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omimic

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  1. Hmm, then it must've been some problem with the CRO's. It's because i'm not playing the game with patches, but rather rebuilding the entire rom as a cia. And i must've missed something regarding CRO's... but i didn't have a starter option in the CRO section of pk3ds. For Moon, at least. It was included in static encounters and it didn't give an option to change the models, now that i think about it. It must've been that, probably. Still, the text for the names didn't update too.
  2. Thanks, will do. Also, is there a way in Sun/Moon to get the randomized starters to show as a 3d model? When i get to pick the starter, the models stay the originals, and same as the names. It only changes the text referring to the types of the mons, and i don't get to know in-game what pokémon i get as a starter until i get to nickname it.
  3. Hi, how's it going? So i'm having a certain issue with my randomized version of pokémon Moon. The game bugs whenever a trainer uses a mega form. I allowed random megas to appear in the wild as well as allow trainers to have them, but when i beat a trainer whose last pokémon is a mega, the game says that the trainer is about to send the same pokémon i just defeated... but it sends the mon with no sprite, hp in the red, and i can't damage it, thus getting stuck in a loop. Weird thing is that Hau sent me an Ampharos, mega-evolved it and i could finish the battle (it was the starter battle, 1st in the game) but then sent me a Beedrill on the 2nd battle, mega-evolved it, and i got stuck. Same with another trainer in other version of the randomized game, sending an Aerodactyl and mega-evolving it. I could just turn off mega-evos, but, is there a way to fix this? Thanx in advance
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