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wraith89

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Everything posted by wraith89

  1. <p><p><p><p><p><p>I found Pogeymanz spoilers, but won't tell you anything because you wouldn't want it. But all I know is: PIDGEY IS AVAILABLE EARLY. YES! From the looks of it, a lot of old Pokemon (way too much) are available, and not enough new Pokemon... yet. Of course, I won't be saying anything else.</p></p></p></p></p></p>

  2. <p><p><p><p><p><p>You're some... serpentine creature that came straight out of a grape juice carton. Nice.</p></p></p></p></p></p>

  3. I know Tofu, I'm too predictable. Eh Ice gets swept by Infernape in a mono type battle (okay, so you can Shell Smash Cloyster... but that's OP). Normals don't always due to their sheer versatility. Ice is still threatening offensively, I can guarantee you. I've used Hail teams before, consisting of a lot of Ice Pokemon, but having more than 2 or 3 is less than ideal, unfortunately. I don't see tiers as an absolute way to determine the usefulness of a Pokemon. A lot of NU Pokes, like Victreebel, are actually usable in higher tiers. But X being outclassed by Y doesn't make a Pokemon any worse than it is (Venusaur outclasses Victreebel, for example, but Victreebel can still function just as well and has some tricks up its sleeves like Sucker Punch). Some OU Pokemon would actually fit fine in the lower tiers, like Tentacruel or Gastrodon, but are just up there because they're "overused". I know that any other way of measuring Pokemons' mettle would be subjective and arbitrary, so I know why tiers are used in competitive metagaming, but I still don't see it as an end all to measure a Pokemon's worth. It doesn't work that way. Granted, some will always fail, like Kricketune or Watchog and the likes, without extreme support, but generally, all of them have strengths and weaknesses. Shedinja for example, also works much better in the unrestricted tier while doing bad in the constrained environments like NU where there are more things that would kill are common, such as Flareon or Mascargo or something. Also, the way they list counters, like, X can counter Y with Hidden Power Z. Like, what? Hidden Power isn't even a reliable method outside of simulators, and I loathe it when that's used as an argument for how one Pokemon can have perfect coverage or something. Yes, tiers can sometimes help you see, but also, there's those confounding variables. Aron was used much more than Aggron due to its cheesy Sturdy + Shell Bell + Sandstorm + Endeavor strategy, but does that make Aron better than Aggron? I don't see it that way. Vanilluxe, for example, is quite predictable with what it does. 95 Atk was put in the wrong stat, with little movepool to abuse that with, it's obviously using its 110 SpA to run random Ice Beam/Flash Cannon/Signal Beam and possibly Autotomise to raise that 79 speed of its. Oops, blocked by Flareon. Most of the usable Ices are mixed types, of course, and owe it more to their other typing than the Ice, which is a hinderance to a lot of them. There are notable exceptions, especially when they're offensively oriented. Offensive Pokemon are favoured in this generation, or if they're defensive with ways of boosting themselves to obscene levels (Cloyster). Normals, like Togekiss, at least does what they're supposed to do. But comparing Ice and Normals is comparing apples and oranges: doesn't work that way though. I don't see why we're doing this heh. I see them trying to improve Ice types by adding new moves like Freeze Dry or ability like Refrigerate, but, what worries me is that they're tacked on to new Pokemon. A recent interview said new Pokemon are given priority with new moves like that, which worries me as well, as some slow Rock/Ice Pokemon clearly looking defensive and not too offensive is getting both otherwise great salvagable ability, but is going to get LOL'd on by Fighters and Steels, both who are very common and will continue to be common. I hope Freeze Dry gets great distribution, and some improvements will be given to Ice types, but you can see they gave Electrics and Grass some add-on inner abilities like immunity to paralysis or powder/spore moves, but nothing done to Ice type as a whole. That just worries me is all. Too soon to tell, of course, but Ice still stands as one of the worst typings out there. Let's not talk about the low class citizens. They're Heatran-feed anyways. (jk you know we love you NU Pokemon). But we do need to move on before this drags on any further. I wonder how the whole Fairy / Fighting / Steel / Ghost / Dark / Bug / Poison / Psychic relations would work, as those were probably the most touched. Out of all of those, have you noticed Psychics didn't get a notable buff? A resistance to Fairy would have helped them, to be honest. Now Gardevoir can beat Gallade. That Fletching just scared away your female Mega Mewtwo
