). I'm not sure if I'm doing something wrong, as there is no 'save' button in the move editor to make sure my changes are made

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