Jump to content

ZST

Member
  • Posts

    45
  • Joined

  • Last visited

Posts posted by ZST

  1. On 3/8/2019 at 12:29 PM, Kaphotics said:

    https://github.com/kwsch/PKHeX/issues/2261 -- has already been fixed, and will be available in the next release (in the next few days).

    Ahh, thanks a ton. I saw that while Googling but since I didn’t see any reply to it, I figured it wouldn’t be fixed. As you can tell I’m not too familiar with how all this works. 

     

    Hey man I downloaded and installed the new firmware but I still get the same error message 

     

    Bump

    //==mod edit: please don’t double post, just edit into your latest unanswered post==/

    Hey 2 patches later and it still doesn’t work for me - I think it’s safe to assume the issue is on my end? 

    Ive been playing on gen 2 and 3 and it doesn’t work on either 

  2. 41 minutes ago, Kaphotics said:

    If the bottom layer is 1 bytes, anything longer than 0 bytes will overwrite the bottom layer.

     

    AAAA{terminator}

    B{terminator}

    results in AAAA{terminator}.

     

    AA{terminator}

    BBBB{terminator}

    results in AA{terminator}B

    How would I fix this? There’s almost nothing available on GSC trash bytes

  3. On 2/23/2019 at 11:49 PM, Kaphotics said:

    If you click the OT label and have it apply OT details, it'll slap on the savefile's OT trash bytes in addition to the relevant trainer details (gender, geolocation).

    To bring up the trash byte editor for a given field (nickname/OT), hold control and click on the textbox.

    Whenever I tried to apply trash bytes it says 

    "Trash byte layer is hidden by current text

     

    Current bytes 6

    Layer Bytes 1"

     

    and when I try to do the Nickname trash bytes the Current Bytes is 10, and Layer remains 1

     

    Do you know what the deal is? 

  4. 51 minutes ago, Kaphotics said:

    If you click the OT label and have it apply OT details, it'll slap on the savefile's OT trash bytes in addition to the relevant trainer details (gender, geolocation).

    To bring up the trash byte editor for a given field (nickname/OT), hold control and click on the textbox.

    Nice! 👍 

    is there anywhere else I can read about it instead of just badgering you with questions? Now I’m interested in learning why the language is Japanese among other things 

  5. On 2/22/2019 at 10:59 PM, Kaphotics said:

    Trash Bytes for Nickname/OT

    the game compares the full sequence for the OT name (including trash bytes)

    Ahh, and Gen 2 trash bytes were so insane (and easily Nuked iirc) that it was not even worth trying to implement, right?

  6. On 1/29/2018 at 5:29 PM, Lt. Lynx said:

    Now I don't think that there are two separate log lists, it may just be a faulty one (second generation games were so unstable). However, there must be another missing list that checks the items received through IR and prevent them from being deleted if you uncheck the flags from 676 to 720. Did you try to unckeck that flags?
    And yes, that's the complete list :)

    Reading this reminds that when I generate a Pokémon, even though I have the correct name, gender, and ID, the Name Changer detects it as a trade (or something) and does not allow a name change 

     

    however if I generate the exact same Pokémon but turn it into an egg, and hatch it in the same area, level, and time, I can change the nickname through the Name Rater, so on top of this undiscovered IR flag issue, it seems there’s also a flag for caught/hatched Pokémon that is not yet implemented in PkHex when generating pokemon

  7. Spoiler

    Exception Details:
    System.ArgumentOutOfRangeException: InvalidArgument=Value of '0' is not valid for 'SelectedIndex'.
    Parameter name: SelectedIndex
       at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
       at PKHeX.WinForms.Main.validateComboBox(Object sender)
       at PKHeX.WinForms.Main.validateComboBox(Object sender, CancelEventArgs e)
       at System.Windows.Forms.Control.OnValidating(CancelEventArgs e)
       at System.Windows.Forms.ComboBox.OnValidating(CancelEventArgs e)
       at System.Windows.Forms.Control.NotifyValidating()
       at System.Windows.Forms.Control.PerformControlValidation(Boolean bulkValidation)
       at System.Windows.Forms.Control.PerformContainerValidation(ValidationConstraints validationConstraints)
       at System.Windows.Forms.Control.PerformContainerValidation(ValidationConstraints validationConstraints)
       at System.Windows.Forms.Control.PerformContainerValidation(ValidationConstraints validationConstraints)
       at System.Windows.Forms.Control.PerformContainerValidation(ValidationConstraints validationConstraints)
       at System.Windows.Forms.Control.PerformContainerValidation(ValidationConstraints validationConstraints)
       at System.Windows.Forms.ContainerControl.ValidateChildren(ValidationConstraints validationConstraints)
       at System.Windows.Forms.Form.ValidateChildren(ValidationConstraints validationConstraints)
       at System.Windows.Forms.Form.ValidateChildren()
       at PKHeX.WinForms.Main.preparePKM(Boolean click)
       at PKHeX.WinForms.Main.mainMenuSave(Object sender, EventArgs e)
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    Loaded Assemblies:
    --------------------
    mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll

    PKHeX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    C:\Users\OWNER\AppData\Local\Temp\Temp2_PKHeX (170318).zip\PKHeX.exe

    System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll

    System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll

    System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll

    System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll

    System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll

    Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll

    System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
    C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll

    --------------------
    User Message:
    An unhandled exception has occurred.
    You can continue running PKHeX, but please report this error.

     

     

     

     

  8. I didn't have an AR code and the reason I never replied was because my old GBC AR doesn't work anymore. Which sucks because of how expensive it is. My old GameShark works though. Btw that program doesn't run for me, for some reason. It quickly pops up and disappears. Maybe it is on my end, I get a message saying my computer stopped tis unrecognized program from running but i allow it anyways but it doesn't seem to completely run.

  9. Oh, I know where to find AR codes, that;s easy what I meant was an editor that generates AR codes for Gen 2 Pokemon. For example, the old PokeSav which would allow you to create a Pokemon with perfect IV's, moveset, information, etc. then generate an Action Replay code so that this Pokemon will appear in your PC or party. I believe PokeGen also does this.

    The reason this is so important is because I am playing on my original cartridge on a GBA. I'm not emulating or playing on a 3DS, so editing save files is useless for me.

  10. Hello, I have been away from the Pokemon scene for a long time now but back when I was still active, all the editors, at least the popular/good ones, created AR codes so you can get the Pokemon into your cartridge. I see the editors are better than ever BUT it seems like everyone these days emulates or plays on the new DS in which apparently you can transfer saves to, which renders an AR useless.

    Since I haven't played (a new Pokemon game) since Gen 4, I still play Crystal on a cartridge and just want some decent Pokemon via Editor, but I don't know of the old programs I used for Gen 2, they seem hard to find for some reason. Can any of you point me in the right direction?

    Also, I was around when PokeSav was the thing and this guy was working on creating legal 'mons. AFAIK, that has been completely resolved from Gen  3 and up with the new programs but I wonder if Gen 2 or 1 generated 'mons aren't legal/legit? It doesn't really matter since it is an outdated game and on a cartridge which will never again be used at an official event or transferred to a new generation. I did a little research and things like trash bytes and SID (which were the main roadblocks to legit 'mons in the Pokesav days) were implemented in Gen 3 and so Gen 2 on paper should not have these problems, but I'm still curious.

×
×
  • Create New...