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  1. Just to make it clear, there’s no official shiny variant of these images. Gen 1 Gen 2 Gen 3 Gen 4 Gen 5 Gen 6 Gen 7 Gen 8 Gen 9
  2. If I'm not mistaken, it compare DP sprites (odd columns) and Beta sprites (even columns) What is interesting, is that some Beta sprites have gender differences, whereas the DP sprites have none, and that Froslass was originally Male and Female.
  3. Table of images, may take time to load:
  4. Balls 0x0001 = Master Ball 0x0002 = Ultra Ball 0x0003 = Great Ball 0x0004 = Poké Ball 0x0005 = Safari Ball 0x0006 = Net Ball 0x0007 = Dive Ball 0x0008 = Nest Ball 0x0009 = Repeat Ball 0x000A = Timer Ball 0x000B = Luxury Ball 0x000C = Premier Ball 0x000D = Dusk Ball 0x000E = Heal Ball 0x000F = Quick Ball 0x0010 = Cherish Ball Medicine 0x0011 = Potion 0x0012 = Antidote 0x0013 = Burn Heal 0x0014 = Ice Heal 0x0015 = Awakening 0x0016 = Parlyz Heal 0x0017 = Full Restore 0x0018 = Max Potion 0x0019 = Hyper Potion 0x001A = Super Potion 0x001B = Full Heal 0x001C = Revive 0x001D = Max Revive 0x001E = Fresh Water 0x001F = Soda Pop 0x0020 = Lemonade 0x0021 = Moomoo Milk 0x0022 = EnergyPowder 0x0023 = Energy Root 0x0024 = Heal Powder 0x0025 = Revival Herb 0x0026 = Ether 0x0027 = Max Ether 0x0028 = Elixir 0x0029 = Max Elixir 0x002A = Lava Cookie 0x002B = Berry Juice 0x002C = Sacred Ash 0x002D = HP Up 0x002E = Protein 0x002F = Iron 0x0030 = Carbos 0x0031 = Calcium 0x0032 = Rare Candy 0x0033 = PP Up 0x0034 = Zinc 0x0035 = PP Max 0x0036 = Old Gateau Battle Items 0x0037 = Guard Spec. 0x0038 = Dire Hit 0x0039 = X Attack 0x003A = X Defend 0x003B = X Speed 0x003C = X Accuracy 0x003D = X Special 0x003E = X Sp. Def 0x003F = Poké Doll 0x0040 = Fluffy Tail 0x0041 = Blue Flute 0x0042 = Yellow Flute 0x0043 = Red Flute 0x0044 = Black Flute 0x0045 = White Flute General Items 1 0x0046 = Shoal Salt 0x0047 = Shoal Shell 0x0048 = Red Shard 0x0049 = Blue Shard 0x004A = Yellow Shard 0x004B = Green Shard 0x004C = Super Repel 0x004D = Max Repel 0x004E = Escape Rope 0x004F = Repel 0x0050 = Sun Stone 0x0051 = Moon Stone 0x0052 = Fire Stone 0x0053 = Thunderstone 0x0054 = Water Stone 0x0055 = Leaf Stone 0x0056 = TinyMushroom 0x0057 = Big Mushroom 0x0058 = Pearl 0x0059 = Big Pearl 0x005A = Stardust 0x005B = Star Piece 0x005C = Nugget 0x005D = Heart Scale 0x005E = Honey 0x005F = Growth Mulch 0x0060 = Damp Mulch 0x0061 = Stable Mulch 0x0062 = Gooey Mulch 0x0063 = Root Fossil 0x0064 = Claw Fossil 0x0065 = Helix Fossil 0x0066 = Dome Fossil 0x0067 = Old Amber 0x0068 = Armor Fossil 0x0069 = Skull Fossil 0x006A = Rare Bone 0x006B = Shiny Stone 0x006C = Dusk Stone 0x006D = Dawn Stone 0x006E = Oval Stone 0x006F = Odd Keystone 0x0070 = Griseous Orb (Platinum only) 0x0087 = Adamant Orb 0x0088 = Lustrous Orb Mail 0x0089 = Grass Mail 0x008A = Flame Mail 0x008B = Bubble Mail 0x008C = Bloom Mail 0x008D = Tunnel Mail 0x008E = Steel Mail 0x008F = Heart Mail 0x0090 = Snow Mail 0x0091 = Space Mail 0x0092 = Air Mail 0x0093 = Mosaic Mail 0x0094 = Brick Mail Berries 0x0095 = Cheri Berry 0x0096 = Chesto Berry 0x0097 = Pecha Berry 0x0098 = Rawst Berry 0x0099 = Aspear Berry 0x009A = Leppa Berry 0x009B = Oran