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nickdos

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Posts posted by nickdos

  1. How to clear Current_Handler, Latest_Handler, OT_Memory and all the Super training medals? What variable changes the "Origin Game" and what kind of values does Met_Location accept for every location? Specifically I want to set "Origin game" to "Ultra Moon" and Met_Location to "Paniola Ranch"

    I want to change all the origin info of XY-met pokemon to UM

    Read the FAQ and it referred me to https://github.com/kwsch/PKHeX/blob/master/PKHeX.WinForms/Subforms/PKM Editors/BatchEditor.cs but I can't make much sense of it and find what I need exactly, sorry

     

    Edit: found it for now, Here is if anyone needs help, had to copy the values from another pokemon with the desired properties. 

    This will only change the info for bred pokemon, hence =Egg_Location=60002

    =Egg_Location=60002
    .OT_Gender=0
    .OT_Name=Nick
    .TID=40092
    .SID=09700
    .CurrentHandler=0
    .CurrentFriendship=255
    .Egg_Location=60002
    .Enjoyment=0
    .Dist7=False
    .Dist8=False
    .DistSuperTrain1=False
    .DistSuperTrain2=False
    .DistSuperTrain3=False
    .DistSuperTrain4=False
    .DistSuperTrain5=False
    .DistSuperTrain6=False
    .Geo1_Country=0
    .Geo1_Region=0
    .Geo2_Country=0
    .Geo2_Region=0
    .Geo3_Country=0
    .Geo3_Region=0
    .Geo4_Country=0
    .Geo4_Region=0
    .Geo5_Country=0
    .Geo5_Region=0
    .HT_Affection=0
    .HT_Feeling=0
    .HT_Friendship=0
    .HT_Gender=0
    .HT_Intensity=0
    .HT_Memory=0
    .HT_Name=
    .HT_TextVar=0
    .OppositeFriendship=0
    .OT_Affection=0
    .OT_Feeling=0
    .OT_Friendship=255
    .OT_Gender=0
    .OT_Intensity=0
    .OT_Memory=0
    .OT_Name=Nick
    .OT_TextVar=0
    .Version=33
    .Met_Location=78
    .SuperTrain1_ATK=False
    .SuperTrain1_DEF=False
    .SuperTrain1_HP=False
    .SuperTrain1_SPA=False
    .SuperTrain1_SPD=False
    .SuperTrain1_SPE=False
    .SuperTrain2_ATK=False
    .SuperTrain2_DEF=False
    .SuperTrain2_HP=False
    .SuperTrain2_SPA=False
    .SuperTrain2_SPD=False
    .SuperTrain2_SPE=False
    .SuperTrain3_ATK=False
    .SuperTrain3_DEF=False
    .SuperTrain3_HP=False
    .SuperTrain3_SPA=False
    .SuperTrain3_SPD=False
    .SuperTrain3_SPE=False
    .SuperTrain4_1=False
    .SuperTrain5_1=False
    .SuperTrain5_2=False
    .SuperTrain5_3=False
    .SuperTrain5_4=False
    .SuperTrain6_1=False
    .SuperTrain6_2=False
    .SuperTrain6_3=False
    .SuperTrain7_1=False
    .SuperTrain7_2=False
    .SuperTrain7_3=False
    .SuperTrain8_1=False
    .RibbonAlert=False
    .RibbonArtist=False
    .RibbonBattlerExpert=False
    .RibbonBattleRoyale=False
    .RibbonBattlerSkillful=False
    .RibbonBattleTreeGreat=False
    .RibbonBattleTreeMaster=False
    .RibbonBestFriends=False
    .RibbonBirthday=False
    .RibbonChampionG3Hoenn=False
    .RibbonChampionG6Hoenn=False
    .RibbonChampionKalos=False
    .RibbonChampionNational=False
    .RibbonChampionRegional=False
    .RibbonChampionSinnoh=False
    .RibbonChampionWorld=False
    .RibbonContestStar=False
    .SecretSuperTrainingComplete=False
    .SecretSuperTrainingUnlocked=False

     

  2. 6 minutes ago, evandixon said:

    Why not use the latest official release?

    Not to complain but I remember usually these first releases had bugs that are fixed after reported so I would rather use the latest build.

  3. What happened? I can't access them on teamcity 

    You do not have enough permissions to access build type with id: PKHeX_BuildWindows

    Are you going to post a new release soon?

