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Vars_An

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Everything posted by Vars_An

  1. I just updated to the latest version of pk3DS and noticed a new "AI Bits" section in the trainer editor, could someone give me a quick rundown on what these values mean? Using common sense I can figure out that Basic/ Strong/ Expert indicates their AI level (although I'm not sure what difference it makes having Basic + Expert ticked without Strong for example) and that Doubles stops the AI from hitting themselves in a double battle. I know No Whiteout is only used on the first battle between starters for obvious reasons and Battle Royal is presumably only useful in the Battle Royal. The one I cannot figure out is Poke Change, logically this should give the AI the ability to hard switch Pokemon in battle but after running tests on trainers that don't have that bit ticked they still have the capacity to switch in specific circumstances (like switching in a Flash Fire mon to a Fire attack). I assume the Item bit just allows them to use items and that there's no Mega bit because it's determined by an event flag instead.
  2. Does anyone know if it's possible to trigger certain event flags earlier in the game? For example if I wanted to allow the user access to mega evolutions before battling Dexio/Sina or trigger the E4 event flag before actually beating them. I know PKHeX has a way of triggering the Mega event flag but I was wondering how exactly it does that.
  3. Are you playing on an updated version of the game? The edited code.bin file has to be from the same patch you're playing on, also remember to remove the first full stop from the ".code.bin" file before you add it to the patch. Let me know if any edits you've made to the Move Tutors, Pickup Items, Shiny Rate, TM's/HM's or O-Powers work because they are all stored in the code file.
  4. I think 87 is supposed to bait a move from the player, like a Fire type move onto a Grass type and then the AI would switch into a mon with Flash Fire (if it has one). So in theory it could work well on certain trainers but if they don't have a mon that can absorb the move it's trying to bait out then it just ends up looking stupid. Also about the VGC Finals music, I didn't even know that was a theme song in the game but I'm pretty sure what you want to do is possible, just maybe not with PK3DS.
  5. I think a lot of them achieve different things rather than necessarily being better, I preferred 7 though because 87 would often make weird switch-ins like a Grass type into a Fire type. Also when I switched the important trainers from 87 to 7 they seemed to get significantly harder.
  6. Not much seems to be known about the specifics but it basically determines how the opposing trainer plays. From my experience so far the value "7" seems to be best for single battles on Ultra Sun/Moon and is used for a lot of the important battles in the game. It's important to have the right AI values for trainers otherwise they might start attacking their partner in a double battle or use moves that are have no effect on your mons etc.
  7. I was having similar issues with the cro files as well as the code.bin. I think the reason for this is that they are not correct for whatever patch you're using, for example if you're playing on USUM 1.2 and you're editing files from the vanilla game (1.0) then some of those files wont work. Either uninstall updates to go back to 1.0 (not the ideal method) or replace some of the files you're editing with the updated ones, this reddit comment explains really well how to do it:
  8. Having some issue with cro files, game always crashes when I try to do something in it that requires use of the cro file (like opening the shop for example). It's only started crashing since I uninstalled all the USUM official updates so that my edited code.bin file would work properly. It seems I have to choose between a working code.bin or a working cro file, is there a better way to do this? I heard you can update the code using "ips" instead? How would I do that? Alternatively, is there another way to get the cro files working without updating the game? *Edited: Just figured out how to fix it, the code.bin file was outdated so I needed to use the one from patch 1.2.
  9. I don't know how to rename a move but to change the description it's in the Game Text GARC. Google "[whatever game you're hacking] Game Text" and then use CTRL+F to find the move you're looking for using its current description. Scroll up to find out the file it's in and then you'll just need to figure out what line that move is on within the file, I personally paste it all into notepad to figure out the line it's on.
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