Berry 0x009C = Persim Berry 0x009D = Lum Berry 0x009E = Sitrus Berry 0x009F = Figy Berry 0x00A0 = Wiki Berry 0x00A1 = Mago Berry 0x00A2 = Aguav Berry 0x00A3 = Iapapa Berry 0x00A4 = Razz Berry 0x00A5 = Bluk Berry 0x00A6 = Nanab Berry 0x00A7 = Wepear Berry 0x00A8 = Pinap Berry 0x00A9 = Pomeg Berry 0x00AA = Kelpsy Berry 0x00AB = Qualot Berry 0x00AC = Hondew Berry 0x00AD = Grepa Berry 0x00AE = Tamato Berry 0x00AF = Cornn Berry 0x00B0 = Magost Berry 0x00B1 = Rabuta Berry 0x00B2 = Nomel Berry 0x00B3 = Spelon Berry 0x00B4 = Pamtre Berry 0x00B5 = Watmel Berry 0x00B6 = Durin Berry 0x00B7 = Belue Berry 0x00B8 = Occa Berry 0x00B9 = Passho Berry 0x00BA = Wacan Berry 0x00BB = Rindo Berry 0x00BC = Yache Berry 0x00BD = Chople Berry 0x00BE = Kebia Berry 0x00BF = Shuca Berry 0x00C0 = Coba Berry 0x00C1 = Payapa Berry 0x00C2 = Tanga Berry 0x00C3 = Charti Berry 0x00C4 = Kasib Berry 0x00C5 = Haban Berry 0x00C6 = Colbur Berry 0x00C7 = Babiri Berry 0x00C8 = Chilan Berry 0x00C9 = Liechi Berry 0x00CA = Ganlon Berry 0x00CB = Salac Berry 0x00CC = Petaya Berry 0x00CD = Apicot Berry 0x00CE = Lansat Berry 0x00CF = Starf Berry 0x00D0 = Enigma Berry 0x00D1 = Micle Berry 0x00D2 = Custap Berry 0x00D3 = Jaboca Berry 0x00D4 = Rowap Berry General Items 2 (Held Items) 0x00D5 = BrightPowder 0x00D6 = White Herb 0x00D7 = Macho Brace 0x00D8 = Exp. Share 0x00D9 = Quick Claw 0x00DA = Soothe Bell 0x00DB = Mental Herb 0x00DC = Choice Band 0x00DD = King's Rock 0x00DE = SilverPowder 0x00DF = Amulet Coin 0x00E0 = Cleanse Tag 0x00E1 = Soul Dew 0x00E2 = DeepSeaTooth 0x00E3 = DeepSeaScale 0x00E4 = Smoke Ball 0x00E5 = Everstone 0x00E6 = Focus Band 0x00E7 = Lucky Egg 0x00E8 = Scope Lens 0x00E9 = Metal Coat 0x00EA = Leftovers 0x00EB = Dragon Scale 0x00EC = Light Ball 0x00ED = Soft Sand 0x00EE = Hard Stone 0x00EF = Miracle Seed 0x00F0 = BlackGlasses 0x00F1 = Black Belt 0x00F2 = Magnet 0x00F3 = Mystic Water 0x00F4 = Sharp Beak 0x00F5 = Poison Barb 0x00F6 = NeverMeltIce 0x00F7 = Spell Tag 0x00F8 = TwistedSpoon 0x00F9 = Charcoal 0x00FA = Dragon Fang 0x00FB = Silk Scarf 0x00FC = Up-Grade 0x00FD = Shell Bell 0x00FE = Sea Incense 0x00FF = Lax Incense 0x0100 = Lucky Punch 0x0101 = Metal Powder 0x0102 = Thick Club 0x0103 = Stick 0x0104 = Red Scarf 0x0105 = Blue Scarf 0x0106 = Pink Scarf 0x0107 = Green Scarf 0x0108 = Yellow Scarf 0x0109 = Wide Lens 0x010A = Muscle Band 0x010B = Wise Glasses 0x010C = Expert Belt 0x010D = Light Clay 0x010E = Life Orb 0x010F = Power Herb 0x0110 = Toxic Orb 0x0111 = Flame Orb 0x0112 = Quick Powder 0x0113 = Focus Sash 0x0114 = Zoom Lens 0x0115 = Metronome 0x0116 = Iron Ball 0x0117 = Lagging Tail 0x0118 = Destiny Knot 0x0119 = Black Sludge 0x011A = Icy Rock 0x011B = Smooth Rock 0x011C = Heat Rock 0x011D = Damp Rock 0x011E = Grip Claw 0x011F = Choice Scarf 0x0120 = Sticky Barb 0x0121 = Power Bracer 0x0122 = Power Belt 0x0123 = Power Lens 0x0124 = Power Band 0x0125 = Power Anklet 0x0126 = Power Weight 0x0127 = Shed Shell 0x0128 = Big Root 0x0129 = Choice Specs 0x012A = Flame Plate 0x012B = Splash Plate 0x012C = Zap Plate 0x012D = Meadow Plate 0x012E = Icicle Plate 0x012F = Fist Plate 0x0130 = Toxic Plate 0x0131 = Earth Plate 0x0132 = Sky Plate 0x0133 = Mind