Jump to content

Alejandrojohanson

Member
  • Posts

    29
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Alejandrojohanson

  1. A hold item evolution means stuff like Onixes evolving while holding a Metal Coat—not Evolution Stones that are used from the Bag to evolve. Off the top of my head there's a Shiny Stone near Mt. Pyre, but that's the only one I've found.

    Damnit... I already used that one to get a Roserade... Guess I'll be trading with my copy of Y (I'd been trying to avoid doing that to make the game feel like as legitimate of a playthrough as possible, but I need me dat Togekiss).

  2. Which is fine, you have 9.2 so can use the web browser exploit to launch your Gateway and also to launch a custom firmware such as RxTools.

    Do you not have an Emunand setup for your Gateway yet? you really don't need to use your 9.2 System Nand anymore. You can boot in to a 10.7 Emulated Nand (EmuNand) with your Gateway or RxTools and use the Eshop as normal. The "proper" file size is actually 9.8mb with the manual, however I believe the manual only works with custom firmware which is why you might find versions with the manual removed that they can work with Gateway.

    My System Nand is on 9.2, I have then setup an Emunand with Gateway and installed BigBlueBox (CIA installer) on to the Emunand. I then simply use the RxTools Custom Firmware with Homemenuhax. The end result been I power my 3DS on and it boots directly in to a 10.7 (or what ever the latest version is) Emunand, so I can update as normal, play my legit game cartridges and also install .cia content.

    If you use a custom firmware such as RxTools instead of Gateway for example you can also use two incredible useful apps to backup and restore your 3DS and DS save games.

    SaveDataFiler - This will allow you to backup 3DS save games from your legit cartridges and CIA content such as CIA 3DS games and Virtual Console content such as the Pokemon games.

    TWLSaveTool - This will allow you to back save games from legit DS game cartridges with ease, including games with had additional protection such as Heart Gold / Soul Silver, Black / White and Black / White 2.

    With both of the above apps you can restore save games the same way you backed them up, making it incredibly easy to backup and move about DS and 3DS save games.

    Additional reading:

    I realise the above is a bit off topic, however I hope it helps you out with the classic Pokemon games on your 3DS :)

    Awesome stuff, I got everything all set up.

    Speaking of your help, I followed your save file guide in an attempt to get my cartridge Blue / Yellow onto my eShop ones. I ended up getting the notification for both games that my save file had been corrupt and then the only option was to start a new game. Any ideas?

    Realized the problem. When I convert from a .SAV to a .DAT file, I got from the proper file size to 287KB, which obviously is not the proper size. How should I be changing the file extension?

    EDIT: Never mind! Figured it out :3

    I forgot to use the "Show file extensions" option.

  3. Which is fine, you have 9.2 so can use the web browser exploit to launch your Gateway and also to launch a custom firmware such as RxTools.

    Do you not have an Emunand setup for your Gateway yet? you really don't need to use your 9.2 System Nand anymore. You can boot in to a 10.7 Emulated Nand (EmuNand) with your Gateway or RxTools and use the Eshop as normal. The "proper" file size is actually 9.8mb with the manual, however I believe the manual only works with custom firmware which is why you might find versions with the manual removed that they can work with Gateway.

    My System Nand is on 9.2, I have then setup an Emunand with Gateway and installed BigBlueBox (CIA installer) on to the Emunand. I then simply use the RxTools Custom Firmware with Homemenuhax. The end result been I power my 3DS on and it boots directly in to a 10.7 (or what ever the latest version is) Emunand, so I can update as normal, play my legit game cartridges and also install .cia content.

    If you use a custom firmware such as RxTools instead of Gateway for example you can also use two incredible useful apps to backup and restore your 3DS and DS save games.

    SaveDataFiler - This will allow you to backup 3DS save games from your legit cartridges and CIA content such as CIA 3DS games and Virtual Console content such as the Pokemon games.

    TWLSaveTool - This will allow you to back save games from legit DS game cartridges with ease, including games with had additional protection such as Heart Gold / Soul Silver, Black / White and Black / White 2.

    With both of the above apps you can restore save games the same way you backed them up, making it incredibly easy to backup and move about DS and 3DS save games.

    Additional reading:

    I realize the above is a bit off topic, however I hope it helps you out with the classic Pokemon games on your 3DS :)

    Awesome stuff, I got everything all set up.

    Speaking of your help, I followed your save file guide in an attempt to get my cartridge Blue / Yellow onto my eShop ones. I ended up getting the notification for both games that my save file had been corrupt and then the only option was to start a new game. Any ideas?

  4. No, that's not how it works. They're incompatible because Jap games don't handle the data in the same way as the international versions.

