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  1. This also pops up freqeuntly upon build, and almost always when I'm trying to build the solution as cia, 3ds rom, etc individually, too...? System.NotSupportedException: Only FARC v4 and v5 are supported for the time being at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Farc.VB$StateMachine_62_OpenFile.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Farc.VB$StateMachine_62_OpenFile.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdStarterMod.VB$StateMachine_21_SubstituteMissingPortraitsPsmd.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdStarterMod.vb:line 307 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdStarterMod.VB$StateMachine_29_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdStarterMod.vb:line 762 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<Build>d__38.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<Build>d__37.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.DSModSolution.VB$StateMachine_5_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DSModSolution.vb:line 60 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext() Sorry for the error spams..
  2. Hello, I've used Sky Editor before for my Explorers of Sky to do a starter mod before, and it had worked wonders then, so I've been trying to do a similar thing to my SMD rom. I had expected it to crash a few times, since 3ds roms are much more heavier than nds roms(and my laptop is more focused on being light than being fast), but I keep crashing into errors left and right. Editor crashing upon extraction, crashing as it's generating the starter mod, upon building etc, etc... Most of them seems to be temporary issues, since they go away when I discard a solution tocreate a new one, or restart sky editor in general. But this one keeps popping up whenever I'm actually building the Modpack the last few times. System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at DS_ROM_Patcher.Utilities.xdelta.Dispose(Boolean disposing) at DS_ROM_Patcher.ModBuilder._Closure$__77-0.VB$StateMachine___Lambda$__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Utilities.AsyncFor.AsyncFor.<>c__DisplayClass45_1`1.<<RunForEach>b__0>d.MoveNext() --- End of inner exception stack trace --- at SkyEditor.Utilities.AsyncFor.AsyncFor.<RunForEach>d__45`1.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DS_ROM_Patcher.ModBuilder.VB$StateMachine_77_BuildMod.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.Projects.GenericModProject.VB$StateMachine_41_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\Projects\GenericModProject.vb:line 282 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.VB$StateMachine_47_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 455 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdStarterMod.VB$StateMachine_29_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdStarterMod.vb:line 800 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<Build>d__38.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<Build>d__37.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.DSModSolution.VB$StateMachine_5_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DSModSolution.vb:line 60 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext() ---> (Inner Exception #0) System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at DS_ROM_Patcher.Utilities.xdelta.Dispose(Boolean disposing) at DS_ROM_Patcher.ModBuilder._Closure$__77-0.VB$StateMachine___Lambda$__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Utilities.AsyncFor.AsyncFor.<>c__DisplayClass45_1`1.<<RunForEach>b__0>d.MoveNext()<--- I have a decrypted SMD rom and the editor all stored in a usb drive. Previously I had the EoS rom and the editor in my C drive, to which the editor worked splendidly. I have managed some builds of the SMD starter modpack (including an instance where I changed modpack properties to generate a cia file, though I'm not sure whether it was okay to do that with a starter mod or not), though the base rom did not change, nor did the DS patcher worked properly (I don't have a log file of it, but I think it was some missing .brr(?) files in C:\Users\(name)\AppData\Local\Temp\(temporary DS Patcher folder). ) I would love to know if this is just my computer being buggy, or if I'm taking a misstep and using the editor in the wrong ways. Thank you for your hard work! Hello, I've used Sky Editor before for my Explorers of Sky to do a starter mod before, and it had worked wonders then, so I've been trying to do a similar thing to my SMD rom. I had expected it to crash a few times, since 3ds roms are much more heavier than nds roms(and my laptop is more focused on being light than being fast), but I keep crashing into errors left and right. Editor crashing upon extraction, crashing as it's generating the starter mod, upon building etc, etc... Most of them seems to be temporary issues, since they go away when I discard a solution tocreate a new one, or restart sky editor in general. But this one keeps popping up whenever I'm actually building the Modpack the last few times. System.AggregateException: One or more errors occurred. ---> System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at DS_ROM_Patcher.Utilities.xdelta.Dispose(Boolean disposing) at DS_ROM_Patcher.ModBuilder._Closure$__77-0.VB$StateMachine___Lambda$__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Utilities.AsyncFor.AsyncFor.<>c__DisplayClass45_1`1.<<RunForEach>b__0>d.MoveNext() --- End of inner exception stack trace --- at SkyEditor.Utilities.AsyncFor.AsyncFor.<RunForEach>d__45`1.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at DS_ROM_Patcher.ModBuilder.VB$StateMachine_77_BuildMod.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.Projects.GenericModProject.VB$StateMachine_41_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\Projects\GenericModProject.vb:line 282 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdLuaProject.VB$StateMachine_47_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdLuaProject.vb:line 455 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdStarterMod.VB$StateMachine_29_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdStarterMod.vb:line 800 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<Build>d__38.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.Projects.Solution.<Build>d__37.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.ROMEditor.DSModSolution.VB$StateMachine_5_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DSModSolution.vb:line 60 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext() ---> (Inner Exception #0) System.IO.IOException: The directory is not empty. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at DS_ROM_Patcher.Utilities.xdelta.Dispose(Boolean disposing) at DS_ROM_Patcher.ModBuilder._Closure$__77-0.VB$StateMachine___Lambda$__8.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at SkyEditor.Utilities.AsyncFor.AsyncFor.<>c__DisplayClass45_1`1.<<RunForEach>b__0>d.MoveNext()<--- I have a decrypted SMD rom and the editor all stored in a usb drive. Previously I had the EoS rom and the editor in my C drive, to which the editor worked splendidly. I have managed some builds of the SMD starter modpack (including an instance where I changed modpack properties to generate a cia file, though I'm not sure whether it was okay to do that with a starter mod or not), though the base rom did not change, nor did the DS patcher worked properly (I don't have a log file of it, but I think it was some missing .brr(?) files in C:\Users\(name)\AppData\Local\Temp\(temporary DS Patcher folder). ) I would love to know if this is just my computer being buggy, or if I'm taking a misstep and using the editor in the wrong ways. Thank you for your hard work!
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