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MiaLala

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Everything posted by MiaLala

  1. Thank you. I have this already am not sure how to use it. I'll look up tutorials.
  2. After the first time creating a solution, the program didn't require me to load in a rom anymore. It says ready, but for whatever reason, when I get to the step of "expand the directory", I hit a wall. The directory does not expand. I tried to just starting the next step (create project) but it gives me an error. Full error below. I am simply attempting to create a starter mod for the American version of Pokemon Explorers of Sky. I'm using version 4.2.12.0. I'm about to go peruse the update log and see what I can find, as well as trying to download an older version of Sky Editor to see if that works, but... Updates: after scouring comment after comment, trying some things... - When I right click a compressed file and read the properties, there is no "unblock" button or anything of the like. I checked every tab, advanced details, nothing. I am on Windows 10. - I'm apparently running .Net Framework 4.0. It seems to be connected to my Steam. - I renamed my rom file to separate it from the original rom. I've only ever used the renamed one. - I now have three copies of this compressed Sky Editor bundle because I keep trying to see if I extracted it wrong or something but it starts and runs just fine until I get to actually trying to build a modpack. - I opened my Windows Defender manually, had it scan the compressed Sky Explorer, and deem it fine. When Byte tried to ask me about it, I had it whitelist it. Trying everything again from step one. - I was able to check and found that I have .NET Framework version 4.8 and 4.0. Exception Details: System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at SkyEditor.UI.WPF.MenuActions.Context.SolutionCreateProject.DoAction(IEnumerable`1 targets) at SkyEditor.Core.UI.ActionMenuItem.<RunActions>d__32.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Window.ShowHelper(Object booleanBox) at System.Windows.Window.ShowDialog() at SkyEditor.UI.WPF.StartupHelpers.VB$StateMachine_4_ShowMainWindow.MoveNext() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll SkyEditor.ROMEditor.UI.WPF, Version=4.2.12.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.ROMEditor.UI.WPF.exe PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_64\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll System.Xaml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll SkyEditor.UI.WPF, Version=0.0.0.160, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.UI.WPF.dll SkyEditor.Core, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.Core.dll Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll SkyEditor.Utilities.AsyncFor, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.Utilities.AsyncFor.dll netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll SkyEditor.IO, Version=5.0.8.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.IO.dll Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\Newtonsoft.Json.dll System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll SkyEditor.ROMEditor.Windows, Version=4.2.12.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.ROMEditor.Windows.dll SkyEditor.CodeEditor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.CodeEditor.dll SkyEditor.CodeEditor.UI.WPF, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.CodeEditor.UI.WPF.exe SkyEditor.ROMEditor, Version=4.1.0.0, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\SkyEditor.ROMEditor.dll DSPatcher, Version=1.0.0.4, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\DSPatcher.exe DotNet3dsToolkit, Version=0.0.0.118, Culture=neutral, PublicKeyToken=null C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\DotNet3dsToolkit.dll ICSharpCode.AvalonEdit, Version=5.0.3.0, Culture=neutral, PublicKeyToken=9cc39be672370310 C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\ICSharpCode.AvalonEdit.dll Xceed.Wpf.AvalonDock, Version=3.4.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4 C:\Users\kmmee\Desktop\Kayla's Stufferuni\Games\Emulators\Hacking Roms\Pokemon SkyEditor\SkyEditor.ROMEditor.UI.WPF Build 220\Xceed.Wpf.AvalonDock.dll PresentationFramework.Aero2, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero2\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero2.dll PresentationFramework-SystemXml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemXml\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemXml.dll PresentationFramework-SystemData, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework-SystemData\v4.0_4.0.0.0__b77a5c561934e089\PresentationFramework-SystemData.dll UIAutomationTypes, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll UIAutomationProvider, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll System.Deployment, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Deployment\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Deployment.dll Microsoft.GeneratedCode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null An error occurred while listing the Loaded Assemblies: System.NotSupportedException: The invoked member is not supported in a dynamic assembly. at System.Reflection.Emit.InternalAssemblyBuilder.get_Location() at SkyEditor.UI.WPF.ErrorWindow.UpdateExceptionDetailsMessage() -------------------- User Message:
  3. So, I downloaded a program or two to help with changing my Pokemon Emerald Rom, most notably Pokemon Game Editor (PGE) and a javascript program that helps me replace sprite colors. Originally, all I really wanted to do was just the colors of the Pokemon sprites. I have some friends who like randomized games too, so the plan was to swap the colors and then send them both normal and randomized versions of the game to enjoy. However, after coloring a few sprites, I stumbled upon a few that I just hated. Like, have you seen gen 3 Banette? Gen 3 Poochyena can't even begin to compare to Gen 4 Poochyena. I went through it looks like most Gen 3 Pokemon got their defined design in gen 4 and I want to use the Gen 4 sprites for some if not all Pokemon. How can I open my Gen 4 Rom (HGSS) and export the sprite sheets for use with Pokemon Emerald via PGE?
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