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About dc4m

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  1. Ice's biggest problem has always, I feel, been in its type effectiveness distribution. You dance around this issue, but I think you neglected to mention the most important point: that the ratio of offensive-to-defensive type strength is the dominant factor in a type's viability. In this post, I will outline this argument and relate it to your motivating question regarding GameFreak's failure to successfully balance ice types. GameFreak appears to operate under the assumption that offensive coverage and defensive coverage roughly balance each other out. This can be easily demonstrated
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