Plate 0x0134 = Insect Plate 0x0135 = Stone Plate 0x0136 = Spooky Plate 0x0137 = Draco Plate 0x0138 = Dread Plate 0x0139 = Iron Plate 0x013A = Odd Incense 0x013B = Rock Incense 0x013C = Full Incense 0x013D = Wave Incense 0x013E = Rose Incense 0x013F = Luck Incense 0x0140 = Pure Incense 0x0141 = Protector 0x0142 = Electirizer 0x0143 = Magmarizer 0x0144 = Dubious Disc 0x0145 = Reaper Cloth 0x0146 = Razor Claw 0x0147 = Razor Fang TMs & HMs 0x0148 = TM01 0x0149 = TM02 0x014A = TM03 0x014B = TM04 0x014C = TM05 0x014D = TM06 0x014E = TM07 0x014F = TM08 0x0150 = TM09 0x0151 = TM10 0x0152 = TM11 0x0153 = TM12 0x0154 = TM13 0x0155 = TM14 0x0156 = TM15 0x0157 = TM16 0x0158 = TM17 0x0159 = TM18 0x015A = TM19 0x015B = TM20 0x015C = TM21 0x015D = TM22 0x015E = TM23 0x015F = TM24 0x0160 = TM25 0x0161 = TM26 0x0162 = TM27 0x0163 = TM28 0x0164 = TM29 0x0165 = TM30 0x0166 = TM31 0x0167 = TM32 0x0168 = TM33 0x0169 = TM34 0x016A = TM35 0x016B = TM36 0x016C = TM37 0x016D = TM38 0x016E = TM39 0x016F = TM40 0x0170 = TM41 0x0171 = TM42 0x0172 = TM43 0x0173 = TM44 0x0174 = TM45 0x0175 = TM46 0x0176 = TM47 0x0177 = TM48 0x0178 = TM49 0x0179 = TM50 0x017A = TM51 0x017B = TM52 0x017C = TM53 0x017D = TM54 0x017E = TM55 0x017F = TM56 0x0180 = TM57 0x0181 = TM58 0x0182 = TM59 0x0183 = TM60 0x0184 = TM61 0x0185 = TM62 0x0186 = TM63 0x0187 = TM64 0x0188 = TM65 0x0189 = TM66 0x018A = TM67 0x018B = TM68 0x018C = TM69 0x018D = TM70 0x018E = TM71 0x018F = TM72 0x0190 = TM73 0x0191 = TM74 0x0192 = TM75 0x0193 = TM76 0x0194 = TM77 0x0195 = TM78 0x0196 = TM79 0x0197 = TM80 0x0198 = TM81 0x0199 = TM82 0x019A = TM83 0x019B = TM84 0x019C = TM85 0x019D = TM86 0x019E = TM87 0x019F = TM88 0x01A0 = TM89 0x01A1 = TM90 0x01A2 = TM91 0x01A3 = TM92 0x01A4 = HM01 0x01A5 = HM02 0x01A6 = HM03 0x01A7 = HM04 0x01A8 = HM05 0x01A9 = HM06 0x01AA = HM07 0x01AB = HM08 Key Items 0x01AC = Explorer Kit 0x01AD = Loot Sack 0x01AE = Rule Book 0x01AF = Poké Radar 0x01B0 = Point Card 0x01B1 = Journal 0x01B2 = Seal Case 0x01B3 = Fashion Case 0x01B4 = Seal Bag 0x01B5 = Pal Pad 0x01B6 = Works Key 0x01B7 = Old Charm 0x01B8 = Galactic Key 0x01B9 = Red Chain 0x01BA = Town Map 0x01BB = Vs. Seeker 0x01BC = Coin Case 0x01BD = Old Rod 0x01BE = Good Rod 0x01BF = Super Rod 0x01C0 = Sprayduck 0x01C1 = Poffin Case 0x01C2 = Bicycle 0x01C3 = Suite Key 0x01C4 = Oak's Letter 0x01C5 = Lunar Wing 0x01C6 = Member Card 0x01C7 = Azure Flute 0x01C8 = S.S. Ticket 0x01C9 = Contest Pass 0x01CA = Magma Stone 0x01CB = Parcel 0x01CC = Coupon 1 0x01CD = Coupon 2 0x01CE = Coupon 3 0x01CF = Storage Key 0x01D0 = SecretPotion 0x01D1 = Vs. Recorder (Platinum only) 0x01D2 = Gracidea Flower (Platinum only) 0x01D3 = Secret Key (Platinum only) HeartGold and SoulSilver Exclusive Balls x01EC = Fast Ball 0x01ED = Level Ball 0x01EE = Lure Ball 0x01EF = Heavy Ball 0x01F0 = Love Ball 0x01F1 = Friend Ball 0x01F2 = Moon Ball 0x01F3 = Competition Ball 0x01F4 = Park Ball HeartGold and SoulSilver Exclusive Key Items 0x01D4 = ぼんぐりケース (Apricorn Case) 0x01D5 = アンノーンノート (Unown Notebook) 0x01D6 = きのみプランター (Berry Planter) 0x01D7 = ダウジングマシン (Dowsing Machine) 0x01D8 = ブルーカード (Blue Card) 0x01D9 = おいしいシッポ (Slowpoke Tail) 0x01DA = とうめいなスズ (Clear