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HG/SS Restrictions?


RogerYork

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Hi, I have a few questions about restrictions that were present in the GBA games, and if they are the same for the DS games.

1. If you add Pokémon to a trainer, will this replace other data? For example if in Fire Red you didn't create a new offset, some data would be overwritten and likely screw up another trainer.

2. Same with moves. If for example Bulbasaur has 10 moves in his level up moveset and you added two more, would this overwrite other data? If so, could you make room by removing two moves from a different Pokémon first?

3. Same with scripts. When you add to a script, does it require further steps like creating a new offset?

Thanks.

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