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Posts posted by camus0314
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Hello everyone I have been playing a bit with the PkHex and I would like to know if there is any way that the Pokemon Mysteries gifts have the same language as their OT. To make them more real by saying so Since I love collecting all the events but I want them to look as legal as possible. Thank you
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When do you plan to release the PkHex update, especially with the best in terms of the White / Black Tree Nexus and especially the Mystery Gift Converter in quantity.
According to Github, they say that they do not want to use updates from them here, then?==merged==
¿Cuando piensa salir la actualización de PkHex?, sobre todo con las mejores en cuanto al Nexo Árbol en Blanco y Negro y sobre todo el convertidor de Regalos Misterios en cantidad.
Según en Github, dicen que aquí no quieren usar las actualizaciones de ellos, ¿entonces? -
21 minutes ago, Kaphotics said:
I shouldn't have to answer these questions for every single use case. The batch editor is made to be extremely flexible and simple (which makes it harder to learn); Last one I'll answer.
You'd have to set all the OT_Memory/OT_TextVar/OT_Intensity/OT_Feeling to 0.
All of them mark me as illegal, but when I review it one by one they are already legal.
So how do I modify so that they all appear legal with the Batch Editor? -
26 minutes ago, Kaphotics said:
Use the drop-down above to select RelearnMove1. It will tell you what type of value it is expecting.
You can also use $suggest:
.RelearnMoves=$suggest
will apply the suggested relearn moves that the legality check provides. For a full list of suggested fix shortcuts, check the source code for the auto-fixes "SetSuggestedPKMProperty" does.
And how do I correct this with the same Batch Editor?
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12 hours ago, ajxpk said:
First of all...
Why are you opening a Thread with the same question twice?
As @Sabresite said such a thing doesn't exist because there is simply no demand for it.
Normally people generate their Event Pokemon In-Game, because that's how it works if you want a legitimately generated Pokemon.
Be happy that PKHeX offers you an alternative, it shouldn't be taken for granted.
I don't even see why it's so urgent. Why would someone need tons of Event Pokemon in a short amount of time?
I don't want to be suspicious of you, but it sounds a little bit fishy to me.It's not even to sell or anything like that, it's to create a SAV to collect all those events.
The idea is to create a .bank file (PKSM) and give it away in the groups since it would be very fun to have all that amount of events.
It's not even to generate income or anything like that, it's just for fun.
And if I need it, it is because the process of converting the events in .PKM format is very slow, because I wanted a tool to convert many to the field.
Thank you. -
On 2/1/2018 at 12:45 AM, Sabresite said:
Any wondercards from gen 4 onward can be converted using PKHex. Simply drag/drop the file onto PKHex and it will generate it.
PKHex has an internal database of almost all wondercards (taken from our gallery on github). You can use it's database feature to quickly generate and inject the pkm.
It will be your job to check language, region, and game origin.
Yes, but I need to convert many files at the time, not one at a time
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I need someone to help me with an event converter to turn them PKM files into several large quantities. I need that tool very urgently. Thank you.
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21 minutes ago, Kaphotics said:
Anyone can reuse PKHeX's source code (PKHeX.Core) to batch convert mystery gift files. It doesn't have to be done by PKHeX.exe
It's something a standalone application can do, so anyone in the community can step up and make a tool.
I do not know how to do it
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I need to know if you can help me with an application or if there is a way to convert Pokemon in PGF (Mistery Gift) format to PKM.
Since I want to inject many events but all at once.
Thank you -
1 minute ago, Kaphotics said:
Not within PKHeX.exe.
It does not matter, can I get an app to do the conversion? And in future updates there may be ?.
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1 minute ago, Kaphotics said:
Yes, it will have a problem. They must be pk* files, not mystery gift files.
And is there an application or something to change the format to PKM once and for all Mistery Gift?
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8 hours ago, Kaphotics said:
It only says that if there are no files in the folder. Do not use folders within folders; PKHeX only looks in the top folder.
Will it have a problem that the files I want to inject are in PGF format?
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8 hours ago, Kaphotics said:
It only says that if there are no files in the folder. Do not use folders within folders; PKHeX only looks in the top folder.
I do not understand
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On 30/12/2017 at 11:05 AM, Kaphotics said:
In the first prompt, select the second option.
I select it and it remains the same
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It turns out that I want to inject 30 different Pokémon at once (A folder with events Pokemon) but when I want to inject them, he says he asks me for some conditions, when he gives them and wants to inject he does not do it. Does anyone know if there is any way to inject 30 different Pokémon at once in a box?
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On 31/8/2015 at 3:28 PM, Tux said:
PkmGCSaveEditor
PkmGCSaveEditor is a cross-platform, open source (GPLv3) Pokémon Colosseum and Pokémon save file editor. It comes with its backend library, LibPkmGC (LPGLv3) (not documented yet).
