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darkmage1991

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Posts posted by darkmage1991

  1. On 12/3/2017 at 12:04 AM, Ryou said:

    Can somebody give me some advice about use this tool.

    i'm play pokemon ultra moon now, and i want to change this game a bit so i use pk3ds and HackingToolkit3DS for mod game.

    the first i use HackingToolkit3DS  last ver : v11 09/07/2017 for extract file ulmoon.3ds, but it don't render ExtractedRomFS and ExtractedExeFS folder. Because of this, pk3ds build 207 last ver can't open it.

    So i down version of HackingToolkit3DS  use ver 5.3 07/05/2016 for extract file. Ok it render ExtractedRomFS and ExtractedExeFS success and pk3ds can open and edit not problem.

    But when i use HackingToolkit3DS  to rebuild this game, my citra can't open this, and it stop immediately.

    i think HackingToolkit3DS has error, so and delete all file and extract ulmoon.3ds, after that i rebuild this game. the game size up from 3G6 -> 4G2 but it work no problem.

    So i make a new test, i make new folder extract ulmoon.3ds, so use pk3ds go view some info, don't change anything, only view, so exit pk3ds and rebuild this game. it die immediately when open with citra ...

    Anyone know this problem. Thank for reading.

     

    Capture.PNG

    try v9 of the toolkit

  2. 4 hours ago, CodeZeta said:

    Hey, I've been trying to randomize Pokémon Omega Ruby for a few hours now with varying degrees of un-success and I'm trying to pin-point which step of the process is the reason for that.

    I have a .cia of the game, I'm extracting it with HackingToolkit3DS, since the most recent version, called 9DS doesn't seem to create the ExtractedRomFS and ExtractedExeFS that I need to execute pk3DS, even though I use the same exact .cia file.
    I've tested this file on my 3DS without problem, but it is when I check with pk3DS that I see all of a sudden, movesets from very random trainers have completely disappeared, locking them on using Struggle. Notice also that the moves are NOT EDITABLE, since the blocks are in full grey like in the printscreen down at the spoilers.
    However random, this problems seems to be exclusive to smaller-class trainers too, gym leaders and rival encounters seem to be doing fine from what I checked. But this could just be the randomness of it. 

    So, is this some known bug that I just didn't read about, something on my end? Because if so, I'd love to see what someone that understands this stuff has to say. Never had this issue before, and I've randomized Sinking and Star Sapphire before with no such problems.

    If someone has any idea, let me know. Have a good day.

      Reveal hidden contents

    5a1226948a3aa_wtfishappening.png.8d06b89127a31758f9703cca709274c3.png

    Spoiler

     

    HackingToolkit3DS v10+ requires an encrypted cia. use HackingToolkit3DS V9 if you have a unencrypted cia  

  3. 12 hours ago, ABZB said:

    After midterms, I'm going to keep trying to find where the extra data is.

    For Flash, based on my experimentation:

    Status moves fail to function properly when you change them to be Special or Physical moves.

    Moves whose targets are {any combination of opponent pokemon or single-target, special targets (field, etc.), self, allies} tend to fail when that targeting is changed. The failure mode varies depending on what was switched to what.

    So for Flash - you could change it to have any effect, as long as you stick to effects that existed before gen VI, do not involve a charge or recharge turn, and work as Status move effects.

    For example, you could alter it to confuse or flinch instead of or in addition to the stat change.

    yea your right, i noticed that i can change flash to anything other than moves that deal damage. i successfully changed it while testing to lower any stat and raise any stat

  4. 1 hour ago, sora10pls said:

    Those files are each individual move (max for ORAS is 621, Hyperspace Fury).

    Tackle = 033.bin
    Flash = 148.bin

    After doing a file comparison, the two moves are identical after modifying with pk3DS. It's definitely what Kaphotics expected, with the data being located elsewhere or in battle scripting.

    image.png.4320511322516e5725ff043b7c694cb9.png

    ok thanks. so it looks like this change isnt possible then. was just hoping to make flash usefull since you need to have it on atleast 1 pokemon

  5. 55 minutes ago, sora10pls said:

    Replying to what you said @Kaphotics, yes. I made Flash identical to Tackle.

    image.png.1126980e8b034c914a3e44aba363acd8.png

    Though unlike @darkmage1991, after dumping the move GARC with GARCTool, I got a 0.WDn file and I'm unsure what I'd do with that.

    i dumped the move garc with pk3ds to get the 0.bin file. 

    though i did use garctool first and got the same .wdn file and figured it was just cause garctool is old.

    either way i am unsure of how to edit either the bin file/s or the wdn.

     

    but i think the first .bin that pk3ds unpacks is the same thing as that WDn file that garctool unpacks, you can unpack the .WDn file with pk3ds to make the same numbered .bin files that i spoke about before 

    and my first thought was each of those .bin's must be a move. but when you open them up on notepad++ its unreadable, and if you use HxD you have no idea what move it is(if it is even a move)

    Capture.PNG

     

    EDIT:

    trying to do more research and i found this https://github.com/kwsch/pk3DS/issues/189

    maybe one of those flags he speaks about is the culprit? i would like to test it but have no idea how he is finding those flags and what program he is using to do the edits and what file he is editing(.bin or .WDn)

    • Like 1
  6. 43 minutes ago, Kaphotics said:

    Not sure what settings you are using.

    image.png

    Did you change the move qualities?

     

    It's definitely possible that there's more move properties elsewhere / in battle scripting.

    Try manually dumping the garc and overwriting the move data with another move.

    i dumped the a/1/8/9 garc and got a 0.bin. assuming that was a "darc" or "mini" thing i dumped it again and it made like 600+ bin files all numbered with jibberish inside. i opened them with notepad++'s hex editor and that doesnt help me figure out what each file is referring too. 

     

  7. i have tried every combination of the "qualities" drop down that involve doing damage. none have worked they do exactly what sora10pls showed, well except for when i tried to test and see if i can make flash do another effect so i tried copying over all of "wish" properties and it just straight said it failed.

     

    i can try doing it manually in the garc but im not sure what im doing though i can try.

  8. i have tried editing flash to be a power of 50 and no matter what i try it wont actually do any damage in the game. i have set it to special/physical damage i tried copying the excat flags from other similar moves and nothing i try allows flash to do damage is there something im missing or is this not something that is possible?

    EDIT: forgot to mention this is for omega ruby.

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