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pikalax

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About pikalax

  • Birthday 06/28/1991

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  1. You probably used the ndstools to rip the music. That program converts the music from its original format to the mini2sf format. The original music is actually in an SSEQ format as stored in the game. You can use VGMTrans to rip the music from the game and convert it on-site to a midi format. You may want to convert the BANK file to a DLS and open them both in an advanced midi editor like Synthfont. 1) Download VGMTrans and Synthfont. Both are free to download and install. 2) Open VGMTrans and drag the .nds file into the window. The program may freeze for about a minute; this is normal. 3) In the lower pane (the one with the horizontal scrollbar), scroll until you see something like SEQ_PL_BA_GIRA. Click on that. 4) In the bottom-left pane, right-click the top-most item (SEQ_PL_BA_GIRA) and select "Convert to MIDI". Name the file and don't forget the .midi extension. 5) In the same pane, right-click the second item from the top (BANK_BGM_BATTLE) and select "Convert to DLS". Name the file and don't forget the .dls extension. 6) Open the MIDI file in Synthfont and navigate to the '4 Plug & Play' tab. 7) There should be a column there where all the entries are SYNTHGMS.SF2. Click the button on top of that column ("SF File") and select 'Open...' 8) Choose the DLS file you just saved. If it prompts you, select "Apply to entire track" and click "OK". If you get additional prompts with a long list, just click "OK" on each one. 9) Click on the next track and click on "SF File". The DLS file should be in that drop-down list with a number of references. 10) Repeat steps 8 and 9 until you've got every track on the DLS file you recently saved. 11) Locate the start of the loop pattern in the '2 Piano Roll' tab (should be measure 9, beat 1). Also locate the end of the sequence (should be measure 89, beat 1). 12) Under "Playback Range" in the '4 Plug & Play' tab, select the radio button for "Bar/Beat". Move the start to the start of the loop and the stop to the end of the loop. 13) Check off the box for "Loop", change the count from infinity to 3 by pressing the ^ button, and deselect the box for "After loop - continue to end". 14) In the top bar, click "Play to File" (or hit Alt+F). Click "Yes". 15) Change the target file type and file name if you so desire, then click Save. 16) Wait a few minutes for the file to finish rendering. 17) ??? 18) Profit!
  2. The version I have seems to work perfectly fine with the US and EU versions of the game, but it was designed with the (J) ROM in mind. Interestingly enough, a (J) save file is compatible with both the (E) and (U) ROMs and vice versa, and a White save file can be played on Black and vice versa. I've tested it every which way and it's worked for me without a hitch.
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