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Tutorial Comments posted by baki
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Hiya, I posted before. Got a new issue.
I'm able to successfully repack GTI starter mod builds but they don't seem to work when I test them with Citra.
Is that an emulation-specific problem or something else?
Here's my modpack for reference. -
When I try to build a Starter Mod on Gates to Infinity, I get the following errors and the editor doesn't build anything.
The Starter Mod is perpetually stuck on 'Extracting Portraits....' in the build progressSystem.NotImplementedException: EU regions of GTI are not currently implemented.
at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdStarterMod.VB$StateMachine_17_FixCodeBinGti.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdStarterMod.vb:line 192
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.ROMEditor.MysteryDungeon.PSMD.Projects.PsmdStarterMod.VB$StateMachine_29_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\MysteryDungeon\PSMD\Projects\PsmdStarterMod.vb:line 790
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.Core.Projects.Solution.<BuildProjects>d__39.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.Core.Projects.Solution.<Build>d__38.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.Core.Projects.Solution.<Build>d__37.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.ROMEditor.DSModSolution.VB$StateMachine_5_Build.MoveNext() in C:\BuildAgent\work\c4ac4fe3838706c2\SkyEditor.ROMEditor.Windows\DSModSolution.vb:line 60
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at SkyEditor.Core.ApplicationViewModel.TaskProgressReporterWrapper.<Start>d__32.MoveNext()
Not a smart fellow, please help me!
Thanks
EDIT: Nevermind, I stopped being a PEBCAK and pulled a US build.
Starter Mod
in 3DS Mystery Dungeon Mods
Posted · Edited by baki
Thanks! Seems to be working well for now past the initial cutscenes. Makes sense that GTI is the least accessible.
I'll report if anything goes wrong.
Edit: Choice of Pokemon is noted, I'll pick something more sensible.