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St. GIGA

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Posts posted by St. GIGA

  1. The save uploaded one is just a proof of concept, (especially with fix94's tool), but the Region spoofer has potentially game breaking glitches or crashes with battling, (due to different offsets?). I do not know if it affects GC or GBA battles, but I assume gba ones are. Hex editing may fix it. While we have been able to mod the Jirachi disc to send to us/JP Kanto games, this may help with the Celebi disc, as we can use the  unused American Agate Celebi and Colos pikachu for the original event's first Celebi, and mod the gba event with Colbtl.bin. This may end up being able to fix battles if we hex it right. Who knows, we may be able to use this to allow Japanese Colosseum e-reader cards from HaxAras to load on US saves, and to possibly load the unreleased cards. If all shadow e-card Pokémon are purified, it may even add to the Celebi count. We also have no clue if gba Celebi are shiny locked, and this would help test it. Same goes for the e-cards, with the help of Ralf@gc-forever, we can make the first Celebi infinite, and change it out for other events to help research it or yank PKM files from Ralf codes. We can also make tools to turn 3gpkm/pk3 files into those codes. With Ralf codes, we can crack the algorithm Celebi is distributed with to see if we can find a similar exploit to Jirachi. We can even load the code via colosseum itself using fix94's PokeLoad exploit.

    In addition, the save file in the "pika-sav.zip" file called "RubyDe.sav" has a fresh, untouched, Still-in-Gen3 Channel Jirachi from Germany in it. Please send it to RoC.

    hopefully this helps. 

    St. GIGA

  2. UPDATE! I found the link to the original file and site. http://www.geocities.ws/gcintelligence/gcicolosavesp1.html (Site) + http://www.geocities.ws/gcintelligence/pika-sav.zip (file)

    pika-sav.zip

    Please cache this with the wayback machine and archive.is.

     

    Now we can find out more about this.

     

    In addition a region patch for Colosseum's trade function is available, along with a better version of the save file.

  3. OK! Got it.

    Sorry for the cluttered style of my writing. It's just the way I am, messy. Ordinarily I sound like Martin Korth/Nocash when I write IMHO, but much more lax. I also wish to inform you that I have a small and faint recall of the original author of it, but am not certain. I assume it is abandoned PD software, as the site died over a decade ago. The save is complete, minus the fact that no events are present in it, which is odd due to it being a launch day save file. It was made before FRLG, so very few Gen 2 and 1 Pokemon are in it. It also has strange Pokemon names. The save has the OT of "pika", which is related to my memory of the tool's name, which may also be in the colbtl.bin file as hidden text and bmp gfx. All Ruby legends minus Rayquaza are caught, with Groudon at Level 51, and the others freshly caught. Hopefully we can analyze the tool, and reverse engineer it to make our own save utility exploits. Careful with it, there is no warning when wiping and changing your save. It also appears to be a US Ruby file, so this may be useful as an example of a completed save.

    Thanks, and sorry for the confusion my grammar caused.

    St. GIGA

  4. Hello readers!

    About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme,
    and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program,
    that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded.

    The gba displays info with a splash screen, while the Gamecube appears to fail the trade.
    I have painstakingly dumped this save file via FIX94's tool.

    You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO
    (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file.

    You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution,
    Wiikey/Wasp Fusion, QOOB, or other loaders/chips.

    No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group.
    I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD,
    would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard,
    that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events,
    or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves.

    There is no current way to set the save file in the colbtl.bin file.
    Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards.

    Here is the zip, which also has my personal save file. That one has the word current in the filename.

    colbtlsv.zip

    • Like 1
  5. You misunderstand, I never wanted it to look like an event, as it is already close enough, and the bytes will not matter. I only wanted to know if trashbytes are random, and not determined by other data in a 3gpkm as it is created. If anything making it look like the PokePakku Mew would flag hack checkers as suspicious, as that Mew is to our knowledge shiny locked. I just wished to know if something like the OT gender bit would set it. You gave me the answer that I needed, and I have no intention of erasing the bytes after hearing that it is just junk RTC/DMA/RNG data in areas where memory was conserved. The OT gender does not matter when the ID number or SID is rng'd, so why should random trash bytes be any different ingame? Now I can safely say that the Mew is legitimately 99.99% accurate to both events, with the Trash Bytes and Secret ID of 31337 being the only things besides shinyness distinguishing the mew from an original PokePakku Mew. So suloku, I was not trying to give an ingame pokemon restricted event trash bytes. I just wanted to know if the OT gender would have affected the outcome. As we now know, it will not. Thank you, and sorry for leaving you hanging. Hopefully this relieves you that I was not trying to invalidate an event. Sorry about being off-topic ajxpk. We all do not need to worry about this anymore due to me getting the news I needed, me not wanting to mod the trashbytes to copy the event, as it could never happen due to lack of available 3gpkms of the event to copy and your news and my guess about how the trashbytes are not affected by OTG and Held Items, and me being satisfied at this outcome, so I won't bring it up again. BTW suloku, I did use your offset to make the Trainer Gender accurate to the event, but NOTHING else, except for legitimately giving Mew a new Lum Berry and exporting it as an 80byte boxed GBA 3gpkm file using A-Save and VBA-M-RR.