    What could theoretically work is a Jap<->international conversion (and trade) through Homebrew. PHBankGB aims to do that eventually, but the lack of information about the Japanese save game structure isn't helping the developer.

    Oh wow. I hadn't heard of that project until I Googled it just now. Phenomenal stuff.

    I downloaded the .cia and installed it on my Homebrewed O3DSXL, which is the one my "Green" is on. Currently, it fails to open, which I think may be because I imported the .cia via DevMenu (With my Gateway) rather than with Homebrew. If that's the correct thought process, I'll need to research how to import .cia files via Homebrew. I definitely hope the developer figures out the save data conundrum of the Japanese games. But even if they don't, what they have is absolutely brilliant. I'd love to be able to seamlessly trade within one system. Too bad I won't be able to link it to my N3DSXL (Firmware 10.7), that one has a copy of Yellow that I bought from the eShop for Gen 7 Bank purposes.

    Also got Red added to my O3DS system, just an extra possible save file to exchange 'Mons with once I have PHBankGB up and running.

    I was trying to get Blue added for this Mew and Yellow added because I have a pretty phenomenal Yellow save file that I managed to rip from my actual cartridge version a year or so ago onto my laptop (Via a Mega Memory Card and a GB USB Smart Card), but I've not found .cia files that are cryptofixed that are also the "proper" file size of 6.9mb. I keep getting ones that are 9.8mb, which the manual built in, and for whatever reason FBI and DevMenu both can't import them because of that. If Homebrew didn't make me not want to update my system, I could get non-cryptofixed versions and have the eShop repair the files, but as is, I'm unable to use the eShop because my system is firmware 9.2.

  5. I've seen that patch, and it is not a Japanesse green patched to be in english, it is an english Blue patched to ressemble japanesse green.

    Interesting. That makes some sense though, considering Green has all of the same version exclusives as the international Blue.

    The weird thing is that if you attempt to open the English Green without my Gateway, it fails and says you should go to the eShop and redownload it, you click the eShop button on that notice, and it tells you that game cannot be found.

    And you can also have the VC Blue on the same system. My thought process, prior to what you said, is that if it's basically a modified Blue, it'd open Blue in the eShop when you click that notice on the home menu, and that you wouldn't be able to have Blue on your system.

    I haven't tested, but it's not the pokemon by itself what are incompatible (probably name would be junk, but the rest would be fine), but rather how the games are programmed. One major problem is that nickname/name and OT name in jap is 5+1 characters, while international is 10+1, and this is not stored in the pkm file (in the game, probably save editors add this data to the pkm file). This changes totally how the pokemon is handled.

    So if I set names to five characters, it could theoretically be okay?

  6. Keep in mind that japanesse and international versions are incompatible, the most similar to a trade would be to generate the japanese event pokemon in a USA/EUR game, given we obtain the DVs and original moves for the event pokemon.

    Having a Blue game will not help in completing gen 1 pokedex in the eur games, but go ahead for a japanesse pokedex. Since gen 1/2 don't have any location settings, the way to obtain Jynx, Farfetch'd, and Mr. Mime in gen 1 is to breed them in gen 2, then transfer back to gen 1. They will be the same as if generated in the wild by the game.

    Snap... I derped.

    I was aware of the inability of Gen 1 / 2 Japanese games and non-Japanese games, but I wasn't thinking in that regard as far as all of those event 'Mons go.

    I actually have an English language patch for my VC Green, and now it trades flawlessly to my VC Yellow. And I was hoping to be able to apply a similar patch to the Japanese VC Blue. But I wasn't thinking about the fact that doing that would disqualify my Blue from those event 'Mons since they'd have Japanese names / OTs in an "English" game.

    Yup, I derped hard... Hahaha

    At the moment, all of that is purely theoretical, as the .CIA file for the Japanese VC Blue is the one Japanese VC Pokémon game .CIA file I can't find (Yet).

    I need dat Magikarp.

  7. I might have explained myself wrong.

    My whole point was about the fact that getting a legit wvent surfing pikachu will probably never happen (batteries will run out and there was only 1000 distributions, chances are very low).

    I was offering information about how to get a legit gen 1 surfing pikachu (not from event, but legit as well) and stating the fact that it was easier to just hack the move into an existing pikachu than getting that pikachu to learn the move via pokemon stadium, since the final outcome will be the same.

    ps: I'm pretty well aware about vc save modification

    I apologize if I came off as a dick, it wasn't intentional.

    I guess I could find a save file with a Stadium-tutored Surfachu and trade that over. Or I could just do actual 'Mon editing, like you suggested.

    That's my plan, the Mew is already on my 3DS copy of Pokemon red. I hope i'll be able to transfer it over to Moon / Sun along with all my other GEN1 Pokemon I caught 16 years ago.

