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Pokemon Mystery Dungeon: Explorers of Fortune
hushy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
oh yeah i should note that it'll revert the sprites that'd cause the crash in that instance into the placeholder ones, so if you see a purple and black box thats why. -
Pokemon Mystery Dungeon: Explorers of Fortune
hushy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
you deleted line 2313 cause' that error means there's something missing from the line to be a proper syntax, in this case coro EVENT_HA_YU_KI. you can cross reference this image and just add it back in. it should look like this btw : also, the new quiz is at S02P01A. -
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AshleyGaye started following (Request) Gen6 saves that Wonder Traded a lot
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Hello. I used to play Pokémon X a lot when I was younger, and a lot of the experience for me was Wonder Trading. I used to spend actual hours just sitting there and Wonder Trading random Pokémon to see what I'd get, and it became a big part of my memories with the game. Now that Nintendo Network is shut down, and Pretendo doesn't support the Pokémon games yet, Wonder Trading isn't exactly possible anymore. I've been playing through all the Pokémon games again recently and just started playing through Y and realised how much of a big thing the online features used to be for me, especially since there are always Pokémon you can't natively find in each game. If anybody has a Gen6 save (or saves) where they have a lot of Pokémon from Wonder Trading back in the day then I'd really appreciate it if they wouldn't mind sending it/them to me so I can use PkHeX to copy them to my own save to kinda simulate a Wonder Trade. I know this is probably kind of an odd request, I just always loved the random variety of stuff you'd get from all over the world, like you might get a level 3 Zigzagoon from Spain, and the next trade you might get somebody's starter transferred from a previous generation (way less likely, but still.)
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Pokemon Mystery Dungeon: Explorers of Fortune
WindchildWhimsy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
also fyi I haven't been active in this thread much because answering questions and all that kinda stresses me out when I'm not in the right mood, haha -
Pokemon Mystery Dungeon: Explorers of Fortune
WindchildWhimsy replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
hoping to! I can't give any specific dates because motivation is a fickle mistress though -
PKEdit - Cross-platform Pokémon save file editor
BeruangGemuk replied to ramenu's topic in Saves - Tools
Done! Thank you for helping! -
Pokemon Mystery Dungeon: Explorers of Fortune
Yawndreas replied to WindchildWhimsy's topic in ROM - NDS ROM Hacks
Heyo! i did this code and im unable to save the script to then run on emulator? in the emulator on skytemple to test it works perfectly, but saving it to play on emu, it says "cant save script" the reason stated being in the debug as "explorerscript.error.ParseError: line 2313:4: extraneous input 'if' expecting {<EOF>, 'const', 'macro', 'coro', 'def'}" and im unsure what to do here, as that code wasnt anything your code touched i thought. any idea whats causing it? I suppose my question is more of a "where tf does this PMD EoF rom hack keep the list of starters you choose from? because is sure aint the dittos under the starter menu, and it bypassed the limit on how many pokemon you can have in said menu" -
Import these saves use them as you desire they have all keys unlocked with no existing “save” I used official hardware since that is the only way I think this is possible then extracted the save data since B/W2 is weird in the sense it can save keys without an existing save and have a weird save state where keys are ready to go yet there isn’t trainer data. by all keys I mean all regi keys, white forest/black city keys, easy and challenge mode keys etc. I also altered the trainer data for my black/white trainer name and changed it to “My Dude” then sync that save up to these blanks so that each blank can also get the N Pokemon and unlock the flash backs. Overall I fell back in love with these games and I just wanna allow others to have the best experience possible to get every bit outta the games as possible. I hope someone finds this useful with PKhex you can probably extract this link data and insert it into an existing save. Pokemon - Black Version 2 “blank save all keys unlocked”.sav Pokemon - White Version 2 “blank save all keys unlocked”.sav
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Version 1.0.0
4 downloads
I used official hardware got the keys for easy and challenge mode along with all the Regis unlocked including black tower and white forest for their respective games. more or less you be prompt to start a new game upon importing these save states everything else will function as normal. just means you can enable challenge mode on a fresh save or even easy mode if that’s your cup of tea. overall I figured this would help the community who doesn’t have access to to official hardware or two copies of each game. thankfully I also have the Japanese versions or this is something I wouldn’t of been able to do I hope someone finds it helpful. - Yesterday
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Could you send me your saves in a private message? I'll take a look at it and see what's up.
