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Jakeyyboy

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Posts posted by Jakeyyboy

  1. Everything is going well my G. I'm currently writing a script assembler based off the script disassembler @Tux wrote. I've been really getting the hang of scripting in xD and a program to do it would be really convenient.

    I've recently been trying to figure out how feasible it is to add more shadow Pokemon into the game. From everything I've seen so far, there is a very good chance of this. I'll need to run some tests later today. There are a lot of Pokemon that I'd really like to be obtainable in the game but had to be cut due to the limited number.

    I just wonder whether that might reduce the enjoyment of the game though. It means more time is spent catching and purifying Pokemon you don't care about for the sake of completion. It might be best to add just a few more mons. I wonder if people would prefer to have every single Pokemon be obtainable in xD. What do you think?

    Either way it will be a little while before I start adding more pokemon as each obtainable pokemon needs to have its level up,tutor and tm moves redone to fit XG's new mechanics and this takes time. I'm pushing for a release that is stable before trying to do anything too fancy.

    Oh I wouldn't mind at all. I'd love more Shadow Pokemon to give more variety as if it were an actual Pokemon, not to mention the PokeSpot Pokemon since you said you figured out a way to add more, I think. For completion's sake, sure some people wouldn't really care but for the sake of variety because of xD's small cast (Considering half of them are caught in the last 2 areas...), I'd really appreciate that variety and would not only do it for completion but also because there's just more things I can add to my team.

  2. It went well. I got to try out a few things. I found out the data which determines which tutor moves a pokemon can learn are in a random order. I had to spend some time figuring out the correct order and then shuffling the data around.

    I had a theory a while ago that some of the files were unused and I could delete them to make more space for important files. I never had the time to test it before but I confirmed it over the weekend. This is big because it meant I could double the number of Pokemon in mt. battle. For some reason mt. battle is really lacking in xD. Many trainers have as few as 1 Pokemon. XG is going to have a much steeper level curve so mt. battle needs to be on point.

    I somehow managed to break the pokespots at some point yesterday even though they were working perfectly beforehand and I don't even remember changing them after that. I'll just have to trace back a little and see what happened but I doubt it'll be hard to solve.

    I made it about half way through the game and apart from the pokespots bugging out at the end, everything else seems to be running smoothly. Once Mt.Battle has been updated the game should pretty much be ready for an initial release.

    There is a LOT of text that still needs to be updated so the earlier builds may be a little inconsistent in places but that can all be done over time.

    That sounds fantastic! Do you think the unused code has something to do with the PokeSpots? I'm sure you figured it out by now but maybe that has something to do with it! I'm glad to hear that everything else ran as good as can be! :]

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