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Found 5 results

  1. Hi all! I have been reading the forums on Project Pokemon for a while, but just now have finally decided to sign up after perfecting my battle tower team in the Emerald Battle Frontier. Its gimmicky, but very fun. Ive found my favorite way to play with baton pass. There is guides to this, I already know. However, I feel as if I put a spin on this that makes it much more reliable, and my combo is structured and linear, rather than the many ways to possibly build this. As of March 2011, Ingrain is illegal on Smeargle in Smogon Tours, which makes some of its main sets obsolete. As of August 2019, Baton Pass is illegal on Smeargle, which makes some of its main sets obsolete. I included Smeargle in the team, as this is for the Battle Frontier. Not intended to be used in Smogon Tours. Now to get into the Team: Smeargle ( Quick Claw ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (68, 1, 0, 1, 188, 252) Spore, Ingrain, Substitute, Baton Pass The biggest difference of my team is that I lead with Smeargle. Immediately start with Spore to render them useless between 1-6 turns. Smeargle has max iv/ev for speed (+ a quick claw), which makes it likely that Smeargle will move first in the Battle Tower. Then use Ingrain, to secure not being forced to switch via an opponents moves throughout the battle. It will also give Leftover like effects which is great! After that, set up the substitute on the 3rd turn, and then the 4th turn, baton pass to Ninjask. By the time Ninjask comes in, the opponent may be asleep, your substitute should be active, and Ingrain should be active. Ninjask ( Shell Bell ) Jolly Nature IVS: (31,31,31,31,31,31) EVS: (0,255,0,0,0,255) Substitute, Harden, Shadow Ball, Baton Pass When Ninjask comes in, the enemy Pokemon may wake up somewhere around this point and break the 1st substitute. Anytime a substitute is broken, replace it to secure the chain doesn't go into jeopardy. The point is to stall turns because of Ninjask's speed boost ability. The shell bell is life gain to support the Ninjask during its mission to get to Mr. Mime (who holds the admittedly superior leftovers). I also put Shadow Ball on Ninjask because it is a powerful and accurate move that potentially can lower SpD (helpful as well). Shadow Ball is for a pesky Shedninja also, as you never know when you will run into wonder guard. When Ninjask is not behind a Substitute, put a substitute up, then Ninjask obtains 1 speed boost passively. When the substitute is up the next turn, use harden to raise the defense by 1, then the Sub will probably be broken (repeat this six times to max the speed and defense buffs on battlefield) Then baton pass to Mr. Mime (with a sub up) . You should have all speed boosts, all defense boosts, ingrained in the chain, and a sub up on Mr. mimes entry. Mr. Mime (Leftovers) Calm Nature IVs: (31,31,31,31,31,31) EVs: (252,1,1,60,196,0) Calm Mind, Psychic, Thunderbolt, Baton Pass This is the big hitter of the combo. This Mr. Mime will come out, and then use Calm Mind to buff up the SpA and SpD 6 times. It should be able to do that no problem, as it has ingrain and leftovers together which regenerates a ton of HP! It also has been hardened 6 times at this point, and has a high base SpD. After Calm Mind (6 times), Mr. Mime on the Battlefield should be ingrained, maxed Speed, Defense, SpA, & SpD. It has soundproof, so it isn't getting forced off the battlefield. It has Raikou-like stats before stacking boosts. Mr. Mime has 2 Attacking moves that use the SpA stat we just boosted. (Psychic & Thunderbolt) Baton Pass is the 4th move on Mr.Mime just in case we need to roll the ball of stats back over to Smeargle or Ninjask. Both are very powerful and accurate moves that