gimmeitams
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Posts posted by gimmeitams
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I believe it's supposed to have a ribbon, here's another one I got from a trade, with the ribbon. The ribbon removal must be for GTS capabilities.
https://drive.google.com/file/d/0B_rC28AlhHmycGZuc0Vub1Q1elU/view?usp=sharing
Well thanks for the effort I was really hoping someone would have just uploaded shark's
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That pk6 file that you posted, the Volcanion doesn't have a Ribbon. Is it not supposed to?
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Still hoping someone could be kind enough to upload the pk6 file of the event Volcanion. Would greatly appreciate it.
Mod edit: infraction given for pk6 begging.
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Any chance we can get this redone for the newest version of pkhex? It's been updated since 04-10-16.
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I am on Mac so I have to use the Mac version that someone posted.
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Aside from making it shiny after it hatches?
Question: for your shiny egg, do you give it your trainer information? Because the ID of the trainer that hatches it is the ID that matters for determining whether or not it comes out as shiny.
That makes total since! I forgot TID plays a part in the shiny. Thanks for the clarification!
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Can someone upload BlackShark's Volcanion pk6 file please?? For some reason I can't get ANY wc6 files to work in my pkhex. Never has..
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I have an issue I am not sure if anyone else has..
When I generate shiny pokemon in an egg, upon hatching they will not be shiny. Everything else I edit works, but shiny doesn't when they hatch from an egg that I gen them in.
Is there a way to fix this?
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256*counter. Every time the internal step counter is a multiple of 256, all hatch counters are decremented by 1. If a counter is zero, the egg will hatch.
So 2 would = 512steps?
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How to make a egg using pkhex
explained by a blonde so dont get your hopes up too high
1. Get the latest version of PKHeX. The devs of this app are such cool people they make a new version once every couple. Just do it. Click here for the thread
Otherwise its possible that you wont be able to read bin files.
2. Import your save by using RAM2Sav. You could also do that with all the others, but this one allows you to export pretty much all possible data of your savefile, which some you'll need for your eggs. Here's Ram2Sav. Make sure to read the instructions very well, to avoid confusion.
This one will be the easiest, on the second page of the thread there are both QR codes, so much easier to search those webpages.
3. Once your data is in PKHeX start creating the egg, here are the parameters of a egg.
"Main" tabNickname Box will be checked, inside of it there it will say "Egg".Exp at 0, level 1No held itemsWhen marked "As egg" put a reasonable number as hatch counter, I have 40 on my example Dratini. (probably doesn't matter though)If you want it to be extra legit put in your region info.**Example**------------------------------------------------------"Met" tabOrigin Game: Set it to whatever, doesn't matter really but it'd be best to the game you plan to hatch it on (with the matching ID's)Met location: (None)Ball: Poke ball Checkhereif you're not sure.Met level: 1Met date: Will always say 01.01.2000 but the met date is when it'll hatch, so leave it be.DON'T check fateful encounter, but check As Egg.Egg Met Locations is in Day Care Helpers and set it a few days ago, in my case its 30.01.2015**Example**------------------------------------------------------"Stats" tabPress control and click on randomize to set them to 31 in every stat.Do not give it EV'sDo notgive it contest stars either.. it can't have them yet (Maybe theoretically yes, but not in reality)**Example**------------------------------------------------------"Attacks" tabLook your Pokemon up, see what moves it gets at lv 1. Put them in, in the same order put them into the "relearn moves" tab.If you have egg moves, put them under the lv 1 moves, and if you have more of them overwrite from the top. (Put the same into the relearn tabs)**Example**------------------------------------------------------"OT/Misc" tabDrop your Egg off somewhere by right clicking a spare spot and press "Set".Look for your TID (Trainer ID) and SID (Secret ID) on a Pokemon you caught/hatched yourself once you got it, go back to egg and fill them in.Do not put anything into Latest Handler**Example**------------------------------------------------------Now onto the memories. Hatch counter 20, Affection 0. Select the "The Pokémon seems to have a good memory, but it doesn’t seem to be able to remember..." One.------------------------------------------------------There, now drop it off again where you want to have it in your PC and follow the rest of the steps of Ram2Sav
If you've got any questions then shoot
I know this is an old thread but I was wondering if we could go more in depth with the hatch counter. How can we calculate how many steps the egg will hatch in. I know making it 0 makes it hatch on the first step. What if I wanted to make the egg hatch in 1000 steps? 2000? or so on?
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getting an error when trying to generate a Metagross.
Under the attacks tab the move Meteor Mash gives an error. It's a level up move and I have him set at 100. Does anyone else have this problem or know how to fix it?
It also shows an error in the relearn section. If I put the move down there it removes the error from the top but the error at the relearn section remains!
Error is: Invalid Relearn move 1: Base egg move missing; expected one of: 36.
PKHeX for Mac ported successfully (Download at the bottom of the post)
in PKHeX
Posted
Thank you very much!