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Flametix

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Posts posted by Flametix

  1. 5 hours ago, theSLAYER said:


    This segmented below was added via an edit to my post:
    here are some of my cheat codes:
    image.png

    First two cheats, changes lead in party to shiny.
    (Changes IVs/DVs to FA and AA) [Note, they won't sparkle. Only Pikachu and Sunflora was set to have the sparkle animation]

    Next two cheats, changes the species of the lead in party to 0x19 (hexadecimal), 25 in Decimal.
    So basically its 01xxABD6 and 01xxB2D6. (Both must be changed)

    The highlighted code changes lead of party to Lv.100, tho it is kind of worthless, since the HP doesn't change..
    I can probably make codes to create Masterballs, if anyone wants.

     

    Mostly been looking into move mechanics but this seemed relevant here. I'll repost my (very basic) notes of first mon memory addresses from smogon here. They are very similar to vanilla but just offset.

     

     

    From 4chan:
    01059ED1
    01209FD1
    0163A0D1
    01FFA1D1 is the cheat to activate bag + have 99 rare candies to make the rival fight winnable with the new game patch.

    01xx9FD1 is the cheat for items where you sub xx with the item's hex code from the spreadsheet.

    This means D19F is the first item index number and D1A0 is the amount.


    D6B4 seems to be the address of the first party mon's move out of battle. D6C9 seems to be the address for first party mon's move PP outside of battle and CA0A in battle/as the active mon.

    for First Party mon
    (for multiple bytes you just put them next to each other)
    D6AB = first party mon Species byte 1 (What it shows up as)
    D6B2 = first party mon Species byte 2 (Palette)
    D6B3 = first party mon hold item - I think we've found where the mon data starts at
    D6B4 = move #1
    D6B5 = move 2
    D6B6 = move 3
    D6B7 = move 4
    D6B8 = ID number byte 1
    D6B9 = id number byte 2
    D6BA = EXP byte 1
    D6BB = EXP byte 2
    D6BC = EXP byte 3
    D6BD = HP stat exp byte 1
    D6BE = HP stat exp byte 2
    D6BF = atk stat exp byte 1
    D6C0 = atk stat exp byte 2
    D6C1 = def stat exp byte 1
    D6C2 = def stat exp byte 2
    D6C3 = spe stat exp byte 1
    D6C4 = spe stat exp byte 2
    D6C5 = special stat exp byte 1
    D6C6 = special stat exp byte 2
    D6C7 = (Attack IV, Defence IV)
    D6C8 = (Speed IV, Special IV)
    D6C9 = move 1 PP
    D6CA = move 2 PP
    D6CB = move 3 PP
    D6CC = move 4 PP

    D6CD = Happiness location in final. Seems to always be 46 here, maybe nothing affects it yet.

    D6CE = Pokerus in final. Not sure what this does.

    D6CF = Caught data byte 1 in final. Seems to always be 00.
    D6D0 = Caught data byte 2 in final. Seems to always be 00.

    D6D1 = Level
    D6D2 = Status byte 1 in final. Unlike all the other ones you change this byte for the status mainly. I remember this being a bitmap in gen 1.
    (01-07 = sleep (decrements each turn - 00 = wakeup), 08 = poison, 09 = bad poison?, 10 = burn, 11 = more sleep?, 20 = frozen?, 40 = paralysis)
    D6D3 = Status byte 2 in final.


    D6D4-D6D5 = HP stat
    D6D6 - D6D7 = max hp
    D6D8 - D6D9 = atk stat
    D6DA - D6DB = def stat
    D6DC - D6DD = speed stat
    D6DE-D6DF = mon 1 Special attack
    D6E0-D6E1 = mon 1 Special defence


    D6A3 might be the current tileset. Could use this to find encounters in other locations.


    CC32 cycles rapidly.

    A lot of these addresses are actually the same as in vanilla but offset. https://datacrystal.romhacking.net/wiki/Pokémon_Gold_and_Silver:RAM_map

     

    Interesting that the blastoise in that video a few posts above has the fade in effect when sent out.

     

    ALSO in your response to the SGB borders being different... you can get those vanilla SGB borders to load if you have a save file present. Not sure why, but it's something.

     

     

    • Like 1
  2. 15 hours ago, jojo12100 said:

    -Get all the Glitch Swarm Pokemon in Emerald (I gave Metarkrai method in an earlier post)

    Not sure if this is feasible. Seems to me like the swarm glitch is just putting random data into the swarms. There could be tons of possibilities, the NidoranM thing may just be one personal experience.

  3. On 2/11/2018 at 7:05 PM, jojo12100 said:

    I found that surfing archives and I need an expertise :

    The fact it was in Japanese and used the good beta safari song can be postive points but the wild Porygon2, Scizor or Aerodactyl are clearly not for me.

    I also send an email to the discover of the unused Entei and a request in GlitchCity.

     

    I would not take this guy's video or content very seriously at all. He seems to be very similar or the same person as "The OFFICIAL Meloetta Channel" with his walls of text about hidden events in Gen 2.

    All the footage in that and some of his other videos is stolen from this Japanese video, which is just a hack released for fun around the same time as HGSS. Here's the original video.

     

  4. Geez, from my experience, minimum level 10 Octillery will be really frustrating to get as well. I've personally settled for a Level 12 Octillery after going through the tedious horror that is Remoraid chaining. I did not realize beforehand that Remoraid has the measly call rate of 3 when I started, and I had really close calls with Struggling. Some of these problems were only because I'm using my ingame team right after the Fire trial though. 