  4. Please, you're thinking by tiers again. That is not how we do things here. And if Normals weren't so, they wouldn't be, well, Normal. I wouldn't say Normals are bad, as many have more uses than Ice types will ever have, especially because generally their movepools are large despite their lack of resistances. There's still Blissey, Togekiss, Clefable, Snorlax, Lickilicky, both Porygons, Braviary, Swellow, Tauros, Miltank, Staraptor, and many others that are quite usable (I know a lot of them are considered NU but even so they all have a valuable niche). As a typing, Ice is terrible. It only resists itself, and many times when its paired with another type, it loses its sole resistance that Ice brings. Many otherwise good stat Ice types like Vanilluxe or Lapras are hindered by a lot of reasons, such as sparse movepool, bad defensive typing to go with their otherwise defensive leaning stats, is too specialised with its function (Cryogonal), or low base attack STAB (Weavile). IF they were ALL offensive killing types, it would be a different story. But for whatever reason, they keep lacking because Gamefreak apparently thinks Ice would be too broken if they decided for whatever reason they'd give them a STAB over 75 BP or speed over 79. Ice as an offensive type is great, but nobody uses Ice STAB because many Water types who are defensively superior gains access to Ice Beam anyways. Ice is, and still is, possibly the worst type. Mamoswine is saved because of STAB EQ to go along with Icicle Crash and immune to both damaging weathers and actually neutral to Fire and SR. And one of the OUs you mention is Kyurem-B, who should have been Uber, but isn't simply because it's Ice and doesn't have a reliable STAB Ice to run off its physical attack. 妖精 is actually a generic term for fairy (요정 in Korean), not just the specific drama you watched (Idk which one you are referring to).
  5. Ew 3K + 1. Next milestone is probably 3210 or 3333 or something. Eh. I know that gameplay is increasingly becoming switch heavy and offensively oriented. I was quite cynical of the former Gen as well, because in the beginning stage I remember everything was hitting way too hard for their own good. You get new guys with insane attack power like somewhere in the 140s and basically dethroning old milestones with ugly new Pokemon that made no sense except to outclass previous Pokemon. With things like Haxorus, with sky high attack of 147, access to boosting moves, Taunt to stop Skarmory, and Mold Breaker to prevent Levitating Pokemon from walling Earthquake, or Conkeldurr with high attack power, Bulk Up, Drain Punch, and even the rare Mach Punch with large bulk all in one package, Reuniclus with super high bulk enough to survive a Heracross's Megahorn and Magic Guard that used to be exclusive on Clefable for example, Excadrill with its perfect typing, perfect learning movepool, perfect ability, and perfect speed to even troll on Hitmonlee, and perfectly outclassing Sandslash... and these were just "minor Pokemon" and not something like a legendary. I have every right to be cynical: the metagame right now isn't exactly balanced per se, but we did adapt to it after a while. I know it's too early to tell, but by typing alone Fairy is already amazingly powerful. Ice types, for example, by typing alone is horrendous, but so are their Pokemon because they keep giving them a movepool as wide as Wobbuffet's and lame stat distributions. I know how imbalanced Dragons were, but it made sense because they're meant to be the ultimate typing: all those dragons generally reach their final form on high level. Their gimmick even shows because they also resist the typings of the starters, including Electric. Fairies are a nice idea in general, but it almost looks like a typing made to just "tack on" to the typing chart to make correlations with some dominant types and become the new dominant type itself. It sort of forces people to run Steel and Poison attacks now, which were not common. I don't mind that they are Fairy's weaknesses, but I do mind that they are their ONLY weaknesses. So I am afraid: things already hit too hard in this generation, I wonder what's next. Lugia being brought down to UU? I'm sure Dragons will still be used, though, due to their high stats, versatility, and sheer power. That's why Fairies have a role: but they also kill Fighters and Dark types too... which already guarantees them a spot. I think Azumarill will soar to high usage now: a neutrality to Bullet Punch hardly compromises for its new effectiveness against Dragons and common Fighters and even Dark types (should it get the right movepool). Not that I mind, Azumarill is cool and I use it a lot, and it already has a hard counter in Jellicent (unless Fairy attack magically becomes super powerful that it 2HKOs the jellyfish). Alas, poor Hydreigon. I think Bite/Faint Attack/Crunch/Pursuit/etc were quite obviously physical. The only Dark special attack, Dark Pulse, was introduced in Gen IV. Then came Snarl and Night Daze in Gen V. And yet they were counted as Special? I don't even want to know what they were thinking then. Ghost moves... I think they had the intention of Shadow Ball being special, as it lowered SpDef every time, and yet ran off physical attack on the only Ghost Gengar and Misdreavus at that time... 65/60 Atk. Yeah right. As for Fairies, I don't only think about your pink Tinkerbell characters, nymphs, dryads, fair folks, etc, but faes and dwarves and pixies and elves of the mischievous kinds, and even mythological satyrs and of malevolent kinds. The term 妖精 would encompass all of that (though Korean and Japanese invariably decides to make it "Peh-uh-ri" instead of their native words for Fairy), so I can see it going either way. Unless they really mean for... pink... little cutesy wutsy things to slay almighty Dragons, which I'm sure Trollfreak would GLADLY oblige to. But a lot of their attacks shown so far, such as Fairy Wind or Moonblast, appear to be specially oriented. I would think so too, actually, but I'd like to leave an open mind for that. If you think you do have it right this time Gamefreak, don't disappoint me. But so far, it seems like they put some interesting quirks on some old types (Grass types being immune to Powders and such, Electrics gaining paralysis immunity (further making Zapdos/Thundurus nigh unstoppable, I'm going to have to carry massive Icy Winds for this), Ghosts being able to escape traps), and yet they STILL forget to buff the ONE TYPING that ACTUALLY needed it the most (*cough*Ice*cough*). However I do understand their intention on Fairy types. I do like the idea, in fact, I'm actually amazed it took them this long to make it. But it already appears rather... awkward. Korea is drama central. We're full of it here.
  6. I like drama: my post count says 3000 now. I think I should stop here. The reason Dragons were doing so well was because of their generally high base stats and some had the proper movepool to complement it. Otherwise, Overheat and Leaf Storm would be in the same vein as Draco Meteor, or Thrash and Petal Dance would be as threatening as Outrage. Not to mention Dragon hits EVERYTHING neutral except their own (2x effectiveness) and Steel (1/2x effectiveness). Normals don't claim the same, as they have high neutral coverage, much like Water or Poison or Electric, but still not effective on Rocks, Steels, and of course has no effect on Ghosts. They can run a Fighting move or some coverage move to deal with them, but that's where base stats come in. Return isn't nearly as frightening as Draco Meteor or Outrage, however, even if their base powers are around 20-40 apart. Also, they're not resistant to anything except Ghost (immunity), unlike Dragons who resist Fire/Water/Electric/Grass moves. Yes, Normals didn't have much threatening Pokemon, not to mention a lot of them gets walled hard by either Ghosts or Steels, depending on who they are. Dragons could just run a complementary Ground/Fighting or Fire move and there was their coverage. Now we'll see awkward Flash Cannons / Iron Tail tacked on to some of them for no real reason other than to hit Fairies SE. Well, I guess Fire hits them neutrally, but the aim for Fire Blast and whatnot was to score the OHKO/2HKO on Steels, but I'm unsure if it can accomplish the same thing on Fairies. Though we don't need Dragons to be any stronger than they already are. I know they can just make Fairies have stats that are akin to Pidgeot or the likes, but even so, that typing is rather ridiculous, as it has the right weaknesses (two quite obscure ones) and resistances (resisting some of the most used attacks including one immunity). The thing about Fairies is that unlike Steels, who only tanked Dragons, they can actually take their hit and respond back with STAB Fairy move, which isn't something Steels were able to do. The only Steel that was able to answer Dragons was Empoleon (unless you want to run Ice Beam Bastiodon), who wasn't always reliable because of the gaping Ground/Fighting weakness and that low speed. And don't mention Ice types. Yes, we don't know how anything is turning out just yet, but the typing in itself is already quite broken. It will also mean a sharp rise in Steel types, but thankfully they nerfed them slightly. They said they "had it right this time". I don't know if that's true or not, but we will see. But it's already quite the best offensive/defensive type it seems (Steel still trumps them defensively, but I meant as a mix). I'm just very skeptical of Fairies atm. Their inclusion was the right idea, but idk if it was executed correctly. We don't know about the Physical/Special thing yet. I used to think Dark was physical and Ghost was special... but it was the other way around. Water and Ice were deemed special but they got Ice Shard and Aqua Jet. The move Child's Play seems quite physical if you ask me... going up straight front to the foe and hitting them. Or better yet, there will be an absence of Fairy priority. They already super buffed these moves, like Draining Kiss healing 100% of the stolen HP as opposed to 50% like the rest of them (unless they buff the others like Giga Drain / Drain Punch to do the same). I'm wondering what the theme for Fairy will be. We have deceptive Darks, offensive Fires, powerful yet penalty inducing Fighting, stalling Grass, etc... There's most likely going to be separate modes for Mega and Non-Megas, so there wouldn't be any need to worry about your "Mega Stone handicap", unless they mess that one up too. Regular Blaziken does indeed have a chance to OHKO with + 2, but on 0/0/0 Rhyperior with 0 IVs. Even with max IVs, it does colossal damage, but it generally doesn't OHKO. Also base stats don't work that way: 55 and 110 isn't * 2 multiplication. I wonder if we're going to see a surge of Trick + Ring Target Lati@s or something now. Draco Meteor them Fairies!
  7. <p><p><p><p><p><p>Pure Grass? Monotype is tough.</p></p></p></p></p></p>