are special attacks (utilizing the stat we maxed). As two moves is vital on a hard hitter because of type effectiveness. Both moves SHOULD 1HKO any Pokemon if you reached the end of the 3 poke BP chain with no issues. Let me know what you think! Ill also share the Pokemon PK3s if you want to try it, I put quite a bit of effort into creating this, and then sharing my information. I personally use a R4 and NDS to backup and restore my .sav and use PKhex to modify the .sav file. 235 ★ - SMEARGLE - 89047878CB05.pk3 291 ★ - NINJASK - D09E2A50992B.pk3 122 ★ - MR. MIME - 92AF08CEBBB3.pk3
  2. Ultra Sun and Ultra Moon | Sun and Moon | Super Mystery Dungeon | Explorers of Sky See more images Pokédex Name Mr. Mime Category Barrier Pokémon Types Abilities Soundproof Filter Hidden Ability Technician Description Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall. Height 1.3 m (4'3") Weight 54.5 kg (120.2 lbs.) Gender 50.00% ♂ 50.00% ♀ Egg Group Human-Like Details Catch Rate 45 Evo Stage 2 Hatch Cycles 25 Base Friendship 70 Exp Growth Medium-Fast Forme Count 1 Forme Sprite 0 Color Pink Base Exp 161 Escape Rate 0 Local Variant False Stats Base EV Yield HP 40 0 Attack 45 0 Defense 65 0 Sp. Attack 100 0 Sp. Defense 120 2 Speed 90 0 BST 460 Type Effectiveness x1 x0.25 x1 x2 x1 x1 x1 x2 x2 x1 x1 x1 x1 x0.5 x1 x0 x1 x1 Evolution Chain Target Method   Mime Jr.   Mr. Mime Level Up with Move: Mimic Moves (Level Up) Level Move 1 Misty Terrain 1 Magical Leaf 1 Quick Guard 1 Wide Guard 1 Power Swap 1 Guard Swap 1 Barrier 1 Pound 1 Confusion 4 Copycat 8 Meditate 11 Double Slap 15 Mimic 15 Psywave 18 Encore 22 Light Screen 22 Reflect 25 Psybeam 29 Substitute 32 Recycle 36 Trick 39 Psychic 43 Role Play 46 Baton Pass 50 Safeguard Moves (TM) Move Psyshock Calm Mind Toxic Hidden Power Sunny Day Taunt Hyper Beam Light Screen Protect Rain Dance Safeguard Frustration Solar Beam Thunderbolt Thunder Return Psychic Shadow Ball Brick Break Double Team Reflect Aerial Ace Torment Facade Rest Attract Thief Round Focus Blast Energy Ball Fling Charge Beam Payback Giga Impact Thunder Wave Psych Up Infestation Dream Eater Grass Knot Swagger Sleep Talk Substitute Trick Room Dazzling Gleam Confide Moves (Egg) Move Parents Future Sight               Hypnosis       Mimic (Requires chain breeding) Fake Out                                 Trick           Confuse Ray           Wake-Up Slap                           Teeter Dance           Nasty Plot                       Power Split         Magic Room       Icy Wind (Requires chain breeding)   Psychic Terrain            
  3. Ultra Sun and Ultra Moon | Sun and Moon | Super Mystery Dungeon | Explorers of Sky See more images Pokédex Name Mr. Mime Category Barrier Pokémon Types Abilities Soundproof Filter Hidden Ability Technician Height 1.3 m (4'3") Weight 54.5 kg (120.2 lbs.) Gender 50.00% ♂ 50.00% ♀ Egg Group Human-Like Details Catch Rate 45 Evo Stage 2 Hatch Cycles 25 Base Friendship 70 Exp Growth Medium-Fast Forme Count 1 Forme Sprite 0 Color Pink Base Exp 161 Escape Rate 0 Local Variant False Stats Base EV Yield HP 40 0 Attack 45 0 Defense 65 0 Sp. Attack 100 0 Sp. Defense 120 2 Speed 90 0 BST 460 Type Effectiveness x1 x0.25 x1 x2 x1 x1 x1 x2 x2 x1 x1 x1 x1 x0.5 x1 x0 x1 x1 Evolution Chain Target Method   Mime Jr.   