Bell) 0x01DB = カードキー (Card Key) 0x01DC = ちかのかぎ (Basement Key) 0x01DD = ゼニガメじょうろ (Squirtbottle) 0x01DE = あかいウロコ (Red Scale) 0x01DF = おとしもの (Lost Property) 0x01E0 = リニアパス (Linear Pass) 0x01E1 = きかいのぶひん (Weird Part) 0x01E2 = ぎんいろのはね (Silver Wing) 0x01E3 = にじいろのはね (Rainbow Wing) 0x01E4 = ふしぎなタマゴ (Mystery Egg) 0x01E5 = Red Apricorn 0x01E6 = Yellow Apricorn 0x01E7 = Blue Apricorn 0x01E8 = Green Apricorn 0x01E9 = Pink Apricorn 0x01EA = White Apricorn 0x01EB = Black Apricorn 0x01F5 = フォトアルバム (Photo Album) 0x01F6 = GBプレイヤー (GB Player) 0x01F7 = うみなりのスズ (Sea Bell) 0x01F8 = いかりまんじゅう (Manju Anchor?) 0x01F9 = データカード01 (Date Card 01) 0x01FA = データカード02 (Date Card 02) 0x01FB = データカード03 (Date Card 03) 0x01FC = データカード04 (Date Card 04) 0x01FD = データカード05 (Date Card 05) 0x01FE = データカード06 (Date Card 06) 0x01FF = データカード07 (Date Card 07) 0x0200 = データカード08 (Date Card 08) 0x0201 = データカード09 (Date Card 09) 0x0202 = データカード10 (Date Card 10) 0x0203 = データカード11 (Date Card 11) 0x0204 = データカード12 (Date Card 12) 0x0205 = データカード13 (Date Card 13) 0x0206 = データカード14 (Date Card 14) 0x0207 = データカード15 (Date Card 15) 0x0208 = データカード16 (Date Card 16) 0x0209 = データカード17 (Date Card 17) 0x020A = データカード18 (Date Card 18) 0x020B = データカード19 (Date Card 19) 0x020C = データカード20 (Date Card 20) 0x020D = データカード21 (Date Card 21) 0x020E = データカード22 (Date Card 22) 0x020F = データカード23 (Date Card 23) 0x0210 = データカード24 (Date Card 24) 0x0211 = データカード25 (Date Card 25) 0x0212 = データカード26 (Date Card 26) 0x0213 = データカード27 (Date Card 27) 0x0214 = もえぎいろのたま (Green Orb) 0x0215 = ロックカプセル (Rock Capsule) 0x0216 = べにいろのたま (Red Orb) 0x0217 = あいいろのたま (Blue Orb) 0x0218 = なぞのすいしょう (Crystal Puzzle)
  5. evandixon

    HGSS: Overworld Sprites

    0000 Gold 0100 Little Boy 0200 Little Girl 0300 Bugged Gold after Fly 0400 Youngster Male 0500 Bug catcher 0600 Lady 1 0700 Lady 2 0800 Lady 3 0900 Boy 1 0A00 Electrician 0BOO Cooltrainer Male 0C00 Mum? 0D00 Beauty 0E00 Cooltrainer Female 0F00 Man 1000 Mart Clerk 1100 Old man 1200 Old lady 1300 Fat man 1400 Hiker 1500 Gold on bici 1600 Journalist 1700 Cameramen 1800
  6. Pokestar Opponents (as in pseudo-Pokemon) Pokestar Trainer sprites (Opponents and backs) Others
  7. theSLAYER

    Switch: LGPE Models

    Sources: Kalaxe: https://projectpokemon.org/home/forums/topic/48971-sprites-pokemon-sword-shield/?do=findComment&comment=239383
  8. Sprites from Prototype RG (credits to HelixChamber)
  9. How to remove background from a Pokédex/in-game video capture (after the video was turned into a gif): https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228819 You may have to cycle through the "white background" process a few times to remove all the blips and leftover dots from the background. If the model itself has colors removed, you may have to reduce the fuzziness, and go through the process multiple times. If the model is still affected, you may need to take the clean gif, and use Split: Gif to sprite sheet and add back the affected colors in. (For example, I did that with Zekrom's tail above)
