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Crash with PSMD Animation Substitution


Remember last week's blog post? Turns out it causes a crash during the final boss battle. I'm working on fixing it, and everything should work fine until the final boss battle, but everyone should be prepared to recreate any starter modification projects made since I announced the new feature:

It has something to do with substituted animations, and that's all I know. No idea why this is an issue yet.

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