  8. Ugh Fairy priority. Dear God, please no. They're already the best offensive and defensive typing that was ever made. It looks quite unfair. Although having special versions of priority would be nice... as Vacuum Wave is quite rare. Imagine physical STAB Fairy priority for Azumarill to (ab)use alongside Aqua Jet. While Blaziken destroys single battles in many cases, it is more than able to be handled in double battles, where it is more fast paced and Trick Room is more common than not. I think most of these people had doubles in mind... but unfortunately, singles is the most commonly used battle form out there. You can either go Mega or no Mega at all. It isn't a requirement to hold a Mega Pokemon. It is a requirement for both to have one IF you plan on using Megas. I'm sure if one guy holds a Mega and the other doesn't, there'd at least be a warning or something stating that. Also, Gamefreak doesn't think of Pokemon in terms of OU or Ubers. That's a fan based terminology and has nothing to do with official Nintendo tournaments and whatnot.
  9.  

    <p><p><p><p><p><p>No, not stupid. People can forget. There were times I forgot Zekrom had TeraVolt and wondered why it cut through my Dragonite's Multiscale doing 75% damage with Bolt Strike, for example, or why Sucker Punch with Life Orb on Sheer Force Nidoking cut off his HP by 10% when Sheer Force negates Life Orb recoil (when it only does that on Sheer Force affected moves).</p></p></p></p></p></p>

    <p><p><p><p><p><p>People can make mistakes and it's best you don't become a judgmental idiot by dismissing others to be "stupid".</p></p></p></p></p></p>

     

  10. <p><p><p><p><p><p>To be fair, a lot of people forgot about Mold Breaker on Ampharos.</p></p></p></p></p></p>