    Indeed that's what I had done many years ago on my Yellow save, it's the same end result as going through Pokemon stadium which has been the only way to ever get a surfing Pikachu outside Japan for GEN1. So we have the only western GEN1 event Pokemon archived, however GEN1 in Japan had a few more event Pokemon in addition to Mew, including a flying Pikachu:

    • Nintendo 64 Pikachu - This Surfing Pikachu was distributed to 10,000 players by presenting a lottery ticket obtained from purchasing a Nintendo 64.
    • CoroCoro Pikachu (Surfing and Flying) - This Surfing Pikachu promotion was revealed in the October issue of CoroCoro Comics, and the later Flying Pikachu promotion was revealed in the November issue. However, there were only 20 Pikachu available at each promotion.
    • University Magikarp - This Magikarp with the special move Dragon Rage was available for 20 players through the "Tamamushi University Hyper Test" campaign in magazines published by Shogakukan, along with the rare Magikarp card, which is based on this Pokémon.
    • Pokémon Stamp Pokémon - Two Pokémon, Fearow and Rapidash, with the special move Pay Day were available through the Pokémon Stamp campaign that ran in various magazines published by Shogakukan.

    I'd say the chances of any of those event Pokemon ever making their way online and then to an English speaking website such as Project Pokemon are almost none, especially the University Magikarp and Flying Pikachu. Never say never though.

    Oh wow. I had no idea these existed at all. Which makes sense, considering I've only ever played English Gen 1 games and I was four turning five when I got Yellow.

    That being said, I've been hunting for the .CIA file for the VC Japanese Pokémon Blue, since their version of Blue had some exclusive in-game trades and you could find Jynx, Farfetch'd, and Mr. Mime in the wild. Now I have even more of a reason to chase after that .CIA.

    EDIT: Obviously, I'm probably still going to have a hard time locating save files with those events on them, but having a Japanese game is the first step in actually being able to obtain them.

  8. Oh, wow. This is a really important find, actually.

    Especially with this option available for the eShop versions of RGBY.

    Now if I could just find a Surfing Pikachu.

    There's doesn't seem to be any intention to distribute a surfing pikachu, given they patch yellow rom so you can play the minigame without a surfing pikachu.

    If you really want a legit gen 1 surfing pikachu, you can still get one trough emulation by playing pokemon stadium and linking your rby savegame, but all it does allow a pikachu you used to learn surf, so it would be quicker to just edit the save to teach it surf.

    There was a nintendo power surfing pikachu distributed, and seems it was the only one outside japan (except for the pokemon stadium feature).

    I guess those events are forever lost, or will be when batteries dry out.

    And that's how I know you didn't look at the link I put in my post ;P

    You can take a save file from a cartridge or emulator version of RGBY and put it in the new Virtual Console ones. It's a pretty easy process, actually.

    So the Mew this thread was started for is important because it'll be a legitamate Gen 1 Mew (As opposed to one caught via the Mew Glitch). And if you click the Bulbapedia link the OP posted, it shows the same Pikachu you were referencing, so I was talking about that one.

  9. found it in his documentation:

    Trainer battles: 0/3/8, 0/4/0

    Wild encounters: 0/1/2

    Plot: 0/8/2 (Game text: 0/7/4)

    Updated stats and Typings: 2/1/8

    Updated Mega ball evos: 2/1/6

    Updated level up moves: 2/1/4

    Updated items: 2/2/0

    Updated evolutions: 2/1/5

    basically, just do the same thing with Pokemon NeoXY1.33\Installation hub\data\Full\romfs that you did for RRSS, and just delete those folders with unwanted changes for your build before you copy it over.

    Ah! Thanks, after you pointed it out, I found it. The "Updated Mega Ball Evos," does that make for ORAS Megas to work in NeoXY?

    I ended up cutting out:

    Wild encounters: 0/1/2

    Updated stats and Typings: 2/1/8

    Updated level up moves: 2/1/4

    Opened it via the

    , and then preceded to load my current save file. I had a trainer pretty close by that I hadn't yet fought, so I skated over to him to see what his team looked like and the game froze up. Tried again and had the same results. So I'm attempting the Gateway method now. I couldn't get Star Sapphire to work on my Gateway and ended it up running it via HANS, so it'd be pretty funny if this does work via my Gateway and fails via HANS.
  10. found it in his documentation:

    Trainer battles: 0/3/8, 0/4/0

    Wild encounters: 0/1/2

    Plot: 0/8/2 (Game text: 0/7/4)

    Updated stats and Typings: 2/1/8

    Updated Mega ball evos: 2/1/6

    Updated level up moves: 2/1/4

    Updated items: 2/2/0

    Updated evolutions: 2/1/5

    basically, just do the same thing with Pokemon NeoXY1.33\Installation hub\data\Full\romfs that you did for RRSS, and just delete those folders with unwanted changes for your build before you copy it over.