  10. The dai_encount file which governs event raids via Dynamax Crystals, typically 0x78 in size, Though various start offsets are inconsistent through the file. This page documents the various offsets found throughout the data structure, in terms of the event raid data. Type Offset Notes (if any) Dynamax Level Stars tier 0x03 Dynamax level = exact value Stars tier = value - 1 Ability 0x04 0x0 Ability 1 0x1Ability 2 0x2 Hidden Ability 0x3 RND 1, 2 0x4 RND 1, 2, HA Host Catch Rate 0x05 0x0 Appears to be guaranteed caught 0x6 Cannot even attempt to catch 0x1 to 0x5 Ranging from easiest to hardest. Might be a multiplier against base catch rate. Non-host Catch Rate 0x06 0x0 Appears to be guaranteed caught 0x6 Cannot even attempt to catch 0x1 to 0x5 Ranging from easiest to hardest. Might be a multiplier against base catch rate. Might be part of a different formula from host catch rate. Gender 0x07 0x0 Random 0x1 Male 0x2 Female 0x3 Genderless (if it is random, and the species only has one gender or is genderless, the encounter will correctly reflect that) [note, if the form has only one gender (like indeedee-0 is male, and indeedee-1 is female), random will also correctly reflect only one gender for that form in-game] Shiny Status 0x08 0x0 Standard Odds 0x1 Shiny Locked 0x2 Forced Shiny (Squares only) Nature 0x09 Follows table of Natures 0x19 is Random HP IV 0x0A Set IV: 0 to 31. Random IV: 255 ATK IV 0x0C Set IV: 0 to 31. Random IV: 255 DEF IV 0x0E Set IV: 0 to 31. Random IV: 255 S.ATK IV 0x10 Set IV: 0 to 31. Random IV: 255 S.DEF IV 0x12 Set IV: 0 to 31. Random IV: 255 SPE IV 0x14 Set IV: 0 to 31. Random IV: 255 Entry Index 0x16 1 to 300 (one for set for SW, one set for Shield) Species 0x1A Form 0x1E Level of Encounter 0x22 Hex -> Dec, representing level Gigantamax Factor 0x26 0x0 Cannot Gigantamax 0x1 Can Gigantamax Move 1 0x2E Value is Move Index. Move 2 0x32 Value is Move Index. Move 3 0x36 Value is Move Index. Move 4 0x3A Value is Move Index. Dynamax Boost 0x3E Float: a multiplier on top of what the Pokemon's Dynamax HP would otherwise be. If the Pokemon has Dynamax level 10 and its normal HP is 100, it has 200 HP when Dynamaxed; if it has a Dynamax boost of 2.5, it'll have 500 HP Number of attacks per turn 0x46 Maximum number of attacks it has per turn, excluding extra moves. If the value here is 0, it'll get bumped up to 1. (A mon can't have no moves now ><) You can see this most clearly with Mewtwo. One of Mewtwo's entries has 3 here. See this Youtube video. Mewtwo attacks three times, not counting its extra move(s). Shield Thickness 0x4A Hex -> Dec, representing amount of shields 1st layer of Shield at HP% 0x4E Convert the hex to dec. From 0 to 100, representing % of health to bring up shields Extra Move 1 0x52 Value is Move Index. Extra Move 1 Priority 0x56 0: Disabled (it mostly only appears for <3-star entries) 1: the move is used as soon as the shields are triggered, and never again after. (FYI this is in the current Wild Area News for the ""Gigantamax Festival"", for 5-star Gengar in Sw.) 2: As long as 1st shield is up, the move is used at the end of the turn (this includes after moves like Counter from an NPC's Wobbuffet) 3: As long as 1st shield is up, the Pokemon uses it as their second move during their turn 2nd layer of Shield at HP% 0x5A Convert the hex to dec. From 0 to 