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DerxwnaKapsyla

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Everything posted by DerxwnaKapsyla

  1. Things seem to be working now - the issue was that gimp cannot save in the proper format, so I had to switch to paint.net for the proper save format. However, I'm running into a new issue with sprites - specifically, a shiny sprite: http://puu.sh/csAoN/8a2be183e5.png Every time I try to insert it, write to the narc, the coloration goes haywire. http://puu.sh/csApq/5d718da9e1.png Any idea what could be causing the issue? I'm thinking it's the colors but... I'm not really sure.
  2. After looking over the sprite I'm using, I can be absolutely certain of several things: Firstly, the sprite is currently using 16 colors, and is indexed - While I had to set it to indexed, it was already 16 colors because I extracted it from an Emerald rom hack All the colors have 0 or 8 as their ending value, as listed in the HTML notation box - This also isn't surprising since, again, I extracted it from an Emerald rom hack, where the color limitation is still in effect. The only color that seemed off was the 16th color, which was ffffff, to which I ask: What would I change that to; since it worked in Emerald why wouldn't it work here?
  3. For a few days now I've been trying to replace sprites in Platinum Version, however I keep getting met with something about an 8bpp error and that the sprite wouldn't work properly, and after writing it to the narc the sprite looks corrupted. I tried following the video tutorial but it still didn't help, that or I'm doing something wrong - but even then, I have no clue what. I'll go over my steps I'm taking. Step 1: Extract sprite from GBA Rom Hack (Using APSE) and extract Bulbasaur from Platinum's narc file with PokeDSPicPlatinum Step 2: Open both in gimp Step 3: Set the coloring on the extracted GBA Sprite to indexed Step 4: Extract the first sprite of the GBA Sprite (Since that's the normal sprite) and copy it into a new gimp window Step 5: Resize the GBA Sprite without interpolation to 80x80 Step 6: Expand the canvas to 160x80, then copy the sprite to fill both frames Step 7: Set the Bulbasaur sprite in gimp to use the GBA sprite's color table Step 8: Copy over the GBA sprite to overwrite the Bulbasaur sprite entirely Step 9: Save as a .png Step 10: Import into pl_pokegra.narc with PokeDSPicPlatinum And that's where I get the 8bpp error. Unfortunately, right now I'm unable to, but later I can revise this post with videos and screenshots if it'll help. But going off the above, would anyone know what I'm doing wrong, and how I can fix it?
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