    Ah! Thanks, after you pointed it out, I found it. The "Updated Mega Ball Evos," does that make for ORAS Megas to work in NeoXY?

  11. I was told in the Rutile Ruby / Star Sapphire thread that if I wanted to play Neo X or Neo Y, but make them capable to trading and battling with XY / ORAS, I could just pick and choose which files to use. How true is that?

    I would obviously not want stuff including non-legitimate typings, non-legitimate capture locations, non-legitimate movesets. I really just want to have tougher trainers to fight and the more complex story.

    for Neo X/Y you could apply the patch, except for pokemon location & pokemon level-up moves files (you can look up which files are which)...
    • Amazed 1
  12. I had been working on ApeX and AbYss versions, but burned out on the project because I just don't like Kalos. I might pick it up in my spare time, I am approximately 16% complete on editing trainers. Don't expect anything soon.

    Hahahaha! Understandable. I wouldn't want to work on a project if I didn't like the source material.

    If it comes to fruition, absolutely wonderful. But if not, I don't blame you for not working on it.

    I don't particularly enjoy math, so I don't like working on math. It's the same principle for you and Kalos, in my opinion.

    for Neo X/Y you could apply the patch, except for pokemon location & pokemon level-up moves files (you can look up which files are which)...

    Hmmm... Interesting! I'll look into this. I probably won't look into too deeply until I've finished Y and SS, but it's good to know the option is there.

  13. Thanks Dio_Viento! Now that I actually have SS up and running, I've been telling tons of people about it.

    I just beat Wattson last night.

    I have near-about finished Y, do you have any plans of doing an updated version of XY? Not to take away from Flintiex's NeoX / NeoY; I'd just rather my 'Mons be legit and tradable to other games.

    With Sun and Moon coming (And your announcement of Nova Sun and Umbra Moon), I wouldn't be surprised if you said no. I'm just curious. Y has been way too easy, and I've appreciated the challenge that SS has given me.

  14. There's a video tutorial on repackaging for HANS in my OP, the procedure is mostly the same although you don't want to trim out the first 1000 lines of ROMFS. Read my Gateway instructions in the OP, I don't know of any video tutorials for rebuilding a .3ds or .cia file.

    Ugh, I'm so bad at this. Hahaha I'm getting there, I think. But oh man, I'm struggling.

    Also, I went to redownload the Distribution folder, and this happened:

    "File Removed for Violation.

    The file you requested has been removed from MediaFire for a violation of our Terms of Service.

    This file has been taken down by:

    File Name: Star Sapphire - Distribution.zip (69.17 MB)

    Company: Nintendo of America Inc.

    Email: jason.allen@noa.nintendo.com

    Address: 4600 150th Avenue N.E., Redmond, WA 98052

    Still have questions, or think we've made a mistake? Please contact support for further assistance."

  15. the internet is full of people who had this problem, then say "ah - fixed it" without ever stating the (probably obvious) thing that they fixed...

    as always, there exists a relevant xkcd: https://xkcd.com/979/

    Ha... That is rather appropriate... I've been fishing for help for a few weeks now and haven't found a solid answer.

    I'm bout ready to contact Gateway and be like, "Can I ship my DS and my Gateway to ya'll and ya'll set it up?" Hahahaha

  16. I'm 99% sure that even un-shinying or making it Japanese will not help it pass the Transporter hack check, because still, there is no legitimate way to transfer from Gen II to III. There's a slim but unlikely chance it will pass, because the hack filter isn't flawless, but I really doubt it.

    If you want a legitimate Gen 3 Celebi, send me a PM and I'll send you a .pkm file.

    People have used this software to get 'Mons from Gen 2 to Gen 3, and have had them pass the Bank check numerous times. I'd think that, as far as a Celebi goes, I'd have to make the location of capture be a fateful encounter and event. If I'm right, that'd make it look like a legitamate Gen 3 Celebi, which I can then send all the way up to Gen 6.

    I can't figure out why you'd think a non-shiny Celebi would be illegitimate in the Bank's eyes. It'd be no different than catching Mew in Gen 1 via the Mew Glitch and then sending it to Gen 3; You have to set thr location of capture as a fateful encounter at Faraway Island, and then it passes the Bank Check.

    (Gen 1 / 2 to 3 via the Metropolis software, Gen 3 to 4 using Pal Park, Gen 4 to 5 using the Transfer Lab, amd Gen 5 to 6 using the Transporter).

×
×
  • Create New...