100, representing % of health to bring up shields Extra Move 2 0x5E Value is Move Index. Extra Move 2 Priority 0x62 0: Disabled (it mostly only appears for <3-star entries) 1: the move is used as soon as the shields are triggered, and never again after. (FYI this is in the current Wild Area News for the ""Gigantamax Festival"", for 5-star Gengar in Sw.) 2: As long as 2nd shield is up, the move is used at the end of the turn (this includes after moves like Counter from an NPC's Wobbuffet) 3: As long as 2nd shield is up, the Pokemon uses it as their second move during their turn Raid random drops ? Refers to drop_rewards Raid fixed rewards ? Refers to bonus_rewards List of hex addresses for Dai encounter (from ★Aql7235 Shield to ★And458 on Sword)
  11. To understand this, you gonna need at least some understanding of what hex editing is. Today, we are going to look at converting the Clothing Set wonder card to bytes on a Fashion block. For this example, we'll be looking at the hex of 0105 - Casual Tee (Pokémon Quest). To the left, is the hex for the wonder card (only front few bytes relevant, the rest all zeros), and the right is a table for converting certain values we'll encounter along the way later on. For starters, the byte addresses for the Fashion block is rather different between Male and Female copies of the save. As such, the developers partitioned it so that row 0x20 to row 0x40 is the male portion, and row 0x50 to row 0x70 is for the female portion. Do note that the Male or Female portion is written to Wonder Card Records, depending on the save's gender. Now, let us look at the male portion. The index we see at byte 0x20 of the hex, is 0x9. With that, we can look at the the left side of the table, and determine that the general offset is 0x480. (Alternatively you can calculate this way: 0x09 [index] x 0x80 [block size] = 0x480 [general offset]. The table is just convenient). The data comes in pairs: general offset & binary spot. They are paired side by side, as can be seen above. [Example, 0x20 is paired with 0x24, and, 0x28 is paired with 0x2C.] The binary spot associated with that index is 0x68. Convert that to decimal, and you'll get 104. Meaning, starting from Spot 0, with it being the right most binary, position 104 of the chain of binaries for 0x480 gets flipped to 1. If you want to narrow it down, position 104 (on the right side of the table) will flow into byte 0xD. (cause each byte is 8 binaries long) With that in mind, you can now combine the results: Spot 0 in 0x48D (0x480 [general offset] + 0xD [cell based on binary spot] = 0x48D) gets written 1. So whatever value is in the cell 0x48D, add binary 00000001 to that value. [remember, left most is 7th slot, and right most is 0th slot] In the above example, for the male portion, we see the indexes of 0x8, 0xA, 0xB, 0xC and 0xD have the binary spot of "FFs". When this happens, it means take no action/ no action required. Each wonder card can have up to 6 edits per portion. Given that Quest T-shirt gift only does 1 unlock, it makes sense the remaining 5 goes unused. That pretty much is all of it. a. Know how to read a clothing set wonder card b. Know where to write the value to in fashion block I'm detailing this down here in case I forget Update: this tool was made in order to specify the offsets and values to add, for the fashion block. Fashion Card Reader.exe
