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Found 4 results

  1. The Normal PRNG: class pkmgen4prng(object): def __init__(self,seed): self.seed =(seed * 0x41C64E6D + 0x6073) if self._bitLen(self.seed)>32: self.seed = self.seed>>self._bitLen(self.seed)-32 object.__init__(self) def prngenerate16(self): seed = self.seed...
  2. I've been looking over the guides and talking with some people. I'm concerned about how they can tell which formula the Pokemon was generated with. From what I know, certain formulae (Wild NDS, Common GBA etc), toss out results from the PRNG. If it tosses out two or three, how do you know? The value...
  3. I'm only using this for personal use, just to calculate things.. but I need some help.. I use VisualStudio 2005 first, i used VB Private Function PRNG(ByVal seed As String) As String Dim temp As String = "" Dim t As UInt64 t = Convert.ToUInt64("0x41C64E6D", 16) * Convert.ToUInt64(seed, 16)...
  4. I only just found this out. Apparently this has been going on at Smogon for a while. A quick skim of the article reveals the various mechanisms that seed the PRNG (DS system time, etc.) and how to exploit them to get flawless/shiny Pokemon. http://www.smogon.com/forums/showthread.php?t=52180 SCV's...
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