     

    Thank you, and sorry for the inconvenience. Please understand my curiosity.

    St. GIGA

  6. Can someone answer

    4 hours ago, St. GIGA said:

    Yeah, I meant ingame events, as those I cannot figure out what changes trash bytes. For instance, the attached copy of my Faraway Island Mew has a static PID of 7942ef72 which is needed to make it Flawless, but it also has a static SID of 31337 and TID of 60510, plus a Static OT gender of Female, the same moves, no nickname, a Lum Berry,  and all that. I would like to know if the trash bytes on the attached Mew from RoC's are valid. Suloku says they are, but I want to double check that. Just to inform those wondering, this Mew is a test Mew to see how faithful I can get it, as Suloku's Save that he hat had caught Mew on for me with the ID in the PKM did not get the Trainer Gender right, so I fixed that and added a Lum Berry ingame after harvesting one. I also wish to inform you that the Mew was caught by suloku on an emulator without the vblank patch, and that only the OT gender was edited on THIS particular 3gpkm to make its OT Female to match the Real Pokepark Mew event. In game, I enabled the clock and obtained one lum berry for Mew. I just need to know if the one OT gender bit change affects any trash bytes. This is only for research, but I do not know if I accidentally submitted this one to RoC. If I did, and trash bytes check out, consider this a happy accident turned bugfix from suloku's original Mew. It is possible that glitzer or pomeg bugs could do this without A-Save (which I used on a duplicated copy of suloku's mew Save file that he gave me. He also said when he released it that he would provide offsets for editing the trainer info so anyone could customize the mew without re-waiting 34.25 days)

    151 - 60510 - Mew - (Timid) - {S} {F} {St. GIGA} {Suloku}.3gpkm

    Could someone answer this?

  7. Yeah, I meant ingame events, as those I cannot figure out what changes trash bytes. For instance, the attached copy of my Faraway Island Mew has a static PID of 7942ef72 which is needed to make it Flawless, but it also has a static SID of 31337 and TID of 60510, plus a Static OT gender of Female, the same moves, no nickname, a Lum Berry,  and all that. I would like to know if the trash bytes on the attached Mew from RoC's are valid. Suloku says they are, but I want to double check that. Just to inform those wondering, this Mew is a test Mew to see how faithful I can get it, as Suloku's Save that he hat had caught Mew on for me with the ID in the PKM did not get the Trainer Gender right, so I fixed that and added a Lum Berry ingame after harvesting one. I also wish to inform you that the Mew was caught by suloku on an emulator without the vblank patch, and that only the OT gender was edited on THIS particular 3gpkm to make its OT Female to match the Real Pokepark Mew event. In game, I enabled the clock and obtained one lum berry for Mew. I just need to know if the one OT gender bit change affects any trash bytes. This is only for research, but I do not know if I accidentally submitted this one to RoC. If I did, and trash bytes check out, consider this a happy accident turned bugfix from suloku's original Mew. It is possible that glitzer or pomeg bugs could do this without A-Save (which I used on a duplicated copy of suloku's mew Save file that he gave me. He also said when he released it that he would provide offsets for editing the trainer info so anyone could customize the mew without re-waiting 34.25 days)

    151 - 60510 - Mew - (Timid) - {S} {F} {St. GIGA} {Suloku}.3gpkm

  8. Have you by any chance extracted the Pokemon Stadium pokemon? I would suggest doing the Japanese V1.0 Non-151 version of Pocket Monsters Stadium, as the Pokemon and Trainers in it are clones of actual 1997 Tournament Pokemon as JPk1 files. More info was found by suloku.