  12. Sources: Main Bulk of images: https://www.pkparaiso.com/xy/sprites_pokemon.php https://www.pkparaiso.com/xy/sprites_pokemon_espalda.php https://www.pkparaiso.com/xy/sprites_pokemon_variocolores.php https://www.pkparaiso.com/xy/sprites_pokemon_variocolores_espalda.php https://www.pkparaiso.com/rubi-omega-zafiro-alfa/sprites_pokemon.php https://www.pkparaiso.com/rubi-omega-zafiro-alfa/sprites_pokemon_espalda.php https://www.pkparaiso.com/rubi-omega-zafiro-alfa/sprites_pokemon_variocolores.php https://www.pkparaiso.com/rubi-omega-zafiro-alfa/sprites_pokemon_variocolores_espalda.php https://www.pkparaiso.com/sol-luna/sprites_pokemon.php https://www.pkparaiso.com/ultra-sol-ultra-luna/sprites_pokemon_sin_bordes.php Cleaning Efforts: theSLAYER: Pheromosa Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=219173 Dawn Wings Necrozma Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224605 Marshadow Front Scream Animation - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228819 Marshadow Shiny Front Attack Animation - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228821 Transparency related issues (these are just examples, not all is in this post) - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228858 BlackShark: Celebi Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=218742 Shiny Celebi Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=218760 Partner Cap Pikachu Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224264 Wratih89: Cresselia Front -https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=219196 Andrewism: Scizor Front, Scizor-F Front, Mega Scizor Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=222057 Shiny Scizor Front, Shiny Scizor-F Front, Shiny Mega Scizor Front, Scyther Front, Scyther-F Front, Shiny Scyther Front, Shiny Scyther-F Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=222097 parsath: Naganadel Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224597 Shiny Naganadel Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224607 Shiny Poipole Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224610 Poipole Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224615 Lessangel: Ultra-Necrozma Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224598 Shiny Ultra-Necrozma Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224600 Shiny Stakataka Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224602 Shiny Dawn Wings Necrozma Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224603 Shiny Dusk Mane Necrozma Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224604 Shiny Dusk Lycanroc Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224608 Shiny Blacaphalon Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224609 Shiny Zeraora Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224611 Blacephalon Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224613 Dusk Lycanroc Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224614 Dusk Mane