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tmhr changed their profile photo
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PKEdit - Cross-platform Pokémon save file editor
BeruangGemuk replied to ramenu's topic in Saves - Tools
I’ve got a question. I’ve already downloaded your PKEdit app (big thanks for making this, by the way, haha), but when I upload my save data, I get an error like this: “error: failed to decrypt pokemon data, invalid checksum”. IDK why that's happen (maybe I'm using GS/AR :p). After that, I create a new save game, but my Unbound save game detected as Emerald save game. Any idea why this might be happening? Is there something wrong on my end? I’ve already ticked “Allow Potentially Illegal Modifications” as well. EDIT Alright, so after I re-patched my Pokémon Unbound using the steps from the official Unbound Discord, PKEdit can't open my Unbound save file. Do you know why that might be happening? Is there anything I can do to fix it? Thanks! - Last week
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PKVault - Centralized pkm storage management & Pokedex app
yeyizo replied to chnapy's topic in Saves - Tools
Hi! I'm having an issue. N's Darmanitan has de same ID as N's Darumaka, They can't be moved to the bank, only one of them. -
PKVault - Centralized pkm storage management & Pokedex app
chnapy replied to chnapy's topic in Saves - Tools
I just released a 1.4.1 fixing this crash @AnHeroGold, thanks for the report ! -
Rayman2001 changed their profile photo
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Unlocking the battle box in my US save
azureinferno replied to azureinferno's topic in Saves - Files and Requests
All good. Thank you so much! -
PKVault - Centralized pkm storage management & Pokedex app
AnHeroGold replied to chnapy's topic in Saves - Tools
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PKVault - Centralized pkm storage management & Pokedex app
chnapy replied to chnapy's topic in Saves - Tools
New release 1.4.0 ! Some new features with pkm sorting and Pokedex synchronize. Multiple bug fixes (including yours @Andrebarrzz91) and performance improvements. Also the app is now using .NET 10, as required by PKHeX 26.01.07. Lot of efforts are put on technical quality before adding future complex features and changes: use of external pk files, linux support. -
pkNX: Nintendo Switch ROM Editor & Randomizer
cluthu replied to Kaphotics's topic in ROM - Switch Research and Development
Hello, I just randomized Sword and some of my pokemons ended up learning a lot of unusable moves like Sky Drop. Is there a way to exclude all these moves from the randomization? I've even tried to set those movements to usable, but I only achieved to crash the game when I tried to use them. I would really love if someone can help me, Thanks -
For anyone who finds this post in the future .PlusMoves=$suggestAll in the batch editor worked for me! If this helped, a like on this post will be very appreciated ^.^
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Unlocking the battle box in my US save
Kaphotics replied to azureinferno's topic in Saves - Files and Requests
Not something users can access, and I'd rather not make it accessible -- see uploaded "fixed" save file. main -
Use $suggest or $suggestAll similar to the other properties that support suggestion requests
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sh1gurui started following PKEdit - Cross-platform Pokémon save file editor
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PKEdit - Cross-platform Pokémon save file editor
sh1gurui replied to ramenu's topic in Saves - Tools
hey so I tried using my unbound save but i got an error saying save A and save B are invalid signatures is there a solution to that? (im using macOS if that info helps and has anything to do with it) -
Don’t mean to be that guy but y’all forgot Bloodmoon Ursaluna in your HOME menu sprites page
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I tried a bunch of things already, like: .PlusMoves=0 .PlusMoves=1 .PlusMoves=true and same for PlusFlag0 and PlusFlag1 Could you please advise where I'm going wrong? Thank you for your time :-)
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azureinferno started following Unlocking the battle box in my US save
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Wasn't sure whether to post this in this forum or in Saves - Editing Help, sorry. I recently decided to boot up Ultra Sun on a whim after not touching it for nearly seven years and discovered that one of my battle boxes - which the majority of my main team is registered to - is locked. To the best of my knowledge, with the 3DS servers now shut down it is impossible to unlock battle boxes ingame. I've come across this topic from nine years ago and know that I can set the Pokemon to unlocked slots with PKHeX, though it doesn't resolve the issue of the locked slots - even with Gen VII and its online competitions being ancient history, there is no way to unlock the slots manually using PKHeX - and I don't know what programs (if any) can be used to accomplish that. My Ultra Sun save file is attached in the event that anyone knows how to unlock the battle box and/or the slots allocated to it and is willing to do so for me; it'd be greatly appreciated. main