  11. [video=youtube;O7K-IVFMidA] A new Pokemon Smash was released with Morimoto and Misaki battling each other with Mega Pokemon this time! I heard from someplace that in order for Megas to work, both parties must have a Mega or else Mega form is disallowed, so there is no unfair advantage. That sounds pretty neat, and it isn't like Smash Bros Brawl where only one player can get the Smash Ball and wreak havoc. From what we see in this video: Important: Mega Evolution does indeed get a priority before anything else ever happens. I'm unsure which priority bracket it is, as we haven't seen things like switching out and Pursuit and the likes, but it's certain it takes place before any other conventional moves occur. I wonder what happens when you Mega Evolve and use, say, Sucker Punch at the same time. Also, keep in mind this battle was probably rigged in the sense that these Pokemon had 0 IVs and 0 EVs except for the featured Megas. Blaziken is faster than Pangoro, at least in this video. Malamar's Topsy-Turvy was designed to work in Doubles. I have a feeling people will abuse Draco Meteor / Overheat / Leaf Storm / etc with Topsy Turvy in doubles. Malamar may just run Focus Sash or something so it wouldn't keep fainting in one turn, unless it was just doing that and that's that. I'm going to expect anti-leads involving Follow Me Flash Fire Pokemon or Fairy Pokemon to counter this kind of thing (if only Heatran had Follow Me). Rage Powder Pokemon would certainly work against Leaf Storm, as generally most of them, like Volcarona or Amoongus, are 4x resistant to it. Malamar seems to be slower than Blaziken but faster than Rhyperior, so perhaps it's lingering around the 60-70 speed tier. However, it is not indicative of anything, because IVs/EVs/nature/rigged battle, etc. With that said, doubles is an increasingly popular battle mode, and it is used in official tournaments. A lot of Pokemon are more viable in doubles than in singles, such as Beheeyem. Malamar may just be that Pokemon. Mega Blaziken OHKOd Rhyperior with + 2 Overheat. Good God, is it really THAT strong? And I thought Blaziken was going to get an attack boost... don't tell me it also gains a Special Attack boost as well... along with Speed Boost. Ugh. OP. I don't like how it's promoted over the other two Hoenn starters, but I guess popular Pokemon always makes the top choice anyways, so who am I to say anything? Slowbro may be an answer to Mega Blaziken. We actually see Gogoat in battle. Seemingly, it is a bulky Pokemon as it took an Ice Beam from Slowbro (albeit unSTABed) and took a little less than 50%. It was seen using Horn Leech, I believe, which took a huge chunk off Slowbro, one of the big defensive bulky waters out there. Interesting. Still unsure about its speed tier, however, but it is certainly faster than Slowbro. Trick Room indicates that it is slower than Ampharos, however, unless Mega Ampharos also has a speed boost. From what we see, Gogoat is going to have a really high attack power. Mega Ampharos makes a debut in battle. Yay. Mega Ampharos OHKOd Mega Blaziken with Thunder (accuracy boosted from Slowbro's Rain Dance). Ouch. They did say its Special Attack is boosted. Gogoat also falls to a Dragon Pulse after an Ice Beam from Slowbro. Mega Ampharos, as you may have forgotten, has Mold Breaker, resulting in a surprise KO on Shedinja. However, it was announced after it transformed... that it had Mold Breaker.
  12.  

    <p><p><p><p><p><p>I don't know. I can't tell what I like about any until I see their given characteristics, asides from aesthetics, which in that case, Kangaskhan is the lamest because she just takes her baby out. I want to see everything before jumping to conclusions. </p></p></p></p></p></p>

    <p><p><p><p><p><p></p></p></p></p></p>

    <p><p><p><p><p></p></p></p></p></p></p>

    <p><p><p><p><p><div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/O7K-IVFMidA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div></p></p></p></p></p>

    <p><p><p><p><p><p>We do see Mega Ampharos and Mega Blaziken in this battle. Pretty interesting.</p></p></p></p></p></p>

     

  13. <p><p><p><p><p><p>I'm just asking. Usually there's really no reason to use a particular Pokemon unless you like it or have a specific strategy around them... or if they're some overpowered idiot like Scizor. For Kangaskhan, its quirk is being able to hit Ghost types with its STAB (still wouldn't fight Cofagrigus though), although it really wishes it had Hone Claws to make its Circle Throws more accurate... and it has access to Sucker Punch anyhow. Still a pretty good thing to run if you know what you are doing.</p></p></p></p></p></p>

  14. <p><p><p><p><p><p>Why Kangaskhan? There's so many other Normals there, such as Tauros... unless you really like Kangaskhan (which I do).</p></p></p></p></p></p>

  15.  