  9. Hello to all. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. For a DS-sized MT32 bank, you can either google "2GMGSMT.sf2", "4GMGSMT.sf2", "5GMGSMT.sf2,", "8GMGSMT.sf2", or "16.5mb gm gs mt32 bank v2.51.sf2", and add "LuckyMax" to the query. The bank was made in '01. It is not very accurate to the real MT32 though. I will provide a 1 gig sampleset via google drive, but in case a homebrew music project is in need of even more sounds, I will provide a mod of Zandro Revielle's DB50XG sampleset which has the inaccurate MT32 samples, and the SC-88 samples from a similarly accurate SC88 soundfont in this post. The link to the 1GB uncompressed 24bit MT32/CM32L/BW/RSEFRLG/HGSS/DPPT soundset is here https://drive.google.com/open?id=0B3iwOegRlzCXVkZ6WmFHNzNhcTg

    Attached to this link is the soundfont containing the DB50XG Mod, the SC-88 Samples, and the MT32/CM32L samples: https://drive.google.com/open?id=0B3iwOegRlzCXWmRQbktoWDBmQTA 

    The file above is 32.5MiB

    Below, I have an even less accurate, but more faithful version of the MT32 samples, but with GM and GS drumsets, and GM instruments where possible. It is 8mb.

    MT32.sf2

    • Like 1
  10. Mod edit: (title isn't entirely correct, this post ain't a PSA, changing it) Original Title: [PSA to the Mods] Lock or Delete the controversial political debate threads. I already got warned, and I almost ignored the warning. Please make sure that nobody goes nuts. /edit end//

    I got warned due to reporting old posts rapidfire. I would request that my SQL file be rolled back to 1 hour earlier from now, and that the thread I overliked be locked and hidden to all but moderators. This would keep the forum clean. I never meant to ddos this lovely place, but my snark got the better of me. While at it, PLEASE lock that topic. I do not need a warning to blemish my record. I do not crave a ban, but my brain cannot help itself. Please keep others from falling into the same trap. Please shut down the topic, and lock it. Sorry. Please understand that I regret everything that happened in the past 90 minutes. Undo it for me, OK.

  11. 13 minutes ago, theSLAYER said:

    What about the TID?

    When the OT and TID both matches another event,
    it will give people reason to be that it as at least by part, by someone's design.

    Did you explain that it's RNG'd?

    Yes, but 2 hours after he posted. I also explained the secret id being the watermark indicating its RNG'd faraway island status, and disclaiming it from a real PokePakku Mew. Toby never saw the 3gpkm's met location of faraway island, which is what I guessed from his posts. He thought it was fake, but I explained that it is possible to happen for the OT, OTG, and TID to match the event, while also being shiny flawless. I also told him this mew can only exist once with no cloning. I also told him that I RNG manipulated that way on purpose to make a double event mew that is a one of a kind Pokemon. The TID can match via RNG or soft resetting, and the secret id is 31337 for pure irony only.

  12. Somebody named Tobyheiam THINKS that my legit mew is hacked, due to the false excuse that faraway island mew cannot have the OT of PokePakku, when in fact faraway Island mew can have any Japanese-compatible OT names, including PokePakku mew's OT. More details are in the issue #5 on github for RoC's PC. If he, Toby makes an account, give him an infraction for trying to discredit suloku's hard work.

  13. On 3/15/2017 at 8:38 AM, Sabresite said:

    RoC, I'll go through them as soon as I get time and give you replacements if needed.  There are many (not all) from HaxAras that are legal/legit as well if needed.
    Also while I gave away my shiny legit faraway island mew, I am sure I can find a legal one somewhere.

    Remember my last thread from February about the shiny 6iv flawless timid faraway island mew RNG project with save states for vba-m-rr, that suloku made. Attached to that thread is a PKM of suloku's mew that he RNG'd for me. The save files also have it. Just check my profile. In addition, RoC, please allow me to contribute its mew. Suloku RNG'd the mew the same way Eppie did using an emulated JP Emerald with the wonder card that he was donated that had the old sea map. I would like you to grab the 3gpkm file off that thread called "EventMew.3gpkm", and the uncompressed ".sav" that is attached. They all have the same mew. Mew was RNG'd personally by suloku, who can vouch for it. The zip file he sent me is attached as well to my post. The attachments are on the last posts with attachments under my username. He used no cheats to obtain it. It is just as legit as Eppie or HaxAras's legends. It is shiny, flawless, valid in PID and nature, and valid with ot gender, name, and TID. It also has a very special valid SID. Use this mew to fill the gap in your collections and pokedex. Please avoid flooding altwfc with it. Even smogon would like it's legitimacy. Suloku can verify that it is as legitimate as Eppie's mew was, which was legit.

