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SirLoin4

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Posts posted by SirLoin4

  1. On 6/22/2017 at 8:07 PM, Wanderer1391 said:

    To activate Mega Evolution at the start of the game in Sun/Moon check the Unlock Mega checkbox under the Misc tab in the Trainer Info menu in PKHeX. You probably shouldn't use Game Sync afterwards though as Mega Evolution is meant to be post game.

    Yeah, I don't see any "Unlock Mega checkbox under the Misc. tab in the Trainer Info Menu in PKHeX". Where is it, exactly?

  2. I don't know if anyone's found this offset yet, but I have.

    Temporary Statuses:
    00A13134 - Attack
    00A13138 - Defense
    00A1313C - Sp. Attack
    00A13140 - Sp. Defense
    00A13144 - Accuracy
    00A13148 - Evasion

    Accuracy, I should note, seems to be differently numbered from its' 5 cousins. It's like, some numbers higher in their initial value. I'm thinking of looking into status effects.

  3. If anyone here has heard of JGecko codes, can anyone help me port this code from the AR DS to JGecko for Wii U? If it helps, the offset for the NTSC-U version of the game is 16000000... I think. Here's how that looks like...

    Easy Recruit code (Turn off)
    94000130 FFEB0000
    9230DD8E 000003A0
    1230DD92 000008BD
    02051294 E7900001
    D2000000 00000000
    
    Convereted to JGecko
    09010000 04000130 // act. address
    00000014 00000000 // button value
    03010000 0230DD8E // if equal to 3A0
    000003A0 00000000 
    00010000 0230DD92 // 16 bit write
    000008BD 00000000
    00020000 02051294 // 32 bit write
    E7900001 00000000
    D0000000 DEADCAFE // Terminator
    
    Easy Recruit Code (Turn on)
    94000130 FFDB0000
    9230DD8E 000003A0
    1230DD92 0000E8BD
    D0000000 00000000
    02000090 000004AD
    E2000080 00000010
    E59FC008 E780C001
    E7900001 EA014481
    52000090 000004AD
    02051294 EAFEBB79
    D2000000 00000000
    
    Converted into JGecko:
    ???

     

  4. Y'know, at very high levels, using a Void Shadow effectively curb-stomps most of the game given its stats and because of the Boss Pokemon thing. Drain heals most of the damage done, and Peripheral Attack attacks enemies in a circle. The one thing I forgot to mention, however, is that Void Shadows have this tendency to spawn more Void Shadows when hit.

    • Like 1
  5. I have found something that may be relevant. This is a picture from someone's starter-edited game.

    [ATTACH=CONFIG]13640[/ATTACH]

    As you can see, the portrait *background* exists, meaning that it calls that from somewhere, but there's no actual Wooper portrait, basic or otherwise. This means one of two things:

     

    • The game looks up the background first, and then the portrait for that emotion separately, superimposing them

    • The game tries to look up the emotion portrait, fails, and uses the default as an error handler

     

    I haven't a clue which, but can anyone smarter than me tell which it is or if I'm on the wrong track entirely?

    How did they manage to edit their starter, I wonder?

  6. This works fine too, and is shorter:

     

    94000130 FFF700002210FAF8 000000??D2000000 00000000

     

    EDIT: Nvm, above doesn't work when you don't go to the wonder map screen, i.e. the second half of two-part dungeons. This does, though:

     

    94000130 FFF700002213CDD4 000000??D2000000 00000000

     

    Here's a list to go with your Dungeon Modifier...

     

    Hexes for Anty-Lemon's CodeStoryline Dungeons:000 Tiny Woods001 Thunderwave Cave002 Mt. Steel004 Sinister Woods006 Silent Chasm007 Mt. Thunder008 Mt. Thunder Peak009 Great Canyon00A Lapis Cave*04E Rock Path00B Mt. Blaze00C Mt. Blaze Peak*04E Rock Path00D Frosty Forest00E Frosty Grotto*04F Snow Path00F Mt. Freeze010 Mt. Freeze Peak*04F Snow Path011 Magma Cavern012 Magma Cavern Pit013 Sky Tower014 Sky Tower Summit016 Uproar Forest017 Howling ForestPost-Game Dungeons:018 Stormy Sea019 Silver Trench01A Meteor Cave01B Great Canyon (2)01C Fiery Field01D Lightning Field01E Northwind Field01F Mt. Faraway020 Western Cave021 Northern Range022 Pitfall Valley023 Buried Relic024 Wish Cave025 Mt. Freeze (With Gengar)026 Mt. Freeze Peak (With Gengar)027 Murky Cave (With Gengar)028 Desert Region029 Southern Cavern02A Wyvern Hill02B Solar Cave02C Darknight Relic02D Grand Sea02E Waterfall Pond02F Unown Relic030 Joyous Tower031 Far-Off Sea032 Purity Forest033 Oddity Cave034 Remains Island035 Marvelous Sea036 Fantasy StraitMakuhita Dojo Mazes:037 Normal Maze038 Fire Maze039 Water Maze03A Grass Maze03B Electric Maze03C Ice Maze03D Fighting Maze03E Ground Maze03F Flying Maze040 Psychic Maze041 Poison Maze042 Bug Maze043 Rock Maze044 Ghost Maze045 Dragon Maze046 Dark Maze047 Steel Maze048 Team Shifty049 Team Constrictor04A Team Hydro04B Team Rumblerock04C Rescue Team 204D Rescue Team Maze* - Can only visit once in the main story.Misc:003 Acts as if dungeon was cleared005 Acts as if dungeon was cleared015 Acts as if dungeon was cleared

     

  7. I quickly scanned a couple of the message_us.bin files, I can't find any mention of Primal/Reversion or such. So most likely they can't undergo Primal Reversion outside of that boss fight.

    Not even if Primal Kyogre and Groudon were hacked into the roster where Groudon and Kyogre reside? I mean, I looked at that data for Pokemon on this board, and apparently they count as separate Pokemon.

    But still, that really sucks it's a boss-only thing.

  8. I'm really not sure what you mean. You can't just awaken them using the awakening emera ? I works on non-mega capable pokes, and mega-capable pokes. So it seems like a catch-all emera for temporary evolutions and power buffs.

    But, honestly, beyond that I don't really care much about legendaries, so I never used one in PSMD. ^^;

    No. It's not that simple; all the Awakening Emera just does is Awaken them; it doesn't put Kyogre and Groudon in the Primal Reversion Status, i.e. that heavy rainfall from Primal Kyogre, for example. My question is, "What accesses their Primal Reversions, or is that a boss-exclusive thing?"

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