    <p><p><p><p><p><p>You're not actually bad as a player, but get in the habit of switching out when needed. Unless you're very afraid of Dark types running Pursuit (which is common in a metagame littered with Psychics and Ghosts), it may be wise to go that route when needed. Unless you want to sacrifice a Pokemon to get somebody to come in, generally it's best to switch out to a counter when needed.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Some tips:</p></p></p></p></p></p>

    <p><p><p><p><p><p>- Set up users hate phazers (users that use Roar/Whirlwind, blocked by Taunt) or Dragon Tail/Circle Throw (which is blocked out by Substitute)</p></p></p></p></p></p>

    <p><p><p><p><p><p>- Entry hazards are your best friends (you know this)</p></p></p></p></p></p>

    <p><p><p><p><p><p>- You may want to run a defensive Pokemon or something to counteract threats, unless you're going for all offensive</p></p></p></p></p></p>

    <p><p><p><p><p><p>- Stop switching Togekiss to Electric types!</p></p></p></p></p></p>

     

  16. <p><p><p><p><p><p>It's dumb, but find "Stinky Cheese Man"</p></p></p></p></p></p>

  17. <p><p><p><p><p><p>Hackmons again? In a little bit.</p></p></p></p></p></p>

  18. <p><p><p><p><p><p>Ho-oh and Lugia? Way out of the beasts' range. They're in the 680 BST, on par with Mewtwo and Rayquaza and the other big guys. They have that crazy 154 SpDef also, tanking nearly any special hits.</p></p></p></p></p></p>

  19.  

    <p><p><p><p><p><p>I also had Putt-Putt Saves the Zoo and Freddie Fish.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Nah just too much nostalgia. I remember I couldn't get past Pajama Sam because of the stupid Doors of Knowledge part that had to do with some Water Meter reading located near the mines near Darkness's house... and the answers were all along the lines of "I don't know", "beats me" and stuff. I don't think it was until much later I found out how to get the answer (and that was much past my childhood lol).</p></p></p></p></p></p>

    <p><p><p><p><p><p>Anime just sucks: and even then Shell Smash had Crustle smash... its body? It got out of its shell and stuff but its body started glowing red and... I guess Accelgor and its lack of defences didn't allow it to really do much while Escavalier can put up some form of resistance. But I know what you mean.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Helioptile will be scary if it gets the right stats. "Low defence" is no excuse for Elecs not being paralysed, because more often than not they do survive an EQ that isn't STAB'd.</p></p></p></p></p></p>

     

  20. <p><p><p><p><p><p>No need to compare them: the beasts of Johto outclass the Kanto legendary birds bar none. They really made the birds into relics of the past (need a lot more work on them, to be honest). I guess you mean by base stats?</p></p></p></p></p></p>

  21. <p><p><p><p><p><p>How would I know? They don't reveal what "greatly increase" or "a little increase" or whatever is. They don't reveal anything. We do know that Mega Mewtwo X increases Physical Attack (but it says nothing about decreasing Special Attack!) and Mega Mewtwo Y greatly increases Special Attack (and I don't know how much of an increase is). Is it just adding a couple of base stats or stage modification? If it's the latter, it's kind of broken.</p></p></p></p></p></p>

  22.  