    Emejap_stgiga_legituntouchedshinyflawlessrngfarawayislandpokepakkumew.sav

    EventMew.3gpkm

    • Like 1
  14. I hope nobody minds that I released these. Also, if anybody such as HaxAras, ReignOfComputer, or anyone who has helped me with this wants, they can inject this mew into their saves freely, just as long as they give a mail to it indicating its clone status, and briefly saying that due to gen 3 PID/IV/ID limits, such a stellar mew can only exist once uniquely, and that me and suloku have the only original one. This mew is a double event, as it is actually a Faraway Island Mew, that pretends to be the similar PokePakku Mew that was distributed a year later, up to a day after my actual birthday in 2006, and started on Mexican Mother's Day, which is 2 days after the end date of the Japanese Gather More Pokemon! Event, also on Mother's Day, but this time American Mother's Day. Coincidentally, both events have similar trainer ID numbers, and possibly matching Secret ID numbers. The number after the non-Mew Event's ID Number is also a Palindrome as an even further coincidence, making this Mew super special, especially considering that it is flawless, shiny, is a legit rng'd hybrid of 2 near-identical 1-year-apart events for the same pokemon, has a secret id that spells out elite in hacker-speak, has an evet-compatible nature, is untouched, and is capable of fulfilling all the basic requirements of both the events when Pal-Parked, making them indistinguishable from the actual event. All this comes at a high price, as you lose all variety and customization when obtaining this, as only this exact 3gpkm meets the requirements of both Japanese GBA Mew events in complete harmony. So again, I hope nobody minds that I released these, and that RoC will put the mew, savestate/files, and other data in his github collection and the event gallery, while HaxAras/InsaneNutter do the same thing, but add the Mew to the FR save instead as either an Ingame Event, or a Japanese PokePakku Mew. BTW I did not mess with the mew's generation at all. I just do not want to see massive clones of this Mew floating around on WiFi, as I want this freely available, yet just as valuable as ever due to it's stats, similar to how Eppie distributed his similar Shiny Mew.

    Thank you for following my rules!

    Now go have fun with this Mew... Reasonably, of course!

    • Like 1
  15. Here is the Save file Suloku sent me, with the OT Gender changed to the official PokePakku Mew's OT Gender of Female, and Mew Given its native Lum Berry, in addition to the initial save file still in its zip file. In addition, I have included the 80byte boxed 3GPKM file for the mew with the berry and female trainer, with all trash bytes still intact. If pk2pk is used to migrate, skipping generations into english saves will cause name problems with the OT, so you have to migrate one gen at a time. I will leave those interested to extract the untouched 3gpkm from the original save with a shorter name themselves.

    EventMew.3gpkm

    Emejap_stgigamew.zip

    Emejap_stgiga_legituntouchedshinyflawlessrngfarawayislandpokepakkumew.sav

    • Like 1
  16. 1 hour ago, Blackwing said:

      Personally, I don't see anything illegal or immoral in this and it is definitely not something that would bother Nintendo at all. First, pokemon like Mew, Deoxys and Rayquaza are banned at most tournaments, since they are godlike either with perfect IVs or not. As for Latios/ Latias, that are tournament eligible, I could assure you that people would not be bothered at all about 3rd gen RNG, since they are obtainable in Gen IV, where RNGing is, theoretically, easier (it is really easy to find perfect IVs at low frames). 

     

     If you could craft such a wondercard, it would be certainly interesting ! 

    Good to hear that it will not affect official matches, is totally valid, and all that, but I am just worried that any time someone goes on wifi, the player will get smashed with flawless mega rayquaza or flawless mewtwo megas with psystrike and other "godmons" with 6x31iv stats, such as mew. The worst part of all players using them would be that they cannot be hit by Nintendo for hacking due to them being legitimately RNG'd Pokemon. I am just afraid that all legendary Pokemon I face in multiplayer random matchup are either hacked or based on misused copies of my research done for the reason of trouncing opponents, and thereby ruining smogon's anything goes/balanced hackmons unrestricted tiers due to IV overload on the part of the rayquaza, mew, mewtwo, Deoxys, Regis, and Lati@s. I just want to be sure that people just do not spam or scam/over spread these theoretical legends, as not only are they extremely difficult to get, practically are clones due to their static PID and restricted id which is the only one that works on Emerald, usually require cloning, are highly powerful, are shiny, and are uber/ag tier.

  17. Suloku, how is the RNG going? I hope it does not break competitive tiers or the battle frontier/tree due to 31iv 6iv flawless mega rayquaza/mewtwo shenanigans, invincible mews, godlike Deoxys and Near-Hax Lati and Regi duos and trios. These Pokemon will be thorns in Nintendo's side if somebody misuses this knowledge. If somebody does, I will be sorry that it happened. Just note that the one thing to justify these Olympus Pokemon's use in multiplayer/trades is their 5 week straight time gap requirement to be obtainable in shiny flawless on compatible trainer id numbers.

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