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Startropic1

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About Startropic1

  • Birthday 08/28/1979
  1. I'm in the process of migrating my Pokemon from White 2 to Gen 6 (Y / Pokemon Bank) via Poke Transporter. However, some of them wouldn't go through. I've attached the ones that got rejected, (although I had to change the .pk5 to .pkm because .pk5 doesn't seem to be accepted.) The event Pokemon I used legit Wondercard data from the Pokedit Event Pokemon database, and the others I pretty much caught legitimately. The only modifications I made were to make them shiny. I gave them no custom stats or moves. There might be some weirdness with with the gen 1 & 2 ones since moving them to gen 3 obviously required some alternative steps. (You know the process.) I guess PokeCheck is gone, and I don't know any other way to check what's wrong with these Pokemon. Maybe someone can help me with this?
  2. You know this is something folks could work on, a Dream World replacement. A replacement server for Nintendo Wifi already exists, (even specifically for Pokemon), we merely need software to replicate Dream World. As for the networking side of things, I would first focus on making it work with things like DesMuMe that don't necessarily rely on the propriety of the real Nintendo Wifi. The networking code can be tweaked later to work with real DS systems.
  3. Besides trainer ID and hall of fame, do the Memory Link unlocked parts of the game differ much depending on how one played through BW1 or does Memory Link merely activate flags like check boxes, (thus being literally the same result for everyone) ? I guess one could import the Memory Link data you provided with the tool, and then used the import BW1 save function to replace the trainer & hall of fame bits with their own. I've done it this way, we'll see how it turns out. :cool:
  4. Exactly what can we do with Memory Link at this point? If we Export the block from BW1 and then import it to BW2 will we unlock everything?
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