    I started from a bubbling spot in Melemele Sea with a Level 10 Remoraid and found SOS Remoraids that were level 22. 22 is the maximum for bubbling spots but not for normal spots, so maybe starting a chain from a normal spot will give you better odds with a lower level range.

    At least only Larvesta/Volcarona and Remoraid/Octillery have that extremely low SOS rate out of the new additions. 

  5. In addition, here's a warning. Don't save/load with these invalid mons in the party or your game will be bricked. Luckily, this is reversible if you edit the mons out of your party.

    Admittedly I've only tried this back in ORAS when I was impatient and wanted to reset out of Contest testing. I don't think they would change this behaviour for SM, but who knows. If you have the means to inject these in then you should be able to take them out anyway, so I guess this wasn't as big of a warning as I thought. Hopefully trading isn't possible so that these mons can't be spread around locally.

    In my ORAS testing, Pokebank froze when viewing one of these glitchmons iirc. I've seen a video with invalid moves with contest animations or battle intros sometimes, but I don't know if that would be very interesting in SM.

  6. Maybe it would just reset the mystery gift count every day.

    Could the Stadium 2 Mystery Gift work for testing?

    2 hours ago, Selliato said:

    The game must therefore at least record the ID of the last five trainers and some kind of timestamp for the last mystery gift.

     

     

  7. I went through my boxes/caught stuff, and I made this full list of my underleveled Pokemon that I have in X/Moon that need to be traded.

    X: L30 Galvantula, L30 Forretress, L30 Camerupt, L30 Sawsbuck, L30 Bronzong (Friend Safaris)

    Gen 7: L3 Metapod (Route 1) , L19 Sharpedo (poni breaker coast), L16 Slowbro (Kalae Bay), L16 Magmar (wela volcano park), L17 Gyarados (Melemele Sea), L11 Seaking (Malie Garden), L27 Garbodor (Malie City)

  8. I did some more research and found some other underleveled examples. Some other underlevelled pokemon include:

    Gen 6: Garbodor/Swanna/Sawsbuck L30 (Friend Safari)

    Gen 7: Electabuzz l26-29 Blush Mountain/Route 12  (SOS), Magmar l16-19 (Wela Volcano Park SOS), Garbodor l24-27 (Malie City SOS), Seaking l14-27 (Brooklet Hill/Malie Garden SOS), Wailord l10-39 (wailmer Poni Island fishing SOS), Pangoro l24-27 (Route 10/11 SOS)

    EDIT: It seems like some corrections on earlier pages have some of these. 

     

    • Like 1
  9. I have another dump request, this time for Gen 6. I have the Level 30 Forretress, Bronzong, and Galvantula in my X game. If anyone can trade and tradeback that would be great.

  10. 36 minutes ago, HaxAras said:

    I have the first 8 badges in SS. Is it in the post game or in Johto?

     

    The Arbok is in postgame, on Route 3 before Mt. Moon iirc.

     

    EDIT: It might have been Poke J with the gen 2 mons. They were made on August 26 and the contributor list doesn't say any other names.

  11. 2 hours ago, HaxAras said:

    I rest my case. 

     

    VBA-M seems to have the savestate problem, but the original VBA seems fine. VBA-M might be working on the issue too.

    There is also a safari zone trick on Bulbapedia that guarantees 0% escape rate. Might be the same one mentioned. 

     

    Spoiler

    Make three different types of single-color Pokéblocks (e.g., Red, Blue, and Green). Put one into a feeder (e.g., Red) and start a wild encounter near that feeder.

    When the battle starts...

    • If the Pokémon's catch rate is higher than 200, throw Safari Balls;
    • Else, throw a Pokéblock with a taste different from the one in the feeder (e.g., Blue).
      • If the Pokémon is curious (escape factor = 0), throw Safari Balls.
      • If the Pokémon ignores the Pokéblock, throw a Pokéblock with the same color as the one in the feeder (e.g., Red).
        • If the Pokémon is enthralled (escape factor = 0), throw Safari Balls.
        • If the Pokémon is curious, throw the same Pokéblock again (escape factor = 0), then throw Safari Balls.
      • If the Pokémon is enthralled, then...
        • If it has a catch rate between 165 and 200 (escape factor = 0), throw Safari Balls.
        • If it has a catch rate below 165, throw a Pokéblock with the same color as the one in the feeder (e.g., Red).
          • If the Pokémon ignored the Pokéblock, throw the third color Pokéblock (e.g., Green) (escape factor = 0), then throw Safari Balls.
          • If the Pokémon is curious, throw the same Pokéblock again (escape factor = 0), then throw Safari Balls.

     

    Also, the Level 10 Arbok in Gen 4 is SoulSilver exclusive.

  12. Heyo. I was lurking and found this thread. I have the Level 41 Kommo-o/a Level 12 Whiscash/Level 9 Butterfree in Moon if needed and don't mind to trade/tradeback to someone who can dump them.

    EDIT: HaxAras is helping and the mons have been backed up! I also think I have an underleveled arbok in SS though have no way to check right now/transfer it up. Bulbapedia says it is an SoulSilver exclusive too but it's a 5% at least.

    to be edited with image Sorry for potato quality. The pk7 files have been uploaded but better late than never for the images.

     

     

    Spoiler

    abwflf.jpgyldyg.jpgwhqps.jpg

     

     

     

     

    • Thanks 1
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