So I seem to have an issue when exporting the models and animations from PKMN Super Mystery Dungeon. For the most part, everything gets extracted perfectly fine and I can view almost all of the PKMN's models and animations. But for some reason, some PKMN like Gastly/Chandelure/Gengar (there's probably more I've missed, those are just ones I instantly noticed) are missing animations like wait, walk, or sleep. Do they perhaps use a "default" skeletal animation from another PKMN or am I just missing some files...? And how would a PKMN like Gastly use the sleep skeletal animation for the starter mod if it doesn't have one? In the end I don't really think i'm missing anything since, again, for most PKMN everything extracts fine but i'm curious what you think nonetheless!
(PSMD Only) Model Mod
in 3DS Mystery Dungeon Mods
Posted
Hello,
So I seem to have an issue when exporting the models and animations from PKMN Super Mystery Dungeon. For the most part, everything gets extracted perfectly fine and I can view almost all of the PKMN's models and animations. But for some reason, some PKMN like Gastly/Chandelure/Gengar (there's probably more I've missed, those are just ones I instantly noticed) are missing animations like wait, walk, or sleep. Do they perhaps use a "default" skeletal animation from another PKMN or am I just missing some files...? And how would a PKMN like Gastly use the sleep skeletal animation for the starter mod if it doesn't have one? In the end I don't really think i'm missing anything since, again, for most PKMN everything extracts fine but i'm curious what you think nonetheless!
Thank you!