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Lithium

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Everything posted by Lithium

  1. Here's a list, I'm not sure if the Surskit line has custom shinies or not, but this should be complete otherwise.
  2. Released b1.3.5, which tweaks several things. Trainers up to and including Sunyshore City's Gym have been tweaked according to my playtesting run, and a number of Pokemon have had their stats and abilities changed.
  3. b1.3.4 was released, tweaking content from Pastoria City to Canalave City, severely nerfing Riley's battle and buffing Byron's. Several Pokemon I've been playtesting have also been tweaked.
  4. In light of some other feedback, I've decided to slow the updates significantly anyway, and wait until I've got a substantial list of changes to push to an update. Released today's update, b1.3.3, which tweaks text, PP Max/PP Up prices, and encounter rates- as well as sliiiiiiiiiightly nerfing Wake's Ludicolo. Generally, the encounter tables are now more biased in favor of Sinnohan Forms early on, so there's usually a place with at least a 20% chance of encountering them.
  5. Updated to b1.3.2, which changes text and tweaks Sinnohan Roserade's level-up moves a bit. Do you think I'm updating too often? I'm not really sure how to do this. Maybe I should wait for a while longer and gather up a bunch of changes to put into each update instead. I think, starting now, I'm going to keep the updates limited to one, maybe two, per day- unless I discover a major bug that needs patching ASAP.
  6. Released b1.3.1, which corrects a minor oversight in the text of the NPCs who give you the Electirizer and Magmarizer, and buffs Magmortar.
  7. I just put out update b1.3.0, which standardizes most 90%-95% accuracy moves, including ones from newer generations and entirely new moves, to 100% accuracy. These moves sit at the very edge of a strange risk-reward design philosophy, where the risk is so minor that the only time they'll ever seem to miss is when you absolutely need them to hit. Considering most of them are weaker, relatively exclusive, have other downsides (Overheat/Leaf Storm/Draco Meteor), or are only powerful with Technician, I think they can get away with having 100% accuracy. Plus, there were a few here that were among only a few other options for STAB in that class (eg. Air Slash for special Flying type moves, or Icicle Crash for physical Ice type moves). Having your only good option be 90%-95% accurate isn't very fun.
  8. Released update b1.2.9. I got to Maylene in my playtest, so she's been tweaked a bit- her ridiculous Typhlosion has been toned down a fair bit. I've also gone through and removed all the items used by enemy Trainers. It's just frustrating to nearly win, only to be shut down because your opponent gets access to four Full Restores for some reason.
  9. Small update- b1.2.8, which fixes the item prices not being as intended, and a small oversight with Lucian's text outside of Solaceon Ruins.
  10. Yes, it's included in the .zip file for every version.
  11. Updated to b1.2.7, which tweaks Fantina and Barry's Hearthome battle further. Rather than messing with the level curve from Renegade Platinum, I've reverted both their teams to vanilla levels and tweaked their moves/items instead. I think Fantina's team is in a good spot now. I also tweaked the Saturn/Backlot battle. I don't know why I gave Saturn more than 3 pokemon, seeing as him combined with Backlot makes a 6-Pokemon boss team. So I restored their levels too, and tweaked their moves/items.
  12. It's fine, this is the place to go for reporting bugs. I went through the modified moves and corrected their spread behavior in b1.2.6. It looks like Hurricane was also set to hit only one target. Released the update! Edit- It was because my move editor has target settings that look very similar- "Opponent's side of field", and "both opponents", as well as "entire field" and "both opponents and ally". "Both opponents" and "Both opponents and ally" are the ones I need to use for damaging moves, but some of these moves were set to the other target options, which made them behave strangely.
  13. Yet another update today- I got to Fantina in my playtest and she stomped me so hard, so many times, that I figured she had to be toned down at least a bit. So her levels were reduced by 1(and Barry's Hearthome team by 2, so he falls closer in line with her), and some of her Pokemon's most unfair moves were removed. This hack is supposed to be hard, but it's also supposed to have a difficulty curve, not a difficulty mountain range. I also fixed a small bug with Miror B's dialogue, where his greeting would advance without player input. Edit- Another tiny little tweak. I think Gardenia's team was a fair bit too much, so I replaced her Torkoal's Flame Wheel with Fire Spin. Not really enough for a whole new version.
  14. Another tiny update- b1.2.4 fixes an oversight where Ursaring doesn't have Ursaluna's stats, and its secondary ability isn't Determined, as it should be.
  15. Updated to b1.2.3, which nerfs the Galactic Grunt in front of the Galactic Eterna Building, and increases the starting happiness of a few happiness evolutions.
  16. Released b1.2.2, an important update which fixes a game-breaking bug in the Contest Hall where Fantina's script doesn't play properly, preventing you from progressing!
  17. Yes, someone else actually reported this bug, and it's going to be fixed as soon as I can get a save file where the bug was present. Apparently it happened because when you save scripts with DSPRE Reloaded, it just shuffles them around for some reason. They should work if you don't mess with the new order they're in, but I did and some stuff got screwed up.
  18. Released a minor update, b1.2.1, which tweaks a few colors for the replaced shinies and changes Toxicroak's secondary ability from Anticipation to Instinct(a renamed version of Download).
  19. Updated to b1.2.0, which adds a new postgame boss fight, equivalent to Renegade Platinum's Steven Stone battle- a double battle with Miror B.! Let the music play!
  20. Released a bugfix update, b1.1.9, which corrects a few oversights where Sinnohan Pokemon such as Dragonair and Roselia didn't have their correct evolution methods/levels.
  21. Released a tiny update, b1.1.8, that nerfs Sinnohan Raichu a bit to avoid it overshadowing Rotom-Frost(which is now a significant threat thanks to the Ice type changes).
  22. Update b1.1.7 was released, fixing some bugs and oversights, such as Hoothoot's evolution level and Rotom's bugged level up moves.
  23. b1.1.6 released, making a few miscellaneous text changes and giving several Pokemon some new moves, inspired by changes made in Pokemon Legends: Arceus.
  24. Updated to b1.1.5, fixing and tweaking some stuff related to Almighty Sinnoh, the Original One, our Lord and Savior Arceus.
  25. Released update b1.1.4, lightening the black colors on a few Sinnohan Forms and respriting one line completely.
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