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PinkOnion

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Posts posted by PinkOnion

  1. 3 minutes ago, Nuxl said:

    righto. i'm aware of that, but the base stat changes and ability reversions for some pokemon is a little unsettling to me. although the source code(or a branch) could be updated with XG's data I think, either by parsing it into the format or by manual editing haha.

    Right, right, my bad, I figured out what you were meaning just after I replied, it would certainly be nice to have on hand specifically for Orre, so you can test lots of team builds.

  2. 19 minutes ago, Nuxl said:

    wow! this update looks really good! am really excited to play.

    question: i think we discussed this, but have you looked into the save editor? probably not a high priority thing right now, but could be interesting for stuff like orre colosseum. thanks in advance [:

    The save editor for the original Gale of Darkness works with XG's save files, though of course, some data will look out of place, like abilities not being what they've been changed to, as well as base stats.

  3. 2 hours ago, StarsMmd said:

    This was already possible to by using the obtainable pokemon list to find what is obtainable and then searching for those pokemon in the stats documentation. However this is really tedious so I have uploaded the original download link with added documentation which includes the same data from the stats but filtered to only include pokemon you can get in-game (including their evolutions).

    I feel like such a fool, hah! Thanks very much for uploading that though. Just wanting to make a team that looks cool that can actually deal with Orre.

  4. @StarsMmd Wondering if you have any documentation for the level up moves of the Pokemon you can obtain in the hack, trying to build a team to aim for and some of the stuff requires Stones, which I know are kinda dodgy in the actual games for nuking level up moves.

    If you could send something like that my way, I would appreciate it, since it's not in the documentation folder.

  5. 1 hour ago, jumpylaxs123 said:

    For some reason i have an issue with the game freezing in the beginning of the game while battling the gardevoir. The game freezes once i use bullet punch the 2nd turn and cant move on through the game what do i do? I currently have dolphin 5.0 and the latest patch  v1.3.0

    Screenshot_4.png

    I had similar issues like this with the newest version of Dolphin 5, but I never got these issues when using the version I had for the old save months back, which is 4.0.9442.

    If you can stand this message appearing constantly in Dolphin 5, you should be able to spam Retry or Ignore(forget which) to eventually pass it, though it will pop up each turn.

    Hope this helps.

  6. 2 hours ago, StarsMmd said:

    Sorry for the delay. I will be uploading 2 versions today. One which allows you to fight mirror b on v1.0.1 and fixes the shadow room glitch (the other minor bugs like the intimidate issue will still remain though) and v1.0.3 which has a few minor updates and fixes all the other bugs found in v1.0.1 but requires a new save file.

    Might not be able to get to it today, but I'll do my best during the week to start back up.

  7. Stream's going up.

    Edit: The frames aren't with me today, I'll wait a few hours before going live.

    Edit 2: Going to attempt to go live again.

    Edit 3: Stream's done, going to probably wait until the weekend for the update to come out before I start a new save, since the one I have isn't 100% completable. Give me a shout when it goes live.

    @StarsMmd

    • Like 1
  8. 16 minutes ago, StarsMmd said:

    I took a look at the code and there's definitely a problem there. I'm pretty sure it's because I forgot to change shadow room's animation. It replaced swallow and so still had swallow's animation. I'm not sure of the specifics but for some reason this causes a problem for dolphin. It probably has something to do with the fact that swallow's animation is related to the use of stockpile and so it expects some other code to have been executed first. I've already changed the animation anyway so it should be fixed in the minor update this weekend.

    I've also ran into an issue on the older version regarding a certain Oasis Poke Spot Pokemon trying to Nasty Plot 4 times and crashing the emulator on the 4th Nasty Plot, but that issue doesn't seem to exist on the newer version.

  9. 6 minutes ago, StarsMmd said:

    I'll take a look

    Apparently updating to 5.0 solved the issue, I'm sorry for being a bother, hah.

    I just figured it would work anyway since it did on the last build.

    Edit: Got a couple of those errors you mentioned that you just mash through, but otherwise got through the battle.

  10. 4 hours ago, StarsMmd said:

    I managed to catch it without any troubles on my wii u. So not sure of the cause. Someone else ran into a similar issue in the opening battle simulation though. Could you send me your dolphin memory card?

    The previous user to have the issue said this "I don't know why, but every time I get to using the second move in the opening battle, just after I select it, I get the error message from Dolphin "Invalid read from 0x018a00c8, PC = 0x8013d034"

    Apparently, the problem was fixed though:

    "Just clearing the errors caused it to resume, sorry for any issues"

    Maybe that helps?

     

    Clearing the errors in this case just causes the emulator to crash, regardless of the Yes/No the errors give you.

    I'll try some other stuff, but here's the Memory Card for now.

    XG 1.0.gci

  11. Just now, ARandommPerson said:

    After doing a couple more battles to verify, no Trick Room was used, and I don't have any hold items. Shuppet has a base speed of 45, and it still outspeeds Gengar (Base 110), my Grovyle (Base 95), Pikachu (Base 90), Meditite (Base 60), and Kirlia (Base 50). It's almost like when it gets sent out an automatic Trick Room gets put up, so either Shuppet got a massive buff to speed or it's bugged to put up Trick Room when it gets sent out.

