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Akunoko

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  1. Version 1.0.0

    1691 downloads

    EXP grind out of nowhere. It's also sorta sad that this category is so empty. 12 Bases: x6 - Route 114. x2 - Route 116 (Rusturf tunnel courtyard). x4 - Route 125. 3 Blisseys: Triple battle. Hasty nature with max attack, min def and hp. Healing wish (which won't work in a tripple battle though) and toxic orb. As a small bonus, all trainers can be invited as pals for fortune telling. And to dodge rock smashs and tunnel runs, lmao.
  2. Akunoko

    99% RAM usage

    Also noticed it, so I checked - actually this happens since 23.01.26, any previous versions do not messing RAM. Not really 99% though, each loaded app sucks up about 4GB. (I'm suppose it is specific .net7 issue on win7 and probably some other OS except cancerous w10+ ¯\_(ツ)_/¯)
  3. Well, seems I finally found version offsets. Or I think so, because they changing Mysterial teams at least and I'm too stupid to find any other way to check it in-game. 1 - 0x128EF 2 - 0x827EF 3 - 0xF26EF 4 - 0x1625EF Values: 0x04 for Diamond/Platinum/SoulSilver; 0x18 for Pearl/HeartGold Can't actually guarantee it 0x18 for HG also, cuz lazy to lf for random save with that one, but since it for sure 0x04 for D/Pt/SS, I suppose we can trust it is. @Aurorans On second page of this thread offsets for all slots, btw... Anyway PKHeX can be used for that, so no real reason to write IDs in hex data since long time ago.
  4. Btw, forgot to post that 3y ago, cuz who in the world would need any of this except coupons, but well, who knows. Offsets for 1st slot (pretty sure it's on same places for other, but too lazy to check). All profile records except "time played", seems I didn't found that. (Probably there is more, since coupons and total battles uses at least 3 bytes, but seems searching of other wasn't that successful too) Poke Coupons: 0x12861-12863 Total no. of battles: 0x1286A-1286B (1+2 byte) 0x12864 (3rd byte) No. of Colosseum Battles: 0x12868-12869 (1+2 byte) 0x1286F (3rd byte) No. of Free Battles: 0x1286C-1286E No. of Gateway Colosseum clears: 0x12870 No. of Crystal Colosseum clears: 0x12874 No. of Neon Colosseum clears: 0x12875 No. of Waterfall Colosseum clears: 0x12876 No. of Main Street Colosseum clears: 0x12877 No. of Sunset Colosseum clears: 0x12878 No. of Courtyard Colosseum clears: 0x12879 No. of Magma Colosseum clears: 0x1287A No. of Sunny Park Colosseum clears: 0x1287B No. of Stargazer Colosseum clears: 0x1287F
  5. However, I have no idea, where the f... Where is offsets for game version. Probably I'm just too impatient to spend tons of hours, when it works anyway If I remembered correct, by default it counts as Pearl.
  6. Just one question: your new fresh save from dolphin and never synced with DS? If yes, you need to set TID+SID manually for allow access to storage and custom passes.
  7. Well, since nowhere info about it, I searched through sea of hex and sharing found offsets with TID/SID of synced DS save: First save slot TID: First byte - 0x12867 Second byte - 0x12860 SID: 0x12865-0x12866 Second save slot TID: First byte - 0x82767 Second byte - 0x82760 SID: 0x82765-0x82766 Third save slot TID: First byte - 0xF2667 Second byte - 0xF2660 SID: 0xF2665-0xF2666 Fourth save slot TID: First byte - 0x162567 Second byte - 0x162560 SID: 0x162565-0x162566 So, those allowing to use custom passes, blackjack and other, since probably just this offsets used for synchronize check. Maybe not, but who cares?
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