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Aurum

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Posts posted by Aurum

  1. https://github.com/SunakazeKun/AlmiaE

    After a long time, I've decided to publish an update that has been in the works for some time now. This fixes a ton of bugs, cleans up the code a bit, revises all the editor UIs and handles LZ10 and LZ11 (untested) decompression. Have fun.

     

    Now, there's v0.6 which supports both decompression and compression in LZ10 and LZ11 formats! Also, some target sprites and descriptions have been revised.

    • Like 2
  2. AlmiaE is an editor for Pokémon Ranger: Shadows of Almia featuring a Pokémon and Map editor. A detailed list of editable aspects can be found below. It is coded in Java and developed using the Netbeans IDE. Several icons were taken from Pretty Office Icons sets.

    More information and download links can be found on the Github repo: https://github.com/SunakazeKun/AlmiaE

    I'll publish my docs describing the map formats soon.

    Current features

    • edit Pokémon base stats
    • edit map data (Pokémon, NPCs, targets, ...)
    • Like 1
  3. 10 hours ago, Halfshadow said:

    Is a great work, but I have a question for you:

    If you are so able, you know a script command to avoid the location display in pokémon Crystal?

    Afaik, there is no scripting instruction to disable the location display, but it won't appear if your map is set to be a Gate or Indoor area.

    10 hours ago, SwagKey said:

    As much as I'm really looking forward to someone finally making a complete game out of the scrapped concepts, I do wish the demo rom was used as the base instead of Crystal. Don't get me wrong your work looks amazing, it's just an inconsequential gripe in the back of my head.

    Even so, you got my interest and I'm hoping to see more come out of this.

    It would be a bigger pain to implement what's missing in the demo rather than in the Crystal ROM base. :)

    • Like 1
  4. "Welcome to the world of Pokémon!" ~Prof. Samuel Oak

    Hello everyone! Welcome to a custom Pokémon game based on the early 1997 Spaceworld Demo of Pokémon Gold and Silver. After finishing my Neo Mario Galaxy project, I was unsure which game to hack next. When I discovered the leaked Spaceworld demo, I had an idea...
    My aim is to forge a full game using scrapped concepts to show what could have become the second generation of Pokémon. Of course, this project is still in developement, but an introducing demo will be released very soon!

    Features
    - A region based on the entire country of Japan!
    - Full storyline that continues the events from Red/Blue
    - 253 Pokémon, including new and never before seen kinds
    - Interesting and useful new items, including a Skateboard
    - Many mechanics introduced in later games (Physical/Special split, Fairy type, ...)

    Screenshots

    screenshots.png.04b870c18b5f8a72a38a40733134998e.png

    screenshots2.png

    Releases
    A short demo will be released very soon!

    • Like 8
    • Speechless 1
  5. 94000130 fcff0000
    1221d9e4 0000XXXX
    9221d9e6 00000000
    1221d9e6 00000001
    d2000000 00000000

    Replace XXXX with the corresponding item ID. A list of items and their index number can be found here: https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V)

    In-game, press L and R to replace the first item slot in the bag.

     

    EDIT: However, it may be easier for you to just open the save file in PKHex and edit the items manually.

  6. 17 hours ago, jojo12100 said:

    Finally got that Entei.

    According to the data location  the encounter should have been in Burned Tower during an event but it's hard to say precisely.

    UnusedEnteiEncounter.PNG.2fd30509cb3d1bf53f56f51ad9a7884a.PNGUnusedEntei2.PNG.d8b72005282e50205fb3bd1b3951c234.PNGUnusedEnteiEncounter3.PNG.fc543013748babea0dd888aaab45a692.PNG

    244 - ENTEI - A1FE.pk2

     

    Next Quest: Pomeg Swarm

    @theSLAYER As expected HeadSmash Nosepass doesn't pass through PokeTransporter

    What's the pointer to that script? I would like to mess with it if possible :)

  7. On 31.10.2017 at 10:14 AM, jojo12100 said:

    Don't think they are lazy for that but in my opinion it is asked by the community especially shinyhunters in order to softreset.

     

    Plus, today Tomy teased a new Pokemon (probably the unknown mythical Pokemon).

    What new Pokémon? Is there any information on that?

  8. That's interesting but I don't know how to mod these games.

    I've taken a look at HeartGold and SoulSilver and there are no unknown and unused roamers. However, IIRCm data for a roaming Latios exists in HG and Latias in SS. Additionally, the Groudon and Kyogre maps exist in the games where they can't be normally encountered. The game does check a bunch of flags to actually make the Pokémon appear. I'll investigate this...

  9. 0x00 	int32	unknown
    0x04 	int32	IVs
    0x08	int32	PID
    0x0C 	int16	Pokémon ID
    0x0E 	int16	Current HP
    0x10 	int8	Current level
    0x11 	int8	Status conditions bitfield
    0x12 	bool8	Is enabled
    0x13 	int8	unknown
    0b0000001	Asleep
    0b0000010	Asleep
    0b0000100	Asleep
    0b0001000	Poisoned
    0b0010000	Burned
    0b0100000	Frozen
    0b1000000	Paralyzed

    Each roaming Pokémon entry is 0x14 bytes. They are stored at offset 0x8008 in Pokémon Platinum; don't know about Diamond and Pearl. The max amount of roaming entries is 5 in PT and 3(?) in DP.

    The Pokémon IDs range from 0x1 (Bulbasaur) to 0x1ED (Arceus). Forms are not changeable, so you can't encounter a Speed Deoxys or something like that.

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