    I'll take a look at it when I get to it on the stream, see if I can notice anything off.

    On that note, the stream will be going live shortly.

    • Like 1
  12. Just now, ARandommPerson said:

    None of my pokemon have prankster, and I was using normal priority moves at the time. Shuppet also can't get prankster according to Bulbapedia.

    Yes, that's correct, but things can be quite a bit different in this mod. Was Trick Room active? What kind of Speed stats and hold items are we looking at?

  13. 5 minutes ago, ARandommPerson said:

    Just going into Mt Battle to train up a little and noticed that Shuppet is faster than any pokemon I had. Faster than my Grovyle and Pikachu and even the gengars a little further up. Did you buff Shuppet to make it rediculously fast or is it a bug or has it always been like that and I just haven't noticed? PS might be a dumb question but v1.0.1 says not compatible with previous versions, does that include v1.0 or just anything before that?

    That would depend entirely on the move you'd be using at the time. What were you using, and did you have Prankster?

  14. I booted up an older save to just take a peek at my old Pokemon and noticed there was an attack called Shadow Whip, that didn't have the W capitalized, I know this isn't really an issue, but I thought I'd point it out.
    Also going to try to go live with this, hopefully the stream owner doesn't come on by and kick me off super early, hah.
    Edit: Or I would have, if I still had editing permissions with the new Twitch Dashboard, looks like I'll have to wait.

  15. On 04/05/2017 at 3:16 AM, StarsMmd said:

    Alright, I managed to fix the bug. It's happening this weekend for sure.

    Ah, that's excellent news. I'll try and be as available as possible this weekend.
    Edit: Turns out i'm not going to be available until Sunday evening.... dang.

  16. 4 hours ago, StarsMmd said:

    I must apologise to everyone. I've encountered a bug in XG and I haven't been able to figure out what's causing it yet. It is quite a rare bug but it does cause the game to randomly crash from time to time. I had a japanese exam today so I haven't had much time to look into it but I will try and get it sorted asap.

    Not to worry, you'll get it to us when you do.

  17. Just now, StarsMmd said:

    I had to make jumpluff a lot rarer because of you. Didn't realise how broken it would be!

    I wrote some code which will automatically dump all of the info into the game into some text files so I'll be able to easily get that information for you when everything is finalised this weekend. 

    All the TMs have been completely redone so I hope there aren't too many mistakes. I edit them en masse to save time so there may be a tiny mistake here or there. The Orre colosseum text has indeed been updated.

     

    I'll keep an eye out for anything that sticks out to me. I can't wait, also HAH on the Jumpluff thing.

  18. 16 minutes ago, StarsMmd said:

    I can't wait :)

    Yeah the regular trainer pokemon mostly won't be shiny but I did throw a few in. The shiny ones will always be shiny and the non-shiny ones will never be shiny. The shadow and wild pokemon will still be random as usual.

    I've put some proper release notes in the original post if you want to take a look at everything that's coming. v1.0 is technically finished now but I just need to test a few more things to make sure it doesn't crash. I have 2 exams this week though so I think it'll be released on either saturday or sunday. 

    Dang, so much new stuff.

    I guess farming Leftovers from one of the Poke Spot Pokemon will be so much more of a pain now, haha.

    I see all these extra and new abilities, do you have a file that says which Pokemon these are found on? Want to make a team of Pokemon I haven't used yet in the mod, though I can't remember what I used in the first run. All I remember is Entei, Lanturn, Crobat, Regice, Jirachi and the god Jumpluff from the second run. I assume you've fixed most of the TM stuff too, like Lanturn not getting Surf, but Regice getting it, as well as the Orre trainer's text, too.

  19. On 13/04/2017 at 11:24 AM, StarsMmd said:

    Here's a list of some of the things to expect:

    New Items

    • eviolite, choice scarf, choice specs, wise glasses, muscle band, pixie plate, focus sash, assault vest, etc.

    New abilities

    • no guard, magic bounce, adaptability, multiscale, regenerator, snow warning, tough claws, sand force, Bulletproof, fur coat, motor drive, sap sipper, skill link, etc.
    • abilities properly programmed and fully functional

    New moves

    • psyshock, foul play, acrobatics, freeze dry, tailwind, trick room, etc.
    • many new shadow moves (now around 40 in total)

    Obtainable pokemon

    • 25 pokemon per pokespot instead of 3
    • new shadow pokemon

    New and updated mechanics

    • TMs can now be used infinitely!
    • hurricane 100% accurate in rain
    • rock types 50% spdef boost in sand
    • rough skin residual to 1/8
    • paralysis halves speed instead of quarter
    • weather abilities no longer infinite
    • the next pokemon is sent out at the end of the turn instead of as soon as the previous one faints
    • lightning rod is now immune to electric and gives a sp.atk boost
    • sturdy updated to gen v effect

    New features

    • battle bingo is back

    Another version, another playthrough, eh?

    Did you end up disabling regular trainer Pokemon from being randomly shiny? I remember talking about it with you, saying that you might. That was one of my favourite parts of playing through, seeing all the GCN Shiny sprites.

    Looking at the new update notes, this opens up a lot of things for the post-game stuff, I like it.

    You've done a lot of work since I last saw this, any idea what timeframe 1.0 will be out in?

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