Necrozma Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224616 Stakataka Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224617 Zeraora Front - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=224618 Ultra Necrozma Back - https://projectpokemon.org/home/forums/topic/42637-help-finding-usum-animated-sprites/?do=findComment&comment=226327 Dusk Mane Necrozma Back (Regular and Shiny), Dawn Wings Necrozma Back (Regular and Shiny), Ultra Necrozma Back (Regular and Shiny), Poipole Back (Regular and Shiny), Naganadel Back (Regular and Shiny) - https://projectpokemon.org/home/forums/topic/42637-help-finding-usum-animated-sprites/?do=findComment&comment=226329 Dusk Lycanroc Back (Regular and Shiny), Stakataka Back (Regular and Shiny), Blacephalon Back (Regular and Shiny), Zeraora Back (Regular and Shiny) - https://projectpokemon.org/home/forums/topic/42637-help-finding-usum-animated-sprites/?do=findComment&comment=226366 Ash CaP Pikachu Back (Original, Hoenn, Sinnoh, Unova, Kalos, Alola, Partner) - https://projectpokemon.org/home/forums/topic/42637-help-finding-usum-animated-sprites/?do=findComment&comment=226368 (Kalaxe compiled, but Lessangel did the cleaning) Alola Shiny Backsprites, Furfrou Trim, Genesect Forms, Kyurem Forms, Various Cosplay Pikachu, Pokemon Totems, Arceus Back Shiny (Various), Unown (Various), Certain missing backsprites - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=227180 (the mega link) Kalaxe: Pheromosa Back - https://projectpokemon.org/home/forums/topic/41471-volunteers-needed-with-cleaning-animated-gifs-for-event-gallery/?do=findComment&comment=227825 Glameow (Gen 7) - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228697 Missing Genders Back - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228842 Andrew1207: Marshadow Shiny Front Scream Animation - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=228820 Azkuonmo: Druddigon Back (Shading Correction) - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=230921 Ellicrum: Reshiram (Front and Back) Attack Animation - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=231734 Some other transparency related sprites - https://projectpokemon.org/home/forums/topic/43730-help-removing-background-of-3ds-sprites-are-missing/?do=findComment&comment=231800 And anyone else that I may have forgotten to mention, thank you. If you want to be credited, leave a link to your post (containing the contribution) in the comments here :3
  13. evandixon

    PGT File

    PGT is the Gift data stored in a Wondercard. The Data format is mapped out below: Offset Description 0x0 Data Type 0x2 Corresponding Card slot (1-3) 0x3 Data Specific 0x8 PKM DATA (Encrypted) 0xF4 Unknown Data Types Number Type Data Specific Details 0x0 None 0x1 Pokemon If 0, recipient is OT 0x2 Pokemon Egg If 0, recipient is OT 0x3 Item Item index number 0x4 Rule (What... is a rule??) <-See left 0x5 Seal Seal Index?? 0x6 Accessory Accessory Number 0x7 Manaphy Egg Unused 0x8 Member Card Unused 0x9 Oak's Letter Unused 0xA Azure Flute Unused 0xB Poketch App (DP) App index?? 0xC Secret Key Unused 0xD 0xE PokeWalker Area Area index??
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