Mr. Mime Level Up with Move: Mimic Moves (Level Up) Level Move 1 Misty Terrain 1 Magical Leaf 1 Quick Guard 1 Wide Guard 1 Power Swap 1 Guard Swap 1 Barrier 1 Confusion 4 Copycat 8 Meditate 11 Double Slap 15 Mimic 15 Psywave 18 Encore 22 Light Screen 22 Reflect 25 Psybeam 29 Substitute 32 Recycle 36 Trick 39 Psychic 43 Role Play 46 Baton Pass 50 Safeguard Moves (TM) Move Psyshock Calm Mind Toxic Hidden Power Sunny Day Taunt Hyper Beam Light Screen Protect Rain Dance Safeguard Frustration Solar Beam Thunderbolt Thunder Return Psychic Shadow Ball Brick Break Double Team Reflect Aerial Ace Torment Facade Rest Attract Thief Round Focus Blast Energy Ball Fling Charge Beam Payback Giga Impact Thunder Wave Psych Up Infestation Dream Eater Grass Knot Swagger Sleep Talk Substitute Trick Room Dazzling Gleam Confide Moves (Egg) Move Parents Future Sight               Hypnosis       Mimic (Requires chain breeding) Fake Out                                 Trick           Confuse Ray           Wake-Up Slap                       Teeter Dance           Nasty Plot                       Power Split     Magic Room       Icy Wind (Requires chain breeding)  
  4. Ultra Sun and Ultra Moon | Sun and Moon | Super Mystery Dungeon | Explorers of Sky Details See more images ID (Decimal) 122 ID (Hex, Big Endian) 0x7A ID (Hex, Little Endian) 7A 00 Dex Number 122 Evolves From Mime Jr. Evolution Criteria Level 18 Male Base HP 35 Base Attack 13 Base Defense 6 Base Sp. Attack 16 Base Sp. Defense 6 Female Base HP 35 Base Attack 13 Base Defense 6 Base Sp. Attack 16 Base Sp. Defense 6 Moves (Level Up) Level Move 1 Confusion 1 Barrier 1 Magical Leaf 2 Guard Swap 2 Power Swap 4 Copycat 8 Meditate 11 Encore 15 DoubleSlap 18 Mimic 22 Light Screen 22 Reflect 25 Psybeam 29 Substitute 32 Recycle 36 Trick 39 Psychic 43 Role Play 46 Baton Pass 50 Safeguard Moves (TM) Move Rain Dance Torment Swagger Return Double Team Thunder Facade Brick Break Focus Punch Endure Psychic Psych Up Shadow Ball Thunderbolt Safeguard Skill Swap SolarBeam Taunt Aerial Ace Shock Wave Thunder Wave Toxic Thief Sunny Day Sleep Talk Rest Hyper Beam Light Screen Secret Power Flash Protect Substitute Calm Mind Hidden Power Attract Frustration Dream Eater Snatch Recycle Reflect Wide Slash Vacuum-Cut Energy Ball Focus Blast Giga Impact Grass Knot Natural Gift Payback Charge Beam Trick Room Drain Punch Fling Captivate Moves (Egg) Move Confuse Ray Hypnosis Psych Up Trick Fake Out Teeter Dance Future Sight Mimic Wake-Up Slap
  5. Ultra Sun and Ultra Moon | Sun and Moon | Super Mystery Dungeon | Explorers of Sky Details See more images ID (Decimal) 147 ID (Hex, Big Endian) 0x0093 ID (Hex, Little Endian) 93 00 Dex Number 122 Category 76 List Number 1 140 List Number 2 140 Evolves From Mime Jr. Ability 1 Soundproof Ability 2 Filter Hidden Ability Technician Type 1 Psychic Type 2 Fairy Is Mega Evolution False Min Evolve Level 1 Moves (Level Up) Level Move 1 Barrier 1 Confusion 1 Guard Swap 1 Magical Leaf 1 Misty Terrain 1 Power Swap 1 Quick Guard 1 Wide Guard 4 Copycat 8 Meditate 11 Double Slap 15 Mimic 15 Psywave 18 Encore 22 Light Screen 22 Reflect 25 Psybeam 29 Substitute 32 Recycle 36 Trick 39 Psychic 43 Role Play 46 Baton Pass 50 Safeguard Stats Level Experience HP Attack Sp. Attack Defense Sp. Defense Speed 1 0 35 (+0) 4 (+0) 8 (+0) 6 (+0) 10 (+0) 8 (+0) 2 14 35 (+0) 5 (+1) 9 (+1) 7 (+1) 11 (+1) 9 (+1) 3 48 36 (+1) 6 (+1) 11 (+2) 8 (+1) 13 (+2) 11 (+2) 4 114 37 (+1) 7 (+1) 13 (+2) 10 (+2) 15 (+2) 12 (+1) 5 223 38 (+1) 8 (+1) 15 (+2) 11 (+1) 16 (+1) 14 (+2) 6 385 39 (+1) 10 (+2) 16 (+1) 12 (+1) 18 (+2) 15 (+1) 7 612 40 (+1) 11 (+1) 18 (+2) 14 (+2) 20 (+2) 17 (+2) 8 914 41 (+1) 12 (+1) 20 (+2) 15 (+1) 22 (+2) 18 (+1) 9 1301 41 (+0) 13 (+1) 22 (+2) 16 (+1) 23 (+1) 20 (+2) 10 1786 42 (+1) 15 (+2) 24 (+2) 18 (+2) 25 (+2) 21 (+1) 11 2377 43 (+1) 16 (+1) 25 (+1) 19 (+1) 27 (+2) 23 (+2) 12 3086 44 (+1) 17 (+1) 27 (+2) 20 (+1) 28 (+1) 25 (+2) 13 3923 45 (+1) 18 (+1) 29 (+2) 22 (+2) 30 (+2) 26 (+1) 14 4900 46 (+1) 20 (+2) 31 (+2) 23 (+1) 32 (+2) 28 (+2) 15 6027 47 (+1) 21 (+1) 33 (+2) 24 (+1) 34 (+2) 29 (+1) 16 7315 47 (+0) 22 (+1) 34 (+1) 26 (+2) 35 (+1) 31 (+2) 17 8774 48 (+1) 23 (+1) 36 (+2) 27 (+1) 37 (+2) 32 (+1) 18 10415 49 (+1) 25 (+2) 38 (+2) 28 (+1) 39 (+2) 34 (+2) 19 12250 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