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Everything posted by Lithium
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In postgame, you have everything you could do in the original Platinum, save for the Battle Frontier, which doesn't work properly and was blocked off in a recent patch. This is not to be confused for the Battle Zone, the area where the Battle Frontier is located- that still works. You can visit Stark Mountain, and battle the six unofficial 'gym leaders' from Renegade Platinum, each of which also got reworked teams in the same patch. Aside from that, beating the Champion also unlocks a battle against Miror B. in the contest hall in Hearthome City. Be warned though, his team is all level 88/89! There's also the Arceus quest, where you have to collect all the plates and catch most Pokemon(enough to earn you the Diploma). Talk to the NPCs in the church in western Hearthome City for more information about that.
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I think both of you are having the same problem. Like it says in the included instructions(please read them before asking questions like this), you NEED a Rev 1 Platinum rom to patch with. Not one with Renegade Platinum already on it, not any rom that isn't marked Rev 1. You need a Rev 1 Platinum rom. No, there is no version that's compatible with other versions of Platinum, and no, I won't make one, because it would make updating and maintaining the hack much more complicated.
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Yes, but it won't let you add 'illegal' moves or abilities unless you rename the exe to PkHaX. Also, it doesn't account for any changes made in the rom even after that, so stats may be reset to their vanilla counterparts. Just put the Pokemon in the PC to re-generate the stats, though. Which ability slot it has will also be important (1 or 2) if it has yet to evolve. For example, if Pokemon A has Ability A in slot 1, and you change it to Ability B but keep it set to slot 1, when it evolves it will gain the ability in slot 1 of the evolution. Sorry if that doesn't make sense, I have to sleep now. Tomorrow I head out, so I'll be going incommunicado for an undetermined amount of hours. Again, I won't have access to hacking tools for at least a little over a week, so I won't be able to make any updates.
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Released b1.5.0. This is going to be the last update for at least a week and a half, as I'll be on a trip and unable to work on the hack at all for the duration. The update buffs a lot of defensive Pokemon by a little(nowhere near as drastic as the proposed changes), fixes some things, adds the ability to evolve female Kirlia into female Gallade, and overhauls the Battle Zone's unofficial Gym Leaders. It also seals off the Battle Frontier, as it's currently impossible to edit it at all, and the Battle Frontier lets you get things like vitamins and so on. NPC Trainers use EVs there, and their sets are both impossible to edit, and not based on any changes made in the hack- so, for example, Flygon still uses moves as if it's Ground/Dragon, and moves like Boomburst may occur where Lovely Kiss would be expected, as an example. I realize this is going to upset a few people, but the Battle Frontier is a janky experience as it is right now anyway, and the only way to fix it would be to make all the Pokemon and moves vanilla, which defeats the whole point of the hack. It's been bothering me that something so broken has been accessible this whole time. Also worth noting, you do not need to do anything special to update your save for b1.5.0 either. The new guards blocking the entrance to the Battle Frontier will only appear if a new flag is 0, but 0 is the default state of all flags, so saves from after this point, or from before traveling to the Battle Zone, will have no issue. If you saved right before battling Flint and Volkner, the guards will appear overlapping Flint, Volkner and later Palmer, but this has no harmful effect. Riding the boat back to Snowpoint and then riding it back to the Battle Zone will fix this, as talking to him is what sets the flag to hide the guards until Flint and Volkner are defeated. If you saved while inside the Battle Frontier, and you happen to have NO Pokemon in your PC or party who either know Fly or can learn it, then you're technically softlocked, but all you have to do to avoid this is to move out of the Battle Frontier before updating, or revert to b1.4.3 and do so, then update to b1.5.0 again.
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Any cheat tool like Pokegen or PokeHeX will probably work, but I will warn you, Nuzlocking was not considered in the design of this hack at any point. Team-wiping multiple times on boss trainers until you figure out how to win is expected to happen at least a few times, but that's game over in a Nuzlocke. Having absolute control over your team and building a competent one where Pokemon synergize in ways beyond their types is also expected to some degree- and that's also kind of up to chance in a Nuzlocke.
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I'm currently considering giving all defensive Pokemon buffed defensive stats that will mimic the performance of EV'd defenses against EV'd offenses. Essentially, the thing is that EV investment adds more bulk than power, so in a meta without EVs, everything is squishier. This makes defensive Pokemon much less viable. The problem with this is that this would throw base stat totals way out of whack. For example, to mimic a spread of 252 HP / 252 Defense, Blissey would get these stats: Old 255 HP / 10 Atk / 10 Def / 75 SAtk / 135 SDef / 55 Spd / 540 BST New 255 HP / 10 Atk / 34 Def / 75 SAtk / 150 SDef / 55 Spd / 579 BST That bothers me for some reason. Plus, this would mean that Blissey basically also has 252 SpA EVs against opposing defensive Pokemon, so walls are going to hit harder, relatively speaking, than a metagame with EVs. Offenses may need to be toned down on defensive Pokemon to compensate. So my question is: Do you all think this would be a good addition? Edit: Here's an idea. What if instead of buffing defensive Pokemon defensively, I buff the ones that need it in other ways? Give them reliable recovery, more team support options, and better attacking choices, so they don't just become walls of meat that don't do anything and then faint. Edit 2: Thinking about it more, doing this kind of change would most likely result in a situation like Generation 2, where everything basically had 252 EVs, so everything just ran stall. That would probably be worse than no EVs, so I might stick with things as they are now, and just go with the alternative idea.
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Unfortunately that's just kind of unavoidable. I'd enable EVs if I could, but with gen 4 working the way it does, players will have a huge advantage if EVs are enabled, so making it challenging would be mostly impossible. I could try to give defensive Pokemon even higher stats, but that'd be very tricky to balance.
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Yes, it is! If I don't specifically mention save compatibility, assume it is compatible. The only time saves ever become invalid would be if I was to mess with scripts that a save has already been past in a specific way. (like, if I changed a flag that gets set after beating a Gym Leader or something).
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I'll consider making Kingdra a pseudo for later, but right now I think I need a break to avoid getting burned out. I've done a ton of work on the hack recently! I'm definitely putting that on the list, though. Kingdra being Dragonite's rival makes even more sense here since both are Dragon/Water type in this hack.
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Beta 1.4.0 was released! This marks the first version which I've actually playtested and tweaked right up to the credits. The postgame has been tested for bugs, courtesy of a postgame save from Dray, but it hasn't been balance-checked yet. This version contains a TON of tweaks based on all that I've learned, feedback, and my own testing. It's got type changes for Sinnohan Togekiss and Torterra, a Lumineon nerf(it destroyed the game with Tail Glow in rain), and so on. See the changelog on the OP for full details!