Links:
- Win32 binaries: Program + Required libraries
- Other OS: please compile from source.
- Source: https://github.com/TuxSH/PkmGCTools . You will need CMake ≥ 2.8.12, Qt ≥ 5.2, Boost ≥ 1.55 to compile this project
October 18th: Version 1.2.2. -Pok%C3%A9mon'>A guide on how to make legal Colosseum/XD Pokémon
October 10th: Version 1.2.1.
October 3rd: Version 1.2.0. Please redownload the required libraries. Note: by default, PkmGCSaveEditor now checks for updates at startup. If it's causing you crashes (netio.sys) (Windows 10, you know ...), then turn off your network card, start the program again, and uncheck "Check for updates at startup" in "Options".
September 27th: Version 1.1.2 Fixed a bug affecting Pokémon
September 19th: Version 1.1.1. Money and Pokécoupons are now limited to 9,999,999. Bag items are limited to 99 again in Pokémon Colosseum (use the PC storage system to fix bag entries with more than 99 items). Users of previous versions, please read:
- If and only if you have modified a Colosseum save file with that previous version, please load this save file again, and click "Bugs affecting Pokémon..."(in "Options", "Bug fixes"). Do it only once and only once (for each concerned save file).
- If you have imported or exported a Pokémon in the GBA format, please check its status alteration, its EVs, and its game of origin.
September 13th, 2015: Version 1.1
September 2nd, 2015: BUGFIX: missing dlls on windows.
Current features:
- You can edit all of your Pokémon. You can import/export Colosseum, and GBA Pokémon files and Base64 strings. Conversion between these formats is fully supported and is almost done like the game does in a trade. Please notice that A-Save discards all party-related information (e.g status alteration). The devil is in the detail.... You cannot edit the information specific to Shadow Pokémon, though.
- You can edit your game configuration. In particular, you can change your save language.
- You can edit your trainer info (name, IDs, gender (!), money and Pokécoupons), your bag and your Party.
- You can edit your PC (both Pokémon and items).
- You can edit your Daycare.
- You can edit your Strategy Memo.
- On , you can edit your Purifier.
Additional features *partially* supported by the backend library only:
Editing your Mailbox and your Battle Mode data.
Supported languages:
- Interface: English, French, German
- Dumped names (thanks -hacking-tutorial-part-2-Text-editing&p=205271&viewfull=1#post205271)Tiddlywinks'>http://projectpokemon.org/forums/showthread.php?46253-Stars-Pokemon-colosseum-and--hacking-tutorial-part-2-Text-editing&p=205271&viewfull=1#post205271)Tiddlywinks) English, French, German, Spanish, Italian, Japanese
Special thanks to:
peterpansexuell (German translation), Yago (for testing), Ralf (for his "offset tables"), StarsMMD, Tiddlywinks.
Tips: The most recent versions of Dolphin (e.g. 5.0-rc) can directly read and write to GCI files, making testing your changes much easier.
You can dump/restore your physical memory card contents using Ctr-Gcs-DacoTaco-Edition.
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¿Hay alguna forma de poder editar el nexo árbol de Pokémon BW1?
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2 hours ago, jasenyoface said:
Until the official release you can visit TeamCity to download PKHeX that contains the latest commits.
Log in as guest
Click Artifacts
Download the .zip file
Extract and runTengo la ultima versión de PkHex (07022017) y me bota ese error.
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¿Por qué lo marca como ilegal?, Es el huevo que me dan en el juego la anciana.
Enviado desde mi SM-G720AX mediante Tapatalk
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47 minutes ago, BlackPyoVic said:
Puedes subir el archivo? ^^
380 - LATIAS - 6DDF9B3064DC.pk3
381 - LATIOS - 3AB728D01A8A.pk3
9 minutes ago, BlackPyoVic said:It looks like the problem was when you capture them. They get some 0 IVs because of a glitch and RGReporter can't give a valid PID for them. I just noticed the Latias I've used is from Emerald when the glitch was fixed.
Pero no que ese fallo solo aplica para RF/VH (??)
15 minutes ago, Sabresite said:I need more information. Did you use the link I posted in my previous comment?
Si lo use y no me sirvió
PID PROBLEMS WITH LEGALIZATION
in Generation 5
Posted
I DON'T KNOW ENGLISH SO HELP ME WITH GOOGLE TRANSLATOR
Hello
I have the following problem when I want to legalize the pokemon as if I had captured them in Pokemon Shield.
The only way it shows me to legalize is that they have been born from an egg, but I want to legalize them as if I had captured them on the routes.
Any solution?