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CrystalLink

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Posts posted by CrystalLink

  1. I had the preload installed, but I have deleted the ticket and title however the CIA still will not install, the download isn't bad either. I'm pretty lost on how to go about fixing this.

    Edit: I'm probably fucked, but any suggestions would be appreciated

  2. On 2/18/2015 at 10:12 PM, Cybore said:

    I'm new to 3ds hacking, but I was curious if editing of scritps and music has been explored in the GEN VI games. I was wondering if maybe someone could point me to the direction if wanted to edit say the music of a particular trainer class? If say I wanted a particular trainer to play the elite four the for example.

    Thanks

    You can't edit scripts yet, but there is research being done. As for music, you will have to export what ever song you want to import as .brstm (or .bcstm) and set loop points using something like BrawlBox before inserting it into the game.

  3. So alot of people have been asking how I do animation swaps and stuff in my hacks, so I decided to post a tutorial.

    You will need:

    pk3DS (Latest Version)

    Ohana3DSRebirth (mariosonicds build)

     

    Step 1: Uncompress a/1/7/0 in pk3DS

    Step 2: Find the bin that contains the model that you want to use

    Step 3. Uncompress the bin in pk3DS, You should get a folder named ID_CM (ID being whatever number the file is)

    Step 4. Inside that folder you should see 9 bin files, copy the file named 0.bin

    Step 5. Find the bin the contains the animations you want to use, and uncompress it

    Step 6: You should get another folder named ID_CM that also has 9 bin files in it, overwrite the 0.bin in that folder with the one you copied

    Step 7: Pack the folder, you should now have a file named ID.CM

    Step 8. Rename the file to ID.BIN and replace the existing file

    Step 9. Repack the GARC

     

    Now you should have different animation ;). If you have any questions let me know!

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    • Thanks 1
  4. Just now, theSLAYER said:

    if we're talking about savedatafiler,
    if there's extra stuff in the folder or the foldername was changed, it may still cause corruption upon injecting save.

    1. check if the main save loads in pkhex
    2. if it does, try importing it using JKSM instead.

    Can you link me an updated version of JKSM? The reason why i'm using SaveDataFiler in the first place is because JKSM kept giving me errors.

  5. Ok so i'm trying to help someone import a save file, and it was working fine before (Remove secure value, import save, Remove secure value.) but now when he does that he gets a message saying that the save data is corrupted (By the way the save is not edited). This randomly started happening for him. I've tried stuff like Resoring to factory default, then removing secure value and importing, but he still gets the error.

    So i'm kind of lost on what to do now. Has anybody else had a similar problem to this? How would I go about fixing it? This is all being done on SaveDataFiler, by the way.

  6. 35 minutes ago, TotodilesToes said:

    It still says my game is corrupted. To be clear I used the Save Manager with the blue skull thingy.

    More information on SaveDataFiler can be found on GBATemp.

     

    If your still having trouble, I have a tutorial posted on here that you should refer to:

     

  7. 22 minutes ago, TotodilesToes said:

     

    You will need a CIA installer like FBI to install it, install it to either your EmuNAND or SysNAND (whichever one you are playing the game on.)

     

    And yes, as mentioned above, "The blue skull thingy" isn't related to SaveDataFiler.

  8. 3 minutes ago, TotodilesToes said:

    OHH okay yes that's the one I'm using. Yeah I still have the Main file I edited. I'm just not sure where I access the removal of the SecureValue.

    Do this:

    Hover over title ID, Press R+X, Import save, Hover over title ID again and press R+X.

    Then you shouldn't get that error anymore.

  9. 3 minutes ago, TotodilesToes said:

    Where in my files can I find that or how? o:

    It corrupted when I imported it back into game. I'm not using JK's Save Manager as that one didn't seem to be working for me I've been using the old Save Manager.

    Well did you export it? If you exported your save and tried editing it you should know where it is stored.

    And your gonna want to use SaveDataFiler. Lots of people have had this issue and it's because they use JK's Save Manager or some other one.

    SaveDataFiler let's you remove SecureValue.

  10. 12 hours ago, TotodilesToes said:

    Please move this if it's in the wrong spot thanks. o:

     

    So first I tried using my PKHeX with Pokemon Sun and it kept giving me the file size too big or wrong file type error, so then I tried it with Pokemon Y it worked totally normal all fine.
    Then I think I deleted PKHex and redownloaded it and now it won't open my main save file automatically, and when I do open the save file for Pokemon Y or OR all the squares show up red.
    I can't figure any of this out for the life of me just when I had everything fine before.

     

     

     

     

    EDIT: AND YOU KNOW WHAT I THOUGHT JUST MIGHT HAPPEN I PLUG IN MY ALOLAN GAME AGAIN AND BOOM BADDA NOW IT'S WORKING THANKS NEVERMIND OKAY IM DEAD

     

    Editedit: Aaaand I corrupted my data. :') ((So if anyone maybe has a completed game file I can borrow that'd be fantastic thanks.))

    You can still use the save you extracted this time just be sure to remove the SecureValue.

  11. 5 hours ago, andrewthendrix said:

    I'd like to preface this by assuring everybody that I have looked high and low, Googled, searched here and looked through all the big NARC lists for Black and White 2 pokemon cry locations.

    It may be that I just don't know the proper lingo to search for, but I've come up completely empty handed.

    Does anybody know where pokemon cries are stored in B2W2?

    While it would be nice to be able to change them directly, or even replace them with my own, I'd settle for being able to redirect them as pointers or somesuch, (e.g. make Snivy make Bulbasaur's cry)

    I appreciate any and all help!

    It's not stored in NARC it is stored in the .SDAT. Use Tinke to view it.

  12. Edit: Fixed

    I'm having some issues with SMTE in pk3DS

    This started happening yesterday, whenever I go to edit a trainer battle with pk3DS, starting the battle in game just crashes it before it even shows the intro sequence for the battle model. I've have had no issues with this in the past, It just kind of randomly started doing this.

    I know the issue isn't with my romfs in general, because I was able to repack and install the unedited romfs, but the edited one crashes the game when I go to battle the trainer I edited.

    The stuff I am changing is the Pokemon, and the trainer class (specifically Pokemon Trainer - 140, to  Ace Trainer - 005)

    I am editing the battle against Guzma in postgame

    I've spend at least 10 hours yesterday trying to fix this yesterday but to no avail. The version of pk3DS I am using is a commit from like a week and a half ago, but I have not had any issues with it up until now

    Someone please help me I have no idea what else to try so I am asking here.

  13. Yes. Download something like rXTools or Luma3DS (I recommend Luma3DS).

    FBI is a .CIA installer.

    I'm not 100% sure on how to install FBI, but the way i did it way inject it over the Health and Safety app using Decrypt9 (Homebrew app)

    More information on Luma3DS: https://gbatemp.net/threads/luma3ds-noob-proof-3ds-custom-firmware.411110/

    More information on FBI: https://gbatemp.net/threads/release-fbi-open-source-cia-installer.386433/

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