  4. 32 minutes ago, isleep2late said:

    Can confirm this works on Sun and Moon as well (I knew it would, but just confirming that it in fact does). the garc for SuMo is located at a/1/3/7. Just replace all instances of that code once again with 0's (including the "E0 01 07" bit). If you're doing a Ctrl + F or Search and Replace, I would start off with "C0" rather than the bunch of 00 00's. There are only 14 iterations of that code, which is very very unusual because there were 29 instances in ORAS and a different amount in BW2. So I guess the moral of the story is that it's all encrypted, and there is no rhyme or reason to the "number of banned pokemon" to the number of banned code reptitions. I've made a video demonstration on my channel which I will not share in this post, but here is some additional photographic proof:

    22014541_1873804292635316_526048485_n.jp

    21984480_1873804232635322_725665466_n.jp

    22053317_1873804262635319_1998232797_n.j

    Next step: Edit number of pokemon and pokemon level! lol jk... Also for what it's worth, the file size in ORAS is 33 kb whereas for SuMo it's 29 kb (and it's 8 kb in Gen 5 for comparison even though i know NDS is different). I think that's rather interesting, and sheds some light into the structure of the ways these garcs are organized. 

    Another interesting tidbit: Neither of these banlist garc locations were figured out during the initial decryption phase of R&D. In ORAS, the garc was labeled

    
    a\1\7\0 - 53 * 604 bytes Battle Video Info Markup Template

    from this pastebin uploaded by Kaphotics and it was labeled 

    
    a\1\3\7 - com_seasand02 02_beachslope

    from this GBATemp repost by BelmontSlayer. I would be interested to know if a/1/7/0 does still contain a Battle Video Template, because I wasn't sure if each garc did only one specific thing or if they could do multiple things. But anyway, thank you so much Kaphotics for your help and ABZB for all your contributions! I know a lot of people have been asking about this and I'm glad the community can finally put this issue to rest.

     

    BTW, I still don't have it for X and Y and I'm not sure if anyone wants it for X/Y. I won't waste time finding the garc for XY unless someone wants me to (or you can just do it yourself :P )

    You made a mistake in your post, Sun/Moon are called SM for short

  5. 2 hours ago, ajxpk said:

    I disagree. I think using CTRL is a good solution for advanced settings, since many people want to use PKHeX only for legal stuff and don't change or hack too much, I think with too many menus it would also just look more chaotic. Maybe this is is just my opinion but the more minimalistic it looks the better it is. Otherwise I would suggest having 2 different modes, one simple mode and one for advanced users. Just a suggestion on my side.

    Sorting boxes is illegal?

    Just add tooltips

  6. 10 hours ago, Kaphotics said:

     

    There are trade-offs between clutter and shortcuts.

    Yeah of course but at the moment most people wouldn't even know the shortcut exclusive functions exist. You can try something like when you hold ctrl the button text changes to what their new function is. Or even better mouse hovering tooltips.

    Also add this about adjusting the SID to the shortcut help window.

    Maybe this should be moved to the main pkhex forum

  7. 1 minute ago, AceGaimzYT said:

    Did you export main or export backup? Backup for me always said save data was corrupted but never actually was, I restored my save with JKSM and used PKHeX and exported main and it worked fine...

    Export main. I don't know what those do either, there is no documentation and it is starting to pile up with all the updates they do.

  8. 1 minute ago, theSLAYER said:

    Did you change JKSV, like switch from CIA to 3DSX version etc?

    Until someone is able to reproduce error, we aren't certain what's wrong :/

    No I didn't. You can try to import it into Moon if you have it

  9. Just now, theSLAYER said:

    Once again, I'm a bit confused.
    There's nothing wrong with the save.

    How did you import the save into your game?
    Did you change any part of your "importing save procedure"?
    It'll be nice if you screenshot (or photograph) the folder that you attempted to import the save from.

    JKSV as always, didn't change anything, folder is JKSV\saves\

    By importing another main I had edited with a previous release of pkhex the game plays fine.

  10. 1 hour ago, theSLAYER said:

    ???

    PKHeX AND Citra loads it just fine.

    I'm assuming you're getting the corrupted message on your 3DS?

    Did you try deleting Secure Value before importing?

    Yes I mean the game. I don't know what is the secure value or ever heard of it. This never happened again 

  11. Saves modified with the recent release cause "corrupted save data" when loading Moon. First time this ever happened to me since.

    main

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