    <p><p><p><p><p><p>Awww... fake? Oh well.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Hey I just realised. Sacred Sword also ignored Evasion / Accuracy modifier as well as both defences. That and No Guard? Way to troll Gamefreak... way to troll.</p></p></p></p></p></p>

    <p><p><p><p><p><p>I was on Youtube out of boredom and I find this...</p></p></p></p></p></p>

    <p><p><p><p><p><p></p></p></p></p></p>

    <p><p><p><p><p></p></p></p></p></p></p>

    <p><p><p><p><p><div class="ipsEmbeddedVideo"><div><iframe width="459" height="344" src="https://www.youtube.com/embed/0c0gqPBx8BE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div></p></p></p></p></p>

    <p><p><p><p><p><p>Old memories. Wow, this and some other games were how I learned some English (well asides from other factors and all). I can't tell you how I feel right now...</p></p></p></p></p></p>

    <p><p><p><p><p><p><img src="http://i.minus.com/iLQVGcvjuF82D.gif" alt="iLQVGcvjuF82D.gif" /></p></p></p></p></p></p>

    <p><p><p><p><p><p>Killer Crustle...</p></p></p></p></p></p>

     

  23.  

    <p><p><p><p><p><p>I dun liek Engrish. It is too odd.</p></p></p></p></p></p>

    <p><p><p><p><p><p>I hate HJK: always works for the other guy and I miss like 3 times in a row with that move and hurt myself. CC is better. I would think a Rogue-theme would be Dark typed and not Fighting... ugh does that mean Chespin3 is going to be Rock or Steel or something dumb? Eh Steel is cool, but I doubt it'll become that.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Fennekin's artwork there, well, it's just that the second form itself already looks like a final form, so I can't say much there. Still, it isn't too bad, but we don't even know if it's real or not. Who knows (don't pull a Unova starter leak on us again please)</p></p></p></p></p></p>

    <p><p><p><p><p><p>What? Sacred Sword? Are you serious? Good Lord: Ghost + Fighting coverage, along with Steel... and that move was exclusive to the musketeers. Why... X__X</p></p></p></p></p></p>

    <p><p><p><p><p><p>What exactly is sacred about it? I mean I see the occult design in it with its unholy Satanic symbols and all, but ... now give the legendary birds a signature move: it's long overdue >__></p></p></p></p></p></p>

     

  24.  

    <p><p><p><p><p><p>Ick. I used another terminology wrong. That's what happens when you are used to a word and don't use it appropriately. That's how I learned the majority of my English words, btw <img src="<fileStore.core_Emoticons>/emoticons/unsure.png" alt=":/" srcset="<fileStore.core_Emoticons>/emoticons/unsure@2x.png 2x" width="20" height="20" /></p></p></p></p></p></p>

    <p><p><p><p><p><p>That thing must evolve into some Triforce Pokemon coloured Green. LoZ... noobs can't triforce.</p></p></p></p></p></p>

    <p><p><p><p><p><p>Froakie's final looks great. If that's true, then that's cool. I hope it's actually fast and has stats something like Infernape. Infernape, strangely enough, survives almost every non-super effective attacks -____-</p></p></p></p></p></p>

    <p><p><p><p><p><p>Fennekin's final leak, though... it's all right but something about her screams Digimon. I find it even odd they didn't leak Chespin 3... but maybe because it looks too hideous. Oh Lord no.</p></p></p></p></p></p>

     

  25.  

    <p><p><p><p><p><p>And nobody thinks about Excadrill, Conkeldurr, Haxorus, Garchomp, etc...</p></p></p></p></p></p>

    <p><p><p><p><p><p>I've heard those weren't real though (we said that last time regarding the Unova starter final form). Real leak? Take a look at this</p></p></p></p></p></p>

    <p><p><p><p><p><div class="ipsSpoiler" data-ipsspoiler=""></p></p></p></p></p>

    <p><p><p><p><p><div class="ipsSpoiler_header"><span></span></div></p></p></p></p></p>

    <p><p><p><p><p><div class="ipsSpoiler_contents"><p><img src="http://i.imgur.com/dCHWsdk.png" alt="dCHWsdk.png" /></p></div></p></p></p></p></p>

    <p><p><p><p><p></div></p></p></p></p></p>

    <p><p><p><p><p><p>It's okay, but the hype for it was disappointing. Also those crazy occult symbology on the sword Pokemon....